Genoscythe Posted March 22, 2015 Share Posted March 22, 2015 So I got this idea after being gibbed by a high-level napalm in melee. As all our explosive weaponry also deals self-damage if we bomb the ground before our feet, why do enemies not get self-damage when shooting AoE before them? It would be a great addition to see bombards getting blast procced because they are not able to aim their rockets. Also would add some immersion and realism. Same rights for all 'n' stuff. Opinions? Link to comment Share on other sites More sharing options...
pokeyoface Posted March 22, 2015 Share Posted March 22, 2015 YESSSSSSsssssSSsSs!...I may have gotten a little bit carried away there... Link to comment Share on other sites More sharing options...
Sunder Posted March 22, 2015 Share Posted March 22, 2015 (edited) Something I actually agree on. I can understand a slight arc to "Homing" weapons but these weapons straight up follow you through turns. Would be awesome to lead it back to a Bombard, hop over him and listen as it explodes in his face and any enemies surrounding him. (Bloody AOE of the rocket is ridiculous enough...) Also why can't we hop over ground slams from bombards, napalms and gunners! D: Edited March 22, 2015 by Sunder Link to comment Share on other sites More sharing options...
Stormandreas Posted March 22, 2015 Share Posted March 22, 2015 Or make it so we don't get damaged by our own explosions too! That would be MUUUUUUUCH nicer. Link to comment Share on other sites More sharing options...
Terumitsu Posted March 22, 2015 Share Posted March 22, 2015 I agree with this sentiment. I'd love to watch them suffer for shooting us at point blank like we do. Link to comment Share on other sites More sharing options...
Genoscythe Posted March 22, 2015 Author Share Posted March 22, 2015 Or make it so we don't get damaged by our own explosions too! That would be MUUUUUUUCH nicer. But would kinda create balancing issues with explosives, because this would be melee 3.0 ;-) Link to comment Share on other sites More sharing options...
Shimonoki_Ryuji Posted March 22, 2015 Share Posted March 22, 2015 I'd support that. Moreover, i'd like their aimbotting removed entirely. It's ridiculous to have:1. auto aim 2. huge blast radius 3. no damage on hitting the ground under it's feet Link to comment Share on other sites More sharing options...
DoomsDayDan Posted March 22, 2015 Share Posted March 22, 2015 Let their weapons do damage to themselves, and also give them a Jat Kittag or something to pull out when you get too close Link to comment Share on other sites More sharing options...
WhisperByte Posted March 22, 2015 Share Posted March 22, 2015 While this change would be nice it is ultimately pointless as these enemies deal rather insignificant amount of damage when compared to their hp pools. Pretty much the only benefit from this would be proc'ing blast from bombards. Link to comment Share on other sites More sharing options...
Sunder Posted March 22, 2015 Share Posted March 22, 2015 While this change would be nice it is ultimately pointless as these enemies deal rather insignificant amount of damage when compared to their hp pools. Pretty much the only benefit from this would be proc'ing blast from bombards. And everyone getting knocked down from it rather then just you and everyone dog-piling ya. Link to comment Share on other sites More sharing options...
Genoscythe Posted March 22, 2015 Author Share Posted March 22, 2015 And everyone getting knocked down from it rather then just you and everyone dog-piling ya. Napalms taking their own procs, bombard knocking themselves down, corpus one-shotting themselves with their own grenades, stepping into their own mines, getting rekt by that sapping bomb. I think this could make quite a difference. Link to comment Share on other sites More sharing options...
WolvenEdge Posted March 23, 2015 Share Posted March 23, 2015 I'm going to say I love this idea. Free for all explosions! Let the explosive weapons have their downsides.... for us AND them! ^w^ Link to comment Share on other sites More sharing options...
xCaptainObviousx Posted March 23, 2015 Share Posted March 23, 2015 Maybe enemies should hit other units of the same faction with regular shots too? It's pretty stupid that 20 grineer can shoot through a space 1 person wide and not hit their own guys. Link to comment Share on other sites More sharing options...
WolvenEdge Posted March 23, 2015 Share Posted March 23, 2015 But if you add friendly fire as a standard, then it will be standard for us too, Captain. That also makes Radiation as an element pointless, as all it really does is turn on friendly fire. If there's any ideas you have to fix those, I'd be happy to hear them, friendly fire has always been fun for me... until you find trolls. And online, you will always find trolls. Link to comment Share on other sites More sharing options...
Genoscythe Posted March 23, 2015 Author Share Posted March 23, 2015 But if you add friendly fire as a standard, then it will be standard for us too, Captain. That also makes Radiation as an element pointless, as all it really does is turn on friendly fire. If there's any ideas you have to fix those, I'd be happy to hear them, friendly fire has always been fun for me... until you find trolls. And online, you will always find trolls. I'm talking about self-damage, thats completely different from firendly fire. With firendly fire you can kill all your allies, with self-damage you can only damage yourself when you shoot in the ground/on somethign too close. Link to comment Share on other sites More sharing options...
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