[DE]Momaw Posted August 28, 2015 Share Posted August 28, 2015 Important information that the UI fails to give us: * Reach. How far away can we hit somebody? More reach equals more reliable hits and more chances to hit multiple enemies at once. * Knockdown radius. When we ground slam how far away are enemies going to be affected? * Slam type. Some weapons knock enemies down, some knock down with ragdoll, others cause elemental procs.... * Interrupt resist. Some weapons give you a very high chance to avoid being interrupted mid-swing, to the point that you can just ignore heavies trying to slam you and such things. Others.... Not so much. * Block ratio. How much damage gets through a block? Some are very good at this, and it's not only the obvious sword and shield. Obviously this is all observable if we pull the weapon out and use it during a mission but I don't think think it should be necessary. These are simple properties that can potentially have a big impact on what weapons we choose to use (or to buy), and should be displayed for us so we can make informed choices. Link to comment Share on other sites More sharing options...
shut Posted August 28, 2015 Share Posted August 28, 2015 Maybe have an indicator of whether the weapon staggers enemies on hit or not. Some melees do, some melees don't; all I know is that the wiki has had literally no information on this since Damage 2.0 was introduced. Link to comment Share on other sites More sharing options...
Salacavalini Posted September 2, 2015 Share Posted September 2, 2015 I agree with this wholeheartedly. Players should have access to as much information about weapons as possible so they can make informed decisions in terms of building and modding. Guns are generally fine with a few edge-case exceptions, but melee stat clarity is woefully lacking. Link to comment Share on other sites More sharing options...
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