Vaizis Posted March 20, 2015 Share Posted March 20, 2015 I noticed my Kohm started eating ammo 10x faster after the patch. Anyone else noticing this? I didn't see this in the patch notes... (Using Shotgun Spazz and Frail Momentum) Link to comment Share on other sites More sharing options...
Prime Posted March 20, 2015 Share Posted March 20, 2015 yep as some other things.. they didn't named the change Link to comment Share on other sites More sharing options...
Vaizis Posted March 20, 2015 Author Share Posted March 20, 2015 yep as some other things.. they didn't named the change Wow, did they secretly nerf the damage on it too? Link to comment Share on other sites More sharing options...
ZimaZang Posted March 20, 2015 Share Posted March 20, 2015 (edited) Yup, seems like the Kohm got nerfed. Before the update I could hit 1-3k per pellet and now its around 300-500. Also, the Kohm is hitscan now. I'm fine with the Synoid nerf, but they didn't even mention touching my Kohm. :( Edited March 20, 2015 by ZimaZang Link to comment Share on other sites More sharing options...
CatPhoenix Posted March 20, 2015 Share Posted March 20, 2015 Kohm is now hitscan, fires I think 10 pellets instead of 5, damage fall off, goes though ammo faster, and a faster fire rate. This V3 of the weapon makes it rather similar to the original V1 of the gun. There is another post or two about it somewhere. Link to comment Share on other sites More sharing options...
hawker_mech Posted March 20, 2015 Share Posted March 20, 2015 stupid hidden nerfs, DE should list all nerf and not keep them hidden Link to comment Share on other sites More sharing options...
Vaizis Posted March 20, 2015 Author Share Posted March 20, 2015 So I heard they increased pellet count along with the fire rate. This is essentially the Kohm when it first came out. I wonder if this is a buff in actuality? Link to comment Share on other sites More sharing options...
Tulzscha Posted March 20, 2015 Share Posted March 20, 2015 Moved to the proper section. Link to comment Share on other sites More sharing options...
DrBorris Posted March 20, 2015 Share Posted March 20, 2015 Wait... so they took all of the fun out of Kohm, then took it back to pre-buff? Link to comment Share on other sites More sharing options...
Ceryk Posted March 20, 2015 Share Posted March 20, 2015 (edited) Wait... so they took all of the fun out of Kohm, then took it back to pre-buff? I think you mean Pre-Nerf. Kohm 1.0 was insanely powerful and could crank out more damage than Kohm 2.0, you just needed to use Shotgun Scav and Shotgun Ammo Mutation to keep it happy. When the Kohm was launched, it became my primary weapon for most frames because I was one of the people who know how to overcome the ammo consumption issue without the Devs "fixes". I saw a significant loss in damage when they started the 2.X iterations. I dropped from doing 50-70% of the Total Damage Dealt down to 30-40% in T4 missions. The current stats are closer to it's launch stats. I've been using it all night and this morning and I'm noticing that I'm doing more damage than Kohm 2.0, probably anywhere a huge amount more, but I'm definitely not seeing a loss in damage. I've heard that someone calculated the numbers and confirmed that it does more damage now than the Kohm 2.0, but I don't have a link to that since the person I heard it from didn't provide one. But at this point, I don't personally care if I'm doing more damage or not since it does plenty of damage, I just like that they fixed my complaints about 2.0 and I think it's a fun weapon again. Edited March 20, 2015 by Ceryk Link to comment Share on other sites More sharing options...
SmilingMad Posted March 20, 2015 Share Posted March 20, 2015 I think you mean Pre-Nerf. Kohm 1.0 was insanely powerful and could crank out more damage than Kohm 2.0, you just needed to use Shotgun Scav and Shotgun Ammo Mutation to keep it happy. When the Kohm was launched, it became my primary weapon for most frames because I was one of the people who know how to overcome the ammo consumption issue without the Devs "fixes". I saw a significant loss in damage when they started the 2.X iterations. I dropped from doing 50-70% of the Total Damage Dealt down to 30-40% in T4 missions. The current stats are closer to it's launch stats. I've been using it all night and this morning and I'm noticing that I'm doing more damage than Kohm 2.0. I've heard that someone calculated the numbers and confirmed that it does more damage now than the Kohm 2.0. At this point, I don't personally care if I'm doing more damage or not since it does plenty of damage, I just like that they fixed my complaints about 2.0 and I think it's a fun weapon again. Nice to see people being positive about the change. To be honest, while the hitscan gives it dropoff, it also somehow makes it 'feel' better, compared to the slow projectiles it used to shoot. Don't really like the increased consumption, but I can deal with it. I am mostly just relieved that the Kohm didn't get nerfed to the point of it being bad. Link to comment Share on other sites More sharing options...
hoeskioeh Posted March 20, 2015 Share Posted March 20, 2015 most complaints aren't about the damage itself, imho, the kohm is still as viable as before, maybe even better, damage wise. the mechanics are what was rqdically altered... from projectile with ricochet to hitscan (what about punchthrough? any news on that?) the only real complaint i could voice is information policy... but that was never to the likings of most statistics and numbers freaks. Link to comment Share on other sites More sharing options...
SmilingMad Posted March 20, 2015 Share Posted March 20, 2015 most complaints aren't about the damage itself, imho, the kohm is still as viable as before, maybe even better, damage wise. the mechanics are what was rqdically altered... from projectile with ricochet to hitscan (what about punchthrough? any news on that?) the only real complaint i could voice is information policy... but that was never to the likings of most statistics and numbers freaks. Punchthrough is still there, don't you worry about that. Link to comment Share on other sites More sharing options...
BlueSilkMetallic Posted March 21, 2015 Share Posted March 21, 2015 the most annoying thing is : not all changes listed in the patch notes. Why ? Link to comment Share on other sites More sharing options...
HandsomeSorcerer Posted March 21, 2015 Share Posted March 21, 2015 (edited) Yup, seems like the Kohm got nerfed. Before the update I could hit 1-3k per pellet and now its around 300-500. Also, the Kohm is hitscan now. I'm fine with the Synoid nerf, but they didn't even mention touching my Kohm. :( Im exceptionaly fine with the kohm nerf. That thing should be nerfed more. It was OP for a auto shotgun. Now you can alll go play with the strun or the sobek. Edited March 21, 2015 by HandsomeSorcerer Link to comment Share on other sites More sharing options...
Grom-84 Posted March 21, 2015 Share Posted March 21, 2015 (edited) Im exceptionaly fine with the kohm nerf. That thing should be nerfed more. It was OP for a auto shotgun. Now you can alll go play with the strun or the sobek. Wait till yours favorite gun will be nerfed too and i would be happy). Edited March 21, 2015 by Grom-84 Link to comment Share on other sites More sharing options...
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