Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Synoid Gammacor Is Still Amazing You Just Need 2 Maxed Primed Mods


(PSN)JiggaJazz
 Share

Recommended Posts

When console finally obtained the syn GAM Nerf I was really excited to test it out and make it work again.

Because of how the gun was nerfed, it maintained DPs and allows it to serve the same purpose as before, except it eats ammo infinitely faster. (7.5x to be exact)

I've heard a lot of people that are stating they have maxed pistol ammo muts mods on and yet they still run out of ammo very quickly.

I can take my syn GAM into a t4s and never reach a ammo deficit even an hour into the t4s just as long as your mobile enough/use carrier/GP mag/vortex Vauban.

My point is, I could understand if players stated "wow SynGam is only good if you have 2 primed mods and without it it sucks"

But the SynGam is still one of the best weapons in the game and I'm finding it funny that people seemingly haven't tested the gun much after it stopped being auto-pilot

My build has 21-23k burst and 17-19k sustained and that's pretty damn amazing for a secondary with a syn proc.

That DMG competes with soma prime and boltor prime and that is with primed pistol mutation and primed heated charge

Not trying to gloat or anything but this is not a weapon for everyone anymore and it requires ATLEAST 6 FORMAS

So please stop complaining and telling DE that syngam needs a buff, I'm still having a very very hard time using any secondary other than this beautiful beast

Synoid Gammacor 4 lyfe

Link to comment
Share on other sites

Gun isn't worth the worry of trying to bring it anywhere high tier. Ammo efficiency is a situation you never want to be caught low on and Synoid no longer has that comfort room. Sure the infinite ammo may have been a bit much but the 7.5x increase was as well. Marelok does the same Gammacor will with a nice reload, stagger from proc, and Ammo efficiency that far surpasses what the Synoid can do now. I 6 forma'd my Synoid and Don't use it anymore cause it feels just like the Amprex and any other Continuous beam weapon, which If i recall was already a troubled family.

Link to comment
Share on other sites

Gun isn't worth the worry of trying to bring it anywhere high tier. Ammo efficiency is a situation you never want to be caught low on and Synoid no longer has that comfort room. Sure the infinite ammo may have been a bit much but the 7.5x increase was as well. Marelok does the same Gammacor will with a nice reload, stagger from proc, and Ammo efficiency that far surpasses what the Synoid can do now. I 6 forma'd my Synoid and Don't use it anymore cause it feels just like the Amprex and any other Continuous beam weapon, which If i recall was already a troubled family.

I mean yeah marelok is great but they all have their own places.

Frames like volt with electric shield and nova with amd will absolutely blow marelok out of the water with a syn GAM

But synergy between frames and syngam is besides the point

All I'm stating is that at max potential, the syn GAM is still just as powerful as vaykor marelok, Braak, rakta, etc

Link to comment
Share on other sites

Also most other weapons can live off of 2 formas, where you just build them for status

Syngam needs raw DMG so you wont be able to play a status build. Furthermore it only starts with a single polarity and requires 2 primed mods.

Any weapon will be great when maxed and using primed mods, but SynGam actually NEEDS primed pistol mutation, NEEDS 6 FORMA for raw DMG build, and NEEDS 2 PRIMED MODS

I forma'd my telos akbolto once and wreck with a proc build because it can be used for a proc build

Syngam requires a ton of time, credits, and mods in order to reach its max potential which is how we compare weapons to one another.

Due to the SynGams curve in requirements to actually be good, most have given up because a majority of the player base will not forma 1 weapon 6 times nor do they own 2 primed mods

Edited by (PS4)JiggaJazz
Link to comment
Share on other sites

I am reasonably sure that 6 formas and 2 primed mods can turn any weapon into a beast. Not exactly a revelation here.

 

It's bad enough that you need that just to overcome 1 weakness, it's particularly bad because it's a 0 damage weakness. In other words, 0 ammo = 0 damage. That'll drop your DPS down pretty fast. 

So basically there is no middleground for the Syn Gamma. Either you spend boatloads to turn it into a good weapon, or it's a 'bad' weapon. 

I still carry the Syn Gamma with certain frames, because I've kitted it to do massive amounts of damage. It burns through its ammo, but it's good for knocking down a particularly troublesome enemy/boss. I figure it's alright for secondaries like that to exist, it just troubles me because it undermines the purpose of the Syn proc.

Edited by HyenaGrin
Link to comment
Share on other sites

I am reasonably sure that 6 formas and 2 primed mods can turn any weapon into a beast. Not exactly a revelation here.

Please read my other posts

The amount of formas and primed mods does not matter, what matters is how a weapon performs at max potential

Besides there is no other secondary that "requires" primed pistol ammo mutation which in conjunction with syngams 1 starting polarity, forces you to dump extra formas in to REACH MAX POTENTIAL

Edited by (PS4)JiggaJazz
Link to comment
Share on other sites

I am reasonably sure that 6 formas and 2 primed mods can turn any weapon into a beast. Not exactly a revelation here.

It's bad enough that you need that just to overcome 1 weakness, it's particularly bad because it's a 0 damage weakness. In other words, 0 ammo = 0 damage. That'll drop your DPS down pretty fast.

So basically there is no middleground for the Syn Gamma. Either you spend boatloads to turn it into a good weapon, or it's a 'bad' weapon.

I still carry the Syn Gamma with certain frames, because I've kitted it to do massive amounts of damage. It burns through its ammo, but it's good for knocking down a particularly troublesome enemy/boss. I figure it's alright for secondaries like that to exist, it just troubles me because it undermines the purpose of the Syn proc.

So you're saying that by using primed pistol ammo mutation instead of an element it will hinder the syngam to the point of not being good?

I'll easily take 22k burst over 26k burst if it means my secondary will pick up ammo better than a primary assault rifle will

Link to comment
Share on other sites

So you're saying that by using primed pistol ammo mutation instead of an element it will hinder the syngam to the point of not being good?

I'll easily take 22k burst over 26k burst if it means my secondary will pick up ammo better than a primary assault rifle will

 

No, I just don't see the point in forma'ing it 6 times when I don't have to. It is a waste of time and resources, when other weapons can do similar damage without needing 6 formas and 2 fully ranked prime mods, which most people don't give a damn about, because it is ungodly expensive. Especially for a mod like Primed Pistol Mut, which NO WEAPON except the Syn Gamma can benefit from at max rank. What a waste.

And my point is, the fact that this situation even exists is a good indication that it was nerfed too hard. Surely you can see that. Surely.

Link to comment
Share on other sites

No, I just don't see the point in forma'ing it 6 times when I don't have to. It is a waste of time and resources, when other weapons can do similar damage without needing 6 formas and 2 fully ranked prime mods, which most people don't give a damn about, because it is ungodly expensive. Especially for a mod like Primed Pistol Mut, which NO WEAPON except the Syn Gamma can benefit from at max rank. What a waste.

And my point is, the fact that this situation even exists is a good indication that it was nerfed too hard. Surely you can see that. Surely.

Well my whole point of this topic is to state that the amount of time, formas and modding does not matter and what truly matters is how the gun performs at its max potential.

Some guns reach max potential after 3 forma and some require 6, formas don't matter, what matters is the performance when you have a max build

Link to comment
Share on other sites

Unless you're using a status build on a gun, most require at least 4 forma to reach max potential

For instance Synapse was the best weapon at one point, but people never said other options were better just because they didn't require 6 forma to reach max potential like the Synapse needed.

Link to comment
Share on other sites

which two primed mods? primed pistol mutation and primed fire whatever? (I forget the fire one that got primed recently)

Yes sir :)

 

Wait, I get Primed ammo mutation but does it actually need primed Heated Charge (moreso than any other weapon needs it anyway)? I find that you can get by just fine on the ammo mutator alone.

Edited by Paradoxbomb
Link to comment
Share on other sites

If you don't think time and resources expended on a weapon matter, I think you have completely and utterly lost perspective.

So let's put it in perspective.

 

Simply reaching Genius with Cephalon Suda is a very time-consuming and expensive prospect, and then of course the 100K rep you need to get the Syn Gamma.

On top of that, you have spent lord know how many credits and fusion cores (including time to farm them) to rank Pistol Mut and Prime Heated Charge to maximum. I don't even want to think about it, it's depressing. And largely out of reach for the majority of players. At least ones who might want to emulate your process anytime soon. Who also have jobs and families to look after and other S#&$ to do.

The six forma are really not the major problem with your calculations here, though I will point out that leveling and releveling (not to mention build time/cost for the formas) seven times (six for forma) is still a massive commitment.

You have to reach a point where you have to ask yourself, was all of that worth it. What value have I achieved.

You do have to consider the time/resource requirements when judging any weapon's final return. For the vast majority of people, they are going to look at everything you did, and say 'That sounds like a massive waste of time.' Because it is. A syndicate unique weapon should not reward people by requiring them to sink stupid amounts of time into the game in order to make it viable as more than a brief spike weapon used three or four times per mission.

Link to comment
Share on other sites

Wait, I get Primed ammo mutation but does it actually need primed Heated Charge (moreso than any other weapon needs it anyway)? I find that you can get by just fine on the ammo mutator alone.

Any gun will benefit hugely off primed heated charge however weapons with incredibly high RoF obtain the greatest benefit.

On top of the fact that you're sacrificing a DMG mod for a QoL mod so primed heated charge helps to compensate with that too.

Without primed heated charge your burst will be like 17k

Edited by (PS4)JiggaJazz
Link to comment
Share on other sites

If you don't think time and resources expended on a weapon matter, I think you have completely and utterly lost perspective.

So let's put it in perspective.

Simply reaching Genius with Cephalon Suda is a very time-consuming and expensive prospect, and then of course the 100K rep you need to get the Syn Gamma.

On top of that, you have spent lord know how many credits and fusion cores (including time to farm them) to rank Pistol Mut and Prime Heated Charge to maximum. I don't even want to think about it, it's depressing. And largely out of reach for the majority of players. At least ones who might want to emulate your process anytime soon. Who also have jobs and families to look after and other S#&$ to do.

The six forma are really not the major problem with your calculations here, though I will point out that leveling and releveling (not to mention build time/cost for the formas) seven times (six for forma) is still a massive commitment.

You have to reach a point where you have to ask yourself, was all of that worth it. What value have I achieved.

You do have to consider the time/resource requirements when judging any weapon's final return. For the vast majority of people, they are going to look at everything you did, and say 'That sounds like a massive waste of time.' Because it is. A syndicate unique weapon should not reward people by requiring them to sink stupid amounts of time into the game in order to make it viable as more than a brief spike weapon used three or four times per mission.

Idk about you but I can get my weapons from 0-30 in roughly 15 minutes so 6 formas will take a little over 2 hours roughly.

Even if I didn't level my weapons the way that I do, since when has anyone not wanted to use a gun that they wanted to use because it would take time?

Link to comment
Share on other sites

unfortunately I don't use primed heated charge on my weapons, because even with 6 forma I can't  fit all the mods id want on for all 3 builds with just six forma, so if I use heated charge, it will be only the regular one until we get a way to put more than 1 polarity in a slot or something to that effect.

Link to comment
Share on other sites

Why cant people understand that you just use it less often unless you wanna sacrifice damage.

 

You want a nuke? fine. it will last 10 seconds

 

You want an ammo efficient weapon? Also fine. It will do maybe 2/5 the damage of the nuke

 

You want both now? Greedy.

Link to comment
Share on other sites

I liked the SGC when it was a sustained weapon way more than it as a burst weapon. (Way too many high damage+bad ammo econ weapons in the game IMO)

 

I would prefer if they had nerfed the SGC's damage and maintained its good ammo econ. Maybe something like 130 base dmg with 3 ammo/sec.

Link to comment
Share on other sites

I think their rationale is that some of the sidearms exist to do a huge amount of damage over a short period of time. They aren't meant to be used throughout a mission, at least not without massive amounts of investment.

 

Which makes some sense, it's a secondary not a primary weapon. It's something to use when you're in a bad situation, low on primary ammo, need to lay down a pile of damage on a boss.

 

Considering it's pinpoint accurate, does wild amounts of damage, and has a reasonable reload time, it's still a good weapon in that role. Which is why I haven't personally consigned it to the shelf. I still bring it along on T4 runs to deal with Vor, for instance, as it can wreck him real fast, along with high level heavy gunners/bombards etc. Usually by the next time I need the thing, I've gotten most or all of my pistol ammo back.

 

I just wish weapon switching speed was faster for certain weapons....

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...