Pie4man Posted March 29, 2015 Share Posted March 29, 2015 (edited) The Tresendo is a unique Tenno Triple barrel shotgun with the ability to fire three different types of shells. How does this work? By holding the reload button R will bring up a mini gear wheel where you can select three types of ammo. Pellet, slugs, and dragon breath. For convenience you will reload and fire the last selected bullet type Tresendo Master Rank: 8 Weapon: Primary Type: Triple Barreled Shotgun Trigger: Semi-auto Fire Rate: 1.1 Clip: 3 Reload: 1.3 Critical Chance: 15% Critical Multiplier: 2x Stats: 10% Pellet: The pellet shell will fire twelve medium sized projectiles that have build in punch through. Effective at medium or short range. Slash: 160 Puncture: 30 Impact: 20 Pellet: 12 per chamber Slug: The slug fires a single large projectile the deals heavy damage with extreme accuracy making it good for long range attacks. Slash: 20 Puncture: 160 Impact: 30 Pellet: 1 per chamber Dragon Breath: Dragon Breath shells when fired release a large jet of fire along with molten hot pieces of shrapnel. Due to the small shrapnel and unpredictable nature of the shell it is only effective at very short range. Slash: 160 Impact: 10 Puncture: 40 Pellet: 14 per chamber Fire: Firing this shell will launch a jet of fire that will light all enemy's within 20 meter radius in front of you on fire stunning them for 5 seconds and dealing 50 damage a second. ---------------------------------------------------------------------------------------- Other Shells: Random slugs and shell types that didn't make the cut but where still a good idea. Pulse Slug: Pulse Slugs fire a single heavy slug that explodes into a EMP on impact. Effective at medium range. Slash: 0 Impact: 40 Puncture: 20 Magnetic: 150 Pellet: 1 per chamber Deals: 2x more damage to robotic and machine based enemy's. Stats: 75% Chance for magnetic stats. Bean Bag: Fires a modified shell that launches a heavy bean bag designed knock out the target not kill him. Effective at short range due to the large projectile. Slash:0 Impact: 210 Puncture: 0 Pellet: 1 per chamber Deals 4x more damage to capture and syntheses targets with a 75% chance to stun them for 10 seconds Flechette: Fires a shell modified to use flechettes as it's payload instead of the traditional pellets. Due to the large size of the darts the speed of the projectile is decreased making the weapon no longer hitscan. Slash: 90 Puncture: 110 Impact: 10 Pellet: 12 per chamber Stats: 50% Chance to cause bleeding. 75% Chance to cause puncture stats. Want to see this brought to life in game? Comment and +1 to keep it alive! PS: I suck at drawing so anyone who wants to make a sketch or drawing of this feel free. Edited April 13, 2015 by Pie4man Link to comment Share on other sites More sharing options...
Nekro_Darkmoon Posted March 29, 2015 Share Posted March 29, 2015 A different idea but seems nice Link to comment Share on other sites More sharing options...
p3z1 Posted March 29, 2015 Share Posted March 29, 2015 Seems like a good end-game weapon Ofc I dunno anything about balance so there's that Link to comment Share on other sites More sharing options...
-FV-Metheria Posted March 29, 2015 Share Posted March 29, 2015 First Suggestion: Change that name Second Suggestion: You pick what you want to reload by pressing the reload button to cycle though the types while you still have shots to fire. This would mean you could only reload when you run out of ammo but not like that would matter on a two shot weapon. Link to comment Share on other sites More sharing options...
Pie4man Posted March 29, 2015 Author Share Posted March 29, 2015 Second Suggestion: You pick what you want to reload by pressing the reload button to cycle though the types while you still have shots to fire. This would mean you could only reload when you run out of ammo but not like that would matter on a two shot weapon. The reload works even if the gun is empty by cycling through the ammo wheel and clicking the ammo you want it will automatically reload the weapon with that shell even if the gun is already loaded. Link to comment Share on other sites More sharing options...
Boltcatcher Posted March 29, 2015 Share Posted March 29, 2015 +1 to keep it alive Link to comment Share on other sites More sharing options...
Pie4man Posted March 30, 2015 Author Share Posted March 30, 2015 Added some more shell and slug types. If you like them better then my chosen ones let me know Link to comment Share on other sites More sharing options...
(PSN)II_BR0WNT0WN Posted March 30, 2015 Share Posted March 30, 2015 Suggestion: Able to change ammo type in weapon attachments section in the arsenal kinda like the way the sheathes work on the nikanas now but you can select the type of rounds the shotgun fires, this way you can select an appropriate damage dealer v a specific faction for maximum damage potential. i.e Dragon Breath rounds v Infested = total annihilation! P.S would love to see some concept art of a triple barreled shotgun! and would welcome anything of the sorts in the game. +1 to keep it alive! Link to comment Share on other sites More sharing options...
Pie4man Posted March 30, 2015 Author Share Posted March 30, 2015 (edited) Suggestion: Able to change ammo type in weapon attachments section in the arsenal kinda like the way the sheathes work on the nikanas now but you can select the type of rounds the shotgun fires, this way you can select an appropriate damage dealer v a specific faction for maximum damage potential. i.e Dragon Breath rounds v Infested = total annihilation! The idea is that you can change ammo types at a whim. Edited March 30, 2015 by Pie4man Link to comment Share on other sites More sharing options...
Pie4man Posted April 12, 2015 Author Share Posted April 12, 2015 I added even more shell types, if any one can think of any more I'll add them. Link to comment Share on other sites More sharing options...
Insizer Posted April 12, 2015 Share Posted April 12, 2015 I think that it would be nice to have it so that you can cycle through the shell types by hitting the reload key when you have a full magazine. I think it would be quicker to do on the fly than navigating a UI with your mouse or however consoles navigate their equipment wheels. That or have something like the Spy's disguise menu from TF2. Link to comment Share on other sites More sharing options...
Pie4man Posted April 13, 2015 Author Share Posted April 13, 2015 I think that it would be nice to have it so that you can cycle through the shell types by hitting the reload key when you have a full magazine. I think it would be quicker to do on the fly than navigating a UI with your mouse or however consoles navigate their equipment wheels. That or have something like the Spy's disguise menu from TF2. That's the idea Link to comment Share on other sites More sharing options...
Pie4man Posted April 20, 2015 Author Share Posted April 20, 2015 What about a sniper that uses the same concept? AP Bullets, Explosive, EMP, etc Link to comment Share on other sites More sharing options...
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