-InV-igo95862 Posted March 27, 2015 Share Posted March 27, 2015 As it stands right now there is little or no way to counter Radial Javelin or Overload. Overload. - There is no way to say if it is allied or enemy casted spell Fix: Give some definite color or effect to be able easily differentiate. - Enemy can copter on top of you and cast it point blank - Enemy can cast it behind wall or corner giving you no chance to react. I think Overload need a bit longer casting animation. Right now it is impossible to react if it casted point blank. Also it needs some good sound indication so you can hear then it is about to be casted behind a wall and react in time. Radial Javelin Right now if it acquired you as a target you are 100% dead. I don't think it is a right way as it is completely skill less. My suggestion is to rework it: instead of spawning on enemy bodies Radial Javelin will spawn from Excalibur and shoot around him in different directions. With timely roll you will be able to dodge it. This way you can outplay opponent. Link to comment Share on other sites More sharing options...
Ronyn Posted March 27, 2015 Share Posted March 27, 2015 I'd like to add that certain powers should be able to block these effects to some degree. Snow globe for example. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted March 27, 2015 Share Posted March 27, 2015 (edited) Not only, Oneshots should be allowed only if having a cooldown. Edited March 27, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
BluelitHalo Posted March 27, 2015 Share Posted March 27, 2015 There should be an aura around players signalling how much energy they have, so that you can at least stay out of their way and shoot them from a distance when the risk of going up close is telegraphed. Link to comment Share on other sites More sharing options...
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