Acidulant Posted July 31, 2015 Share Posted July 31, 2015 Viewpoint doesnt follow when crouching, sliding, slide attacking.... etc etc etc.............. This is just beyond horrible Where's my old viewpoint? Link to comment Share on other sites More sharing options...
Aure7 Posted July 31, 2015 Share Posted July 31, 2015 (edited) Was wondering if I was the only one. Fees like a bug to me. Just calm your horses and wait for the fix EDIT: never mind about calming down... 2 hotfixes later it still hasn't been fixed. DE pls Edited August 1, 2015 by Aure7 Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 31, 2015 Share Posted July 31, 2015 Welcome to U17. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted July 31, 2015 Share Posted July 31, 2015 (edited) yes it is certainly weird atm ill bet there are going to be a lot of motion sick tenno today =/ Edited July 31, 2015 by CY13ERPUNK Link to comment Share on other sites More sharing options...
Ve1indian Posted July 31, 2015 Share Posted July 31, 2015 (edited) I can barely enjoy the new parkour 2.0 system cause it feels awkward when the camera decides to zoom out from the Tenno. Tested it and it seems to be an FOV increase after a certain speed is reached. Having an option to disable the camera adjustment would be lovely, I hate it when games do this bullS#&$ >_>. If I'm already moving fast, there doesn't have to be a view disorientation to give the illusion of speed. If there still is a view disorientation, it needs to be optional. +1 Edited July 31, 2015 by Vougue Link to comment Share on other sites More sharing options...
Tekka_Croe Posted July 31, 2015 Share Posted July 31, 2015 Okay, so it's not just me. The way the camera lags behind my movements is seriously throwing off my ability to gauge my momentum. Link to comment Share on other sites More sharing options...
Ve1indian Posted July 31, 2015 Share Posted July 31, 2015 Okay, so it's not just me. The way the camera lags behind my movements is seriously throwing off my ability to gauge my momentum. Just tested it, and it's an FOV adjustment when moving faster than a certain speed. Really annoying when trying to properly position for a Wallhop/jump/anything really. Link to comment Share on other sites More sharing options...
Acidulant Posted August 1, 2015 Author Share Posted August 1, 2015 Just tested it, and it's an FOV adjustment when moving faster than a certain speed. Really annoying when trying to properly position for a Wallhop/jump/anything really. Why was this even needed...? It's a major pain in my eye that I don't need Link to comment Share on other sites More sharing options...
Paradoxbomb Posted August 1, 2015 Share Posted August 1, 2015 Agreed, don't really care for the wobbly camera, makes the transitions form parkouring to normal movement and gunning very unsettling. An option to lock the FOV would be nice. Link to comment Share on other sites More sharing options...
KirukaChan Posted August 1, 2015 Share Posted August 1, 2015 All my +1s. If this is a bug, I hope it gets fixed. If it's a feature, it's a terrible one and needs to be optional. Link to comment Share on other sites More sharing options...
Ve1indian Posted August 1, 2015 Share Posted August 1, 2015 Now I don't even want to play since this makes the entire game feel loose and disjointed... Hope they give us an option to turn it off next hotfix. Link to comment Share on other sites More sharing options...
Siekier Posted August 1, 2015 Share Posted August 1, 2015 It feels like Volt's Speed affecting FOV of other players back in the day. It was terrible. Link to comment Share on other sites More sharing options...
Tsunero Posted August 2, 2015 Share Posted August 2, 2015 Oh, so I am not the only one. It also throws me off in melee a lot, like after slide attacking...ground slamming, pretty much everything melee related.. Link to comment Share on other sites More sharing options...
Ve1indian Posted August 3, 2015 Share Posted August 3, 2015 Oh, so I am not the only one. It also throws me off in melee a lot, like after slide attacking...ground slamming, pretty much everything melee related.. I havn't even been using melee combos since every single attack pulls the camera in and out, skewing my depth perception. It doesn't really add much more awareness as it only lasts as long as you're moving faster. A higher FOV cap would've been way better, this camera change just makes the game feel elastic and timing jumps/aiming is irritating when doing anything other than running normally. Hopefully next hotfix will make this togglable, can't even enjoy shooting things anymore. Link to comment Share on other sites More sharing options...
muzashi1963 Posted August 3, 2015 Share Posted August 3, 2015 Hate it. +1 Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 4, 2015 Share Posted August 4, 2015 sounds pretty unanimous hopefully this gets some DE visibility Link to comment Share on other sites More sharing options...
Xikiri Posted August 4, 2015 Share Posted August 4, 2015 The only part I personally hate is when one uses melee while moving forward, the camera lags behind as a result of some sort of "dynamic melee" or whatever. It's rather annoying. Link to comment Share on other sites More sharing options...
Ve1indian Posted August 5, 2015 Share Posted August 5, 2015 third hotfix and still nothing Link to comment Share on other sites More sharing options...
EmptyDevil Posted August 5, 2015 Share Posted August 5, 2015 I like the new camera. I'd rather it become an optional feature instead of just flat out removing it, since some people like it and some don't. Link to comment Share on other sites More sharing options...
Ve1indian Posted August 5, 2015 Share Posted August 5, 2015 I like the new camera. I'd rather it become an optional feature instead of just flat out removing it, since some people like it and some don't. Agreed, that way everyone can be satisfied. Link to comment Share on other sites More sharing options...
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