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Buff Nightmare Mode.


TheBrsrkr
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NIghtmare mode is a good concept. You clear a planet, unlock a mode with harder enemies and some crazy handicaps, have a blaast of fun dying a lot, you know, the usual harder difficultyy ssetting. My only problem with it is the rewards. There are 13 NIghtmare mods available, and most of them aren't BAD. What's really against them is they are the ONLY rewards for doing Nightmare missions. I mean, if you really look at them:

 

Stunning Speed: 40% reload, 10% Status chance. 10%? Really?  It's better to use the regular mod for reloading.

Wildfire: 20% clip size is good, but it really just adds 2 or 3 more rounds mot of the time.

Accelerated Blast: 60% Puncture would be good if there wasn't only 1 Puncture Shotgun.

Constitution: This is actually a really good one. I just don't understand the significance of the 28% instead of just 30%.

Fortitude: This is a good one too, for thse who really hate Knockdowns but feel that Handspring is a waste of a mod.

Blaze: Pretty good, but hard to fit on a 100% status build. Really good anyways.

Ice Storm: Not bad, not bad at all. Needs a kick up to 60% for the Cold damage though.

Focus Energy:Balances out an unranked Life Strike perfectly, and the Electric makes it work well for Corrosive in the Void.

Rending Strike: It's so-so. There aren't many puncture weapons, but the extra Slash isn't that small either.

 

Vigor: A great alternative to Redirection or Vitality, or a nice boost to both.

Lethal Torrent: Honestly, I think this is a bit OP. There's only about 2 weapons you WON'T put this on.

Shred: Well, Shred is Shred. Does anyone NOT use Shred?

Hammer Shot: It's amazing on Crit Weapons, but you would be hard pressed to find space for it.

This isn't all  about the mods though, it's about the mode. It could just be RNG,but most missions are 'no shields' missions, and I think we can all agree that that mode sucks. It goes both ways too. Modes like Timer and Zero G are just too easy to make much of a difference. The fun modes are Vampire mode and Energy Drain (?) mode. It's a challenge I actually WANT to face, and depends on my skill to surpass. We need more modes like those, not a mode where you can die in under 5 shots from literally anything.

 

The rewards also need to be expanded on. Why would I fight enemies 3 times harder for the same amount of credits? We also need more mods, because once you have all 13 you never need to play Nightmare mode again. The mod rewards should also be given according to the level scaling of the planet (I should have a beeter chance of getting Shred on Pluto than Mars). Triple credits wouldn't hurt either.

 

Modes like Survival and Defense need to be shortened to 1 rotation (5 minutes/waves) Or give 2 Nightmare mods as the reward. More modes like Energy  Drain (?) mode and Vampire mode should be implemented. I have a few suggestions:

Shield Vampire Mode: Basically the Same thing with shields, giving overshields on quick kills. It would have to cut down really fast though,  50-80 per tick.

Pistol/Melee only mode: Give one of the weapons 50% more damage for the round, and reduce the damage of other weapons you have by 75%.

An enemy Elemental mode where all enemy weapons do Fire/Ice/electric damage. (toxin would be too cheap) and take more damage from the same elements.

No Aura mode: Could be fun.

Half Shields mode: Yes, make the ice levels Nightmare mode. Because I hate them. I hate them so much.

Reduced damage mode: 25% less damage on everything, but 25% more speed on you.

Berserker mode: enemies are all melee, but do 60% more damage and move a lot faster.

 

A bit more QoL for NIghtmare mode would be to display the modifiers somewhere, maybe in the pause menu, so that those who join later can actually know what's going on.

Any questions/comments/suggestions? I would love to see some more modes in particular. Leave them in the comments. Thanks for reading!

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I have to disagree with you in the terms of Accelerated Blast, because while it gives 40% more puncture damage, that is NOT the reason why you put it on a shotgun. the reason is for that 40% speed bonus, making a lot of shotguns much more viable with a bit of extra armor pen.

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Lethal Torrent: Honestly, I think this is a bit OP. There's only about 2 weapons you WON'T put this on.

Shred: Well, Shred is Shred. Does anyone NOT use Shred?

Weapons like what exactly? I cannot think of a single weapon that wouldn't benefit from +60% multishot and firerate.

 

And I don't really use Shred all that much.

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Weapons like what exactly? I cannot think of a single weapon that wouldn't benefit from +60% multishot and firerate.

And I don't really use Shred all that much.

Well, th fire rate is bad on beam weps like Synoid Gammacor.

Well yeah, bows and launchers don't go with it. Also the Boltor Prime. Everything else though. I think.

 

 

Anyways, this isn't the point! THe point is NIghtmare mode as a mode needs tweaking.

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Weapons like what exactly? I cannot think of a single weapon that wouldn't benefit from +60% multishot and firerate.

 

And I don't really use Shred all that much.

(Sancti) Castanas

Barrel diffusion is already enough

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A bit more QoL for NIghtmare mode would be to display the modifiers somewhere, maybe in the pause menu, so that those who join later can actually know what's going on.

Any questions/comments/suggestions? I would love to see some more modes in particular. Leave them in the comments. Thanks for reading!

 

Frankly, Nightmare Mode missions are a missed opportunity, imo.

 

When they were first launched they seemed much tougher (attribute creep)  as well as a "no min-map" and you could luck up and get all the of them in one mission.

 

To this day, the most engaging and intense mission I have ever run in Warframe was a solo Nightmare Mode Mission all the conditions but vampire active including no minmap.

 

Not having that little map to run around with creates a new level of appreciation and engagement for the way rooms are designed and where sound is coming from (or isn't)

 

I always wished they had made setting difficulty an option for those mission and that difficulty setting determined the quality of the reward.

 

It also should have been a place where weapon blueprints, helmet blueprints, older prime items could have been pushed as well.

 

Simply put, Nightmare modes with the right conditions are the hardest missions in the game to complete with skill (as opposed to power)

 

They should be the most rewarding...

 

And they aren't.

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