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We Really Really Need More Information On Melee Weapons From The Ui


[DE]Momaw
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Important information that the UI fails to give us:

 

* Reach. How far away can we hit somebody? More reach equals more reliable hits and more chances to hit multiple enemies at once.

 

* Knockdown radius. When we ground slam how far away are enemies going to be affected?

 

* Slam type. Some weapons knock enemies down, some knock down with ragdoll, others cause elemental procs....

 

* Interrupt resist. Some weapons give you a very high chance to avoid being interrupted mid-swing, to the point that you can just ignore heavies trying to slam you and such things.  Others.... Not so much.

 

* Block ratio. How much damage gets through a block? Some are very good at this, and it's not only the obvious sword and shield.

 

 

Obviously this is all observable if we pull the weapon out and use it during a mission but I don't think think it should be necessary. These are simple properties that can potentially have a big impact on what weapons we choose to use (or to buy), and should be displayed for us so we can make informed choices.

 

 

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Maybe have an indicator of whether the weapon staggers enemies on hit or not. Some melees do, some melees don't; all I know is that the wiki has had literally no information on this since Damage 2.0 was introduced.

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