Kasseopea Posted July 31, 2015 Share Posted July 31, 2015 Looks like crap. Wall run had actually a really cool vibe to it. It looked ninja like. Not bunny like. Link to comment Share on other sites More sharing options...
ChameleonDude Posted July 31, 2015 Share Posted July 31, 2015 I have to agree with you on that. I can see why the hopping was added: it fit with the constant space tapping that was shown during a stream; but that's gone now and the hopping itself serves no real purpose. The old running animation with some directional input would be amazing in my opinion, but I doubt it will happen now. Just want to say, I love everything else about parkour 2.0. Link to comment Share on other sites More sharing options...
WizzaFlow Posted July 31, 2015 Share Posted July 31, 2015 The wall hoping is great but i sill wish there was some way to do the wall run with it being less flinging of course and magnetic to the wall like the wall hopping is. Link to comment Share on other sites More sharing options...
Kasseopea Posted July 31, 2015 Author Share Posted July 31, 2015 kk, have fun with Bunnyframe. Link to comment Share on other sites More sharing options...
vaugahn Posted July 31, 2015 Share Posted July 31, 2015 If we had to constantly press space I would understand it, but the hold to hop thing is just weird. I actually would prefer having to press space every time, it'd be a lot easier to control then. Link to comment Share on other sites More sharing options...
grillv20 Posted July 31, 2015 Share Posted July 31, 2015 If you really want to get a good feel for how the new parkour is, try out some of the new deathmatch maps. Its actually really amazing. Link to comment Share on other sites More sharing options...
JCBeastie Posted July 31, 2015 Share Posted July 31, 2015 Yeah I'm not really seeing any reason for there not to be a hybrid of running and hopping when you need to change direction. Link to comment Share on other sites More sharing options...
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