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Well What Are We Going To Do About This Now?


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I agree that Mag needs some love, but honestly, you can't say a nerf was unjustified when it was something that was literally turning the game into a snoozefest.

DE already turned it into a snooze fest long ago and has yet to change it (i.e. making defense, interception, and survival the only viable modes).

But as for her abilities...hmmm...I'm going to read around the thread and edit this or post somewhere else.

Cheers

Edit: Just some random concepts

1)

changes to shield polarize:

100% of depleted enemy shields becomes an over shield that is divided amongst the team

Changes to shield transference:

100% of depleted enemy shields becomes an over shield that is divided amongst the team AND

50% (or some other number) of depleted (yes depleted) enemy armor is divided amongst team members and added to the armor rating of each player

There you go, an infinentely scaling ability that turns everyone into Rhinos or the babies of Valkyr and rhino!

2)

Changes to bullet attractor:

Mag creates a miniature black hole that attracts ALL (including teammates) projectiles and rendering them useless/detonating them (eg. bombard missles will explode on contact). Since mag creates this, it can be thrown anywhere, which is a huge buff.

Think of others as I go.

Edited by (XB1)ShapelessHorr0r
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what a poor decision

Very not just about G pull Nerf.

 

Even visually mag's abilities is lackluster in terms of visual effects comparing it to other frames crush is underwhelming in terms of effectiveness and use and is only usable with fracturing crush augment mod not to mention the animation and visual effect of crush looks outdated compared to the other frames. Shield transference augment used to make mag look cool with a magnetic shield bubble forming around her and had infinite scaling that doesn't have a shield limit making it actually very effective at end game enemy levels now its still good just not good enough. Bullet attractor looks good visually and has a cool factor but besides that a very situational ability that you use only for assassination or against heavy units and not being able to cast multiple instances of it. Now mag looses further utility and her co-op capability in efficient farming its sad to see what DE has done to one of their original frames. DE PLEASE TREAT MAG BETTER YOU ARE RUINING ONE OF THE BEST FRAMES IN GAME.

 

Edit: Every other frame has received better treatment and mag receives @#$! treatment compared to the newer MORE POPULAR FRAMES mag is an original frame she deserves better she was my first frame as well and I would like to see her treated better by the developers.

 

#MAG DESERVES TO BE TREATED BETTER SHE IS AN ORIGINAL.

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I think if they rework ultimates to be more user intensive as opposed to fire, forget, collect rewards, then greedy pull can go back. I'm not happy with the change because the coop she provided was great, but I dislike the stand in place play that erupted as a result. Games should be fun and challenging. I'll grudgingly accept the change as long as the look into the root of the problem as well.

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the greedy pull nerf is up there with the shield polarize and EV nerf back in vivergate in terms of kneejerk reactions to prevent efficient gameplay in the name of 'balance'. I'm surprised that people are so fine with it. I'm not a big mag player(not since the shield transference nerf) and I loathe Draco since I can't finish four rounds of that without falling asleep, but I still think the nerf isn't justified. 

 

Greedy Pull was one of the few augments people liked because it brought some sort of utility that you can't just say 'oh, so it's something the power should do by default'. It was extremely convenient when a mag piled all the loot somewhere so nobody lost time searching it or spread out for it(which is dangerous as time passes). 

 

At the end of the day, this hurts 'legitimate' gameplay while it doesn't do anything for farmers, whether DE considers it 'wrong' gameplay or not.

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I think if they rework ultimates to be more user intensive as opposed to fire, forget, collect rewards, then greedy pull can go back. I'm not happy with the change because the coop she provided was great, but I dislike the stand in place play that erupted as a result. Games should be fun and challenging. I'll grudgingly accept the change as long as the look into the root of the problem as well.

 

 

 

Agreed.

Edited by --.B.--HARDCOREDAVE-
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Just no. Invulnerability abilities do not belong in a game like this. The nerf was needed. An mag is still a good frame - she may be a little niche, but she is still powerful.

 

That's the problem she's niche and she relies on an augment to make her ulti even somewhat useful comparing it to what mesa's peacemaker? loki's radial disarm? See the problem there?

 

Her 3rd ability is only situational and now the co-op element of her 1st CC ability has been nerfed again shield transference is still okay but it used to be better and had a cooler effect. They took away the cool effect and nerfed the ability now that is unfair treatment of a frame they could have at least kept the cool effect but they removed it and still nerfed the ability they could increase the shield cap as well since well its not infinite scaling. 

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Just no. Invulnerability abilities do not belong in a game like this. The nerf was needed. An mag is still a good frame - she may be a little niche, but she is still powerful.

While i enjoyed it while it lasted, invulnerable mag was ridiculous. It made ALL corpus missions a complete cakewalk. it was almost comical and very broken. She was good in the void too, but bombards and grineerish enemies were still able to slash proc her, bringing her back down to earth.

 

i do miss the bubble though. It made for some cool flair and let other players know that you were a tanky mag. I wish it would return

Edited by Hypernaut1
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While i enjoyed it while it lasted, invulnerable mag was ridiculous. It made ALL corpus missions a complete cakewalk. it was almost comical and very broken. She was good in the void too, but bombards and grineerish enemies were still able to slash proc her, bringing her back down to earth.

 

i do miss the bubble though. It made for some cool flair and let other players know that you were a tanky mag. I wish it would return

We all want her cool shield bubble effect back from shield transference and at least buff the over shield capacity a bit more since its not infinite anymore like it used to be.

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