(PSN)TrollyThyTrinity Posted June 13, 2015 Share Posted June 13, 2015 Teleport is pretty Much Str8 Forward no pun intended. you teleport to an enemy, defense module, ally and thats pretty much it seeing how now you can stay on walls, it think it would be cool if ash can teleport to the wall in that motion it can make an awesome travel ability Link to comment Share on other sites More sharing options...
Impact6 Posted June 13, 2015 Share Posted June 13, 2015 +1000 :D I really really would like that to happen! Link to comment Share on other sites More sharing options...
SilverBones Posted June 13, 2015 Share Posted June 13, 2015 I didn't even think about Ash Teleport working like that. Targeted Teleportation would be awesome for wall runs or such. Awesome plan! +1 Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 13, 2015 Author Share Posted June 13, 2015 I didn't even think about Ash Teleport working like that. Targeted Teleportation would be awesome for wall runs or such. Awesome plan! +1 and mixed in with smoke screen , teleport to any enemy from the wall he would thrive Link to comment Share on other sites More sharing options...
OlaAmio Posted June 13, 2015 Share Posted June 13, 2015 10/10 IGN ¨Best parkour ever¨ Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 13, 2015 Author Share Posted June 13, 2015 10/10 IGN ¨Best parkour ever¨ yes^^^^^ Seriously Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 13, 2015 Author Share Posted June 13, 2015 but i also Remember when you jump off enemies on movement 2.0 its almost in a teleport motion when ash opens enemy up for a finisher i wonder how that would mesh Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 15, 2015 Author Share Posted June 15, 2015 and they said this week they will see what powers can work for wall latching on movement 2.0 and teleport, and shuriken should be one of em Link to comment Share on other sites More sharing options...
XenosInfinity Posted June 15, 2015 Share Posted June 15, 2015 My first thought was Dishonored. I like this thought, I could live with this. Especially for mastery tests and parkour rooms in the Void. Link to comment Share on other sites More sharing options...
weezedog Posted June 15, 2015 Share Posted June 15, 2015 Ash needs free teleport. It's what's keeping me from using him over loki. And the fact that Loki's augments are 1000% better than Ash's. Link to comment Share on other sites More sharing options...
Impact6 Posted June 15, 2015 Share Posted June 15, 2015 Ash needs free teleport. It's what's keeping me from using him over loki. And the fact that Loki's augments are 1000% better than Ash's. Link to comment Share on other sites More sharing options...
S0V3REiGN Posted June 15, 2015 Share Posted June 15, 2015 I honestly like the way its setup right now. When I first tried it I felt the same way you do but after using him a lot the current way makes a lot more sense. Ash should not be some magician that can just teleport from location to location, he is instead the purest ninja in warframe and having him sneak upon his enemies makes more sense. Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 15, 2015 Author Share Posted June 15, 2015 (edited) I honestly like the way its setup right now. When I first tried it I felt the same way you do but after using him a lot the current way makes a lot more sense. Ash should not be some magician that can just teleport from location to location, he is instead the purest ninja in warframe and having him sneak upon his enemies makes more sense. If you have 8 enemies and there in every coner hes teleporting looks like a magician to me, and every warframe will be able to wall latch some better than others, limited teleports potential gimps him when hes suppose to be more agile Edited June 15, 2015 by (PS4)Nzza_News Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 15, 2015 Author Share Posted June 15, 2015 Ash needs free teleport. It's what's keeping me from using him over loki. And the fact that Loki's augments are 1000% better than Ash's. so my thing is everyone elses travel ability doesnt cp,e with more stipulations than ash. The "agile" ninja Link to comment Share on other sites More sharing options...
xLordKogax Posted June 16, 2015 Share Posted June 16, 2015 Soo my teleport aug doesnt get much attention but this does. Well i will hand my positive feed because i care alot about ash. There are ideas i like and dnt. As a tough critique. I agree with all reworks and adjustments that keep Ash competitive and useful in coop missions, my Phantom Teleport was an innovative design that could improve and evolve the way we use Ash and the use of Teleport all around. People complain that Smoke screens inferior to Loki, Shurikens mediocre. Teleports difficult to master and pretty off. Bladestorms full of Bugs plus is the Only Cutscene ability in game. Imo a bit of CC could be great for Ash and a Detonating clone, why not? Heard a friend say the Teleport clone should be a Female Ash that Attracts enemies the detonates the stun when enemies are within range, like Narutos sexy jutsu. It might give those who asked for a Female Ash a little surprise xP Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 16, 2015 Author Share Posted June 16, 2015 ash does need a rework but as far as teleport no augment intended, Vauban(Bounce) Valkyr(Rip Line) Zephyr(Tailwind) legit travel moves will fit movement 2.0 wall latching and being able to stay on the wall. possibly reworking wall run all together. people dont want to think it is but ash is a travel ability limited very limited(to the point if you solo and enemies are not in sight its 120% Useless) but it is. and this is the opportunity to make it legit travel ability in movement 2.0 Link to comment Share on other sites More sharing options...
ASH_PRIME Posted June 16, 2015 Share Posted June 16, 2015 It should also be an actual TELEPORT and be able to target Allies THRU WALLS (their glowing outlines)Currently if there is a BOX in the way of an ally or enemy it wont work! Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 16, 2015 Share Posted June 16, 2015 As long as it works like Itzal's Blink. Itzal's Blink is the ultimate example of what Ash's Teleport should have been from the beginning. Link to comment Share on other sites More sharing options...
xLordKogax Posted June 16, 2015 Share Posted June 16, 2015 As long as it works like Itzal's Blink. Itzal's Blink is the ultimate example of what Ash's Teleport should have been from the beginning. Great point. Teleport should be free-aimed plus targetable. the free aim should have a smaller range like blink. The targeted teleport longer plus the stun on enemies we dnt wanna lose. a free aim is great just dont take away to option to target aim aswell for hunting enemies down and finishers Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 16, 2015 Author Share Posted June 16, 2015 Great point. Teleport should be free-aimed plus targetable. the free aim should have a smaller range like blink. The targeted teleport longer plus the stun on enemies we dnt wanna lose. a free aim is great just dont take away to option to target aim aswell for hunting enemies down and finishers gotta have my finishers Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 18, 2015 Author Share Posted June 18, 2015 looks like its getting a look , hope it goes well Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 27, 2015 Author Share Posted June 27, 2015 now since we saw the new parkour on dev stream 55 and see the movement a lil slow but more fluent that should be a big invite for this idea of ash Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 30, 2015 Author Share Posted June 30, 2015 i wonder if you could do blade storm from wall latch Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 3, 2015 Author Share Posted July 3, 2015 ash is coming soon if this change was to be implemented my have to be hen the new parkour comes out i guess Link to comment Share on other sites More sharing options...
xLordKogax Posted July 3, 2015 Share Posted July 3, 2015 and mixed in with smoke screen , teleport to any enemy from the wall he would thrive Idk what you mean with mixing teleport with smke screen, can you elaborate on that? Btw what about Free-Aimed Blink teleport? Shorter range an low energy cost for the free-aimed but dnt remove Targeted teleport for hunting enemies down and Finisher kills. Link to comment Share on other sites More sharing options...
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