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New Warframe Idea: Nemys, The Retribution Warframe


Mejas
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    Nemys (pronounced neh-mee-s) The retribution warframe:

A frame with a mix of supportive and offensive power to punish his enemies.

 

Lore: Nemys is a frame that is shrouded in mystery. He only heard of in ancient myth and folktale. Nemys has appeared frequently though history, judging the enemies of the tenno through the universe.

 

Cool/ special unique effects:

Nemys has special text for bosses that need to be judged. When a boss speaks to the character in the assassination levels, Nemys will speak in a static, but booming voice saying only “your trial is at hand… (Specific boss)… are you innocent? Or guilty!

Nemys has a feud with the stalker. Stalker will taught Nemys saying “are you here to judge me again tenno?” or “I plead guilty tenno. Come and judge me.”

 

Stats:

Health: 90 (260 at rank 30)

Power: 150 (350 at rank 30)

Armour: 20 (50 at rank 30)

Shield capacity: 125 (400 at rank 30)

Sprint speed: 0.9

Stamina: 125

 

Abilities:

1.       Punishment: 25 energy - casts on enemy: when an enemy does damage to a friendly warframe, the enemy takes 40%/50%/60% 70% of their own damage dealt to the warframe for 10 seconds.

 

2.       Penalty: 50 % shield – cast on all allies: when cast, allies deals an extra 20%/30%/40%/50% damage to enemies for 5/6/7/8 seconds. But inflicts 5%/ 10%/ 15% 20% of the damage dealt to himself until he has a minimum of 10% health.

 

3.       Fate: 20/15/10/5 energy/second – (toggle on/off) cast on himself: 20%/30%/40%/50% of all damage dealt while this ability is toggled on is converted into Nemys’ shield (and over-shield)

 

4.       Judgement: 25/50/75 energy – single target: Nemys jumps up and brings out his giant gavel, lunges at the enemy and ground pounds the target enemy dealing 50%/60%/70% damage equal to your current shield (and over-shield). Upon killing the target, you will do a 5/10/15 meter AOE blast dealing 75%/100%/125% damage from the first hit.

 

Recommended mods:

Nemys punishment, penalty and judgement are all affected by strength mods. Fate and penalty are effected by efficiency mods. 

 

Reasons I created this character: I believe that warframe doesn’t have enough support frames. If you include trinity, Vauban, and frost. And on top of that, none of them have many offensive capabilities. So I decided to make a character who is a hybrid of support and damage. I also thought about using something other than just energy to power his abilities. E.g. league of legends uses mana, health points, and fury bars to power abilities. So I thought I would branch out with this idea.

Edited by Mejas
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i'm sorry but i won't vote for this idea, and here are some of my reasons :

 

- why the damage he gets from Penalty increase with higher lvl ?? and also the difirence of damage % he receives from that ability unranked vs max rank is x4 when the damage bonus is x2.5 only, if abilities was still with mods i would let it unranked !!

 => at least the damage shouldn't go up that high, or it decreases with higher rank.

 => also i recommand that power strength reduces the damage delt to himself.

 

- The cost of penalty is 50% shields !! and also not affected by effecienty ?? that is Epic at high lvls, i think i would never cast it at higher lvls...

 => the cost is in energy or takes less shields (or decreases with higher rank) and recommand that it's affected by power effecienty*.

Edit: i meant Power effecienty not energy lol

 

- Fate have 50% of damage converted into shields always ??

 => better become 20 / 30 / 40 / 50% ??

 

- Overshields have a max of 1200 extra shields added to frame's actual shield.

 => Fate better convert damage into overshields after filling initial shield ??

 => Maybe energy weopons convert damage into shields while other weopons (have bullet or projectile) restore health and give a buff of +25% health (like overshields after being drained it won't be restored by any other source)??

 

- Judgement don't look good at all.

 => try thinking of another ability instead.

Edited by 6KIRA9
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thanks for the feedback guys.

 

i'm sorry but i won't vote for this idea, and here are some of my reasons :

 

- why the damage he gets from Penalty increase with higher lvl ?? and also the difirence of damage % he receives from that ability unranked vs max rank is x4 when the damage bonus is x2.5 only, if abilities was still with mods i would let it unranked !!

 => at least the damage shouldn't go up that high, or it decreases with higher rank.

 => also i recommand that power strength reduces the damage delt to himself.

 

- The cost of penalty is 50% shields !! and also not affected by effecienty ?? that is Epic at high lvls, i think i would never cast it at higher lvls...

 => the cost is in energy or takes less shields (or decreases with higher rank) and recommand that it's affected by energy.

 

- Fate have 50% of damage converted into shields always ??

 => better become 20 / 30 / 40 / 50% ??

 

- Overshields have a max of 1200 extra shields added to frame's actual shield.

 => Fate better convert damage into overshields after filling initial shield ??

 => Maybe energy weopons convert damage into shields while other weopons (have bullet or projectile) restore health and give a buff of +25% health (like overshields after being drained it won't be restored by any other source)??

 

- Judgement don't look good at all.

 => try thinking of another ability instead.

you mentioned you would never cast the second ability because it takes away 50% shields. while i was designing the frame i thought of ways to counteract the problems that may cause, which is why the 3rd ability restores shields through damage dealt, with added damage from the first ability. please take that into consideration while looking at the character as he is designed to combo (which i left out, my bad). also, i don't see why you don't like the 4th ability. i personally see that being an incredibly useful ability on higher levels. even if it drains all energy and shield. which can be replenished easily. but thank you for the feedback, i will take it all into consideration. if you have another idea for the 4th ability which works well with the rest of his kit please put it into the comments. :) 

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i see what you mean, that make sense now lol, about the 'th ability it's better now as i think, here is some ideas i think would make it better:

 

- Note that you only wrote effects for 3 ranks !! when abilities goes between 4 ranks : Unranked, Rank 1, Rank 2 and Rank 3.

- Abilities always have a fixed ammount of energy cost, and if it vary it won't go higher (if i'm wrong correct me).

- what if the target didn't die ?? like heavy units at higher lvl it's like you fight a boss !!

- the idea of him dealing damage eaqual to a % of his shield don't look very good for me, it still creative and i liked it but like he deal damage equal to his shield but not draining it ?? and if he does drain it i'll start talking about eipcness at high lvl lol

 

=> i don't know what is

 

Nemesis the Greek - god of vengence

 

but here is another idea looks like yours, tell me wht you think of it:

 

Judgement:100 energy : Nemys jumps up and brings out his giant gavel, lunges at the enemy and ground pounds the target enemy dealing 500/750/1000/1250 damage to the target, you will do a 5/10/15/20 meter AoE blast dealing 75% damage from the first hit (affected by power strength but don't go over 90%).

        If the target dies, it will create an area of DoT damage at same range as the AoE, dealing 25/40/55/70 damage per second, the element of damage is Fire if the targeted enemy was a living creature (Grineer clone, corpus crewman or infested...) or Electric if the target was a machine (Corpus moas / Drones, Corrupted Moas / Drones) lasting 5/6/7/8 seconds (not affected by duration ??)

       If the target remains alive it will stay falled on the ground for 5/6/7/8 seconds (affected by power duration) if it's a heavy unit the time is halved (their armor helps them resist ??)

 

tell me what you think of this : )

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