Samura1Kitten Posted April 6, 2015 Share Posted April 6, 2015 I believe this bug has been patched the first few days after Mirage was introduced, but now it's back. Please fix again. It's hard to play when you can't see what you are targeting. Link to comment Share on other sites More sharing options...
[DE]Jeremy Posted April 6, 2015 Share Posted April 6, 2015 Do you have a screenshot showing the bug? The clones should be invisible to you (partially) when they're in the centre of the screen Link to comment Share on other sites More sharing options...
mishmashmarsh Posted April 6, 2015 Share Posted April 6, 2015 I have notices this shortly after they where made see threw I noticed it stopped working, Link to comment Share on other sites More sharing options...
SgtFlex Posted April 6, 2015 Share Posted April 6, 2015 The bug occurs when the clones lose their VisualFX and look like the actual mirage without FX. Not sure how it occurs. Link to comment Share on other sites More sharing options...
dominodom Posted April 6, 2015 Share Posted April 6, 2015 I have also experienced this bug. But recasting the clones after the cool down seems to get rid of it. Link to comment Share on other sites More sharing options...
iG0ku Posted April 7, 2015 Share Posted April 7, 2015 up. mirage's clone are not enought transparent for me and block the view Link to comment Share on other sites More sharing options...
Thyriell Posted April 7, 2015 Share Posted April 7, 2015 If anything, her clones are extremely distracting during gameplay, not to mention view blocking. It would make life so much easier if they just completely disappeared when looked at directly Link to comment Share on other sites More sharing options...
DraccoDoom Posted April 7, 2015 Share Posted April 7, 2015 (edited) Oh yeah I had this not long ago, will try to make a screen shot next time I'm on her. Edit. Did a run to test it out and it worked fine this time BUT As you can see the Sigil not disappearing if I made it bigger this could get way worse.(same is happening whit front Sigil but you can only see it when you look at back clones when your not in combat. Edited April 7, 2015 by DraccoDoom Link to comment Share on other sites More sharing options...
Samura1Kitten Posted April 9, 2015 Author Share Posted April 9, 2015 Sorry, just remembered to get back to this post of mine. And yes, it appears to have something to do with the visual FX of the mirages. I played Mirage again just now, testing the new augment, and the bug seems to fix itself some of the time. Here are screenshots (Note: all images are from the same mission): If you will notice, in image #1 and #2 the dopplegangers don't the "hologram" visual FX, but looks very substantial. Images #3 and #4 seems to have fixed it, after casting Hall of Mirrors several more times after images #1-2 were taken. But this last image was taken right after the HoM ended during images #3-4. We're back to square one. If you need the info, I'm running Windows 7 x64 using DX11, using the Catalyst 14-12 Omega drivers on a fairly dated Radeon HD 5670 with 512MB video ram. Mirage didn't seem to have this problem until the U16.2/U16.2.1 update Link to comment Share on other sites More sharing options...
BoltWarden Posted April 24, 2015 Share Posted April 24, 2015 I'm experiencing this as well. Radeon HD 6750 1GB Link to comment Share on other sites More sharing options...
snoozecruise Posted March 26, 2021 Share Posted March 26, 2021 nice, six year necro But this bug still persists, although maybe in a different way. Mirage's clones sometimes do not fade from view, making it difficult to actually aim weapons. I don't really know what causes it but my guess is it may have something to do with collision in surrounding objects or possibly my camera's current view or using weapon aim. I haven't done any controlled studies but it seems to happen more when there's action and I'm moving the camera around to look for new targets and such. Link to comment Share on other sites More sharing options...
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