DoomFruit Posted April 26, 2015 Share Posted April 26, 2015 As subject. To replicate: take Vauban, throw a vortex, fire at something suspended in the vortex. It won't explode. Link to comment Share on other sites More sharing options...
BluelitHalo Posted April 26, 2015 Share Posted April 26, 2015 (edited) Posted a similar thing with a bit more show-and-tell here: https://forums.warframe.com/index.php?/topic/447695-tonkor-grenades-bounce-off-of-dead-enemies/ (demonstration here: http://imgur.com/a/ebLjz), except this is probably in the right section. Really bothersome since it renders Split Chamber useless when you try to overkill and take advantage of AoE damage from both grenades. Edited April 26, 2015 by Sonitorum Link to comment Share on other sites More sharing options...
kswong98 Posted April 26, 2015 Share Posted April 26, 2015 I think this is intended Link to comment Share on other sites More sharing options...
DoomFruit Posted April 28, 2015 Author Share Posted April 28, 2015 Bump. Still an issue. Link to comment Share on other sites More sharing options...
DoomFruit Posted May 4, 2015 Author Share Posted May 4, 2015 Bumping again, this still happens. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 4, 2015 Share Posted May 4, 2015 I find that the hit detection is quite bad, I'll shoot into a group of 10-15 clumped up units and BOTH grenades hit nobody. It's like the hit detection on them is based of a 1mm sized grenade. They need to be made bigger so they hit more things. Link to comment Share on other sites More sharing options...
7Lions Posted May 4, 2015 Share Posted May 4, 2015 I find that the hit detection is quite bad, I'll shoot into a group of 10-15 clumped up units and BOTH grenades hit nobody. It's like the hit detection on them is based of a 1mm sized grenade. They need to be made bigger so they hit more things. I could get down with that Link to comment Share on other sites More sharing options...
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