_Chaser Posted May 27, 2013 Share Posted May 27, 2013 Paris: Long range sniping Kunai: Close range crowd control Glaive: Killing around corners so you'll be less exposed I don't see how the Kunai are OP it fits into the stealth role the paris and glaive don't cover so now you have an entire stealth package. Here's why a nerf won't work: Nerf the damage then you won't kill, wouldn't make much sense if you didn't react to a knife in your back. Nerf the fire rate: You can't kill those guards who're close together,some guards have a really tight patrol pattern. Giving them a quick reload animation can be bypassed by a reload mod I just don't see how you can nerf the kunai without having them interfere with the role of another one of the stealth weapons. bullsht kunai must be short range silent lex. not some cc rapidfire weapon. in this case it will work as supposed - stealth weapon. Link to comment Share on other sites More sharing options...
jrkong Posted May 27, 2013 Share Posted May 27, 2013 bullsht kunai must be short range silent lex. not some cc rapidfire weapon. in this case it will work as supposed - stealth weapon. Depends on your definition of short range. If they were to nerf the firerate of the kunai it would pretty much make it a long range glaive or a paris with more drop. There have been several times where I've been detected meerly because I couldn't follow up in time before I could kill off another enemy in time. Link to comment Share on other sites More sharing options...
_Chaser Posted May 27, 2013 Share Posted May 27, 2013 Depends on your definition of short range. If they were to nerf the firerate of the kunai it would pretty much make it a long range glaive or a paris with more drop. There have been several times where I've been detected meerly because I couldn't follow up in time before I could kill off another enemy in time. because kunai are NOT silent. look: http://www.youtube.com/watch?v=qoHkAO2afCU Link to comment Share on other sites More sharing options...
Second_Measure Posted May 27, 2013 Share Posted May 27, 2013 If they want to rebalance the weapon, they should then 'rebalance' the material cost too. They shouldn't cost so much for just a bunch of throwing knives. Link to comment Share on other sites More sharing options...
Hafilgar Posted May 27, 2013 Share Posted May 27, 2013 (edited) Guys STOP ASKING FOR NERFS! I like the kunais the way it is. Rather, buff which ever weapon is weaker to balance it out. If we constantly nerf things, then every weapon is going to end up weak and boring and you're going to see a flood of complaints left and right every single time and I'm pretty sure the community's sick of seeing a complaint thread everyday. Edit: Where's that downvote button when you need it Edited May 27, 2013 by Hafilgar Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 27, 2013 Share Posted May 27, 2013 Don't bother nerfing the DESPAIR, it can be a *@##$ to obtain this. Link to comment Share on other sites More sharing options...
Ferriwind Posted May 27, 2013 Share Posted May 27, 2013 What is this.. I don't even... Just reduce the firerate a little and make the kunai actually fall down when there's gravity so if you shoot it straight up, it'll land at your feet. Close/medium range as it was intended to be. Link to comment Share on other sites More sharing options...
Phoenix86 Posted May 27, 2013 Share Posted May 27, 2013 Hell dont start with these topics... did u see what happened to Hek and Iron Skin?? Why do you want a new wave of hate in the forum?? Just stop it. Link to comment Share on other sites More sharing options...
ra9una Posted May 27, 2013 Share Posted May 27, 2013 Just for the records, I really don't want the kunai/despair nerfed, like a lot of people. Link to comment Share on other sites More sharing options...
Zyfe3rX Posted May 27, 2013 Share Posted May 27, 2013 Normal or charged, it MUST IGNORE ARMOR. Reload is needed, but after every 4 throws (considering that he takes 4 of them and throws 1 by 1) No auto throw We are not gona play 24/7 in mercury you know. Half-ing the max ammo is bad idea. Did i mention that it has travel time and travels in a parabolic path ? Link to comment Share on other sites More sharing options...
Estred Posted May 27, 2013 Share Posted May 27, 2013 It's impossible to buff other weapons to Kunai level, especially because of the armor-ignoring capability on normal hit. If DE decide to do that them just remove armor mechanic out of the game will be more logical solution. And no, PvE still requires balance. Both gameplay and marketing reason. Remove the Armor-Ignore on Kunai and you are much closer to a balanced weapon. The damage rating is fine IF they didn't ignore armor, then they would be no better than the other side-arms because all Side-Arms have to deal with Armor. Hence the No-Return mod. Link to comment Share on other sites More sharing options...
ra9una Posted May 27, 2013 Share Posted May 27, 2013 Remove the Armor-Ignore on Kunai and you are much closer to a balanced weapon. The damage rating is fine IF they didn't ignore armor, then they would be no better than the other side-arms because all Side-Arms have to deal with Armor. Hence the No-Return mod. I am totally bias, but if we look a this objectively: Without there armor pen, kunai have less damage that a lex or a bronco (a lot less) and laughably leff fire rate than a viper, twin viper, furis, afuris what not. I am totally bias in that I would love nothing more than for them not to nerf these, but if they do this is definitely not the way to do it. Link to comment Share on other sites More sharing options...
neKroMancer Posted May 27, 2013 Author Share Posted May 27, 2013 I am totally bias, but if we look a this objectively: Without there armor pen, kunai have less damage that a lex or a bronco (a lot less) and laughably leff fire rate than a viper, twin viper, furis, afuris what not. I am totally bias in that I would love nothing more than for them not to nerf these, but if they do this is definitely not the way to do it. Well, in my OP I mentioned charge mechanic which is supposed to increase damage to the point that you can1-shot mook with a single throw. Stealth weapon should be high damage, low firerate - similar to the Paris. Right now the main problem is the fact that it deals armor-ignoring damage and can be throw extremely fast. I like it, but if it stays as it is then I don't see reason to use other pistols. Link to comment Share on other sites More sharing options...
CosyPigeon Posted May 27, 2013 Share Posted May 27, 2013 Too add my 2 cents, I don't think Kunai need a nerf. There are plenty of other OP secondaries that do allot more DPS (AKboltos and dual broncos come to mind). Badass weapons are fun, here's hoping that in the future DE improves the AI so that we desperatly cling to our deadly weaponry as the valued and life saving equipment it is whilst grineer death squads hunt us down and flush us out with flame throwers and grenades. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted May 27, 2013 Share Posted May 27, 2013 (edited) As far as I know, Despair has whopping 10 more damage without any disadvantage. Pretty severely bad design choice when the game decide to release two versions of the same weapon and one has clearly superior stat. Why? The stalker knives are much more difficult to acquire. Why shouldn't they be more powerful? What's wrong with a more expensive and difficult to acquire weapon being better? Also, despair doesn't seem to stagger from what I've heard, and it has half damage vs infested to make up for its innate puncture. The new Reaper Prime is supposedly about the same as the Scindo or Gram, both of which can be obtained much easier. It doesn't have to better because it takes longer to get, of course it would be nice! From what I understand (haven't gotten RP myself), it's strictly inferior to the gram and scindo in everything but looks. Slow charge but not much more damage than gram, less reach and damage than scindo but not too much less charge time. I like it, but if it stays as it is then I don't see reason to use other pistols. A properly modded Lato will outDPS kunai. The armor ignoring thing is nice, but that's only really useful vs grineer and ancients now. A properly modded Lex can snipe enemies at ranges where the kunai would be wasting shots. The kraken at close range can fire almost as fast for nearly twice the damage per trigger pull, and it can still snipe enemies at range like a lex. Dual broncos will also outDPS the kunai. Twin vipers will do the same at close range. Edited May 27, 2013 by Cpl_Facehugger Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 27, 2013 Share Posted May 27, 2013 No I play the weapon by myself and found that I can down lv30 ancient with lv10 Kunai which has only one mod equipped, 100% damage pistol mod. One clip can take that down without headshotting it. ... AND you deserve to be able to do that... Why? because you are an EXPERIENCED player and know how to mod/play. The balances are already there. You just sorta missed them. The reason why the Kunai ARE powerful vs pistols is because bullets take less time to travel and hitscan. You DO have to compensate for knife travel time and enemies moving to land all your shots. Try headshotting with a kunai vs. lex. Unless you're really good at compensating for the dip, just like when using Paris and able to further compensate for distance, it's not as easy as a sniper gun. I can't see how changing the reload and/or autofire can help to balance this weapon at all. Link to comment Share on other sites More sharing options...
BladeFade Posted May 27, 2013 Share Posted May 27, 2013 SERIOUSLY GET REAPER PRIME A BUFF DE!!!! Link to comment Share on other sites More sharing options...
Estred Posted May 27, 2013 Share Posted May 27, 2013 I am totally bias, but if we look a this objectively: Without there armor pen, kunai have less damage that a lex or a bronco (a lot less) and laughably leff fire rate than a viper, twin viper, furis, afuris what not. I am totally bias in that I would love nothing more than for them not to nerf these, but if they do this is definitely not the way to do it. I know, I did the math after I made that suggestion. I retract the statement and it is why I came back on the forums today. The Kunai are not the top dps-offhands in fact they are in the top 10 but not top 5 for pure DPS potential. They are fine as is and honestly I with I never suggested the above statement. Link to comment Share on other sites More sharing options...
CorvanPhoenix Posted May 28, 2013 Share Posted May 28, 2013 Leave it the way it is and buff the other weapons if you want. If it's nerfed that's just another weapon that was once fun most likely ruined. It's PvE not PvP. This has been my opinion in all of these threads. If you think it's OP, try it out yourself, it is cheap to buy in BP & uses common materials to build. It has many strengths, it has few weaknesses. That doesn't mean you'll love it, it just means it's versatile. Just because it's powerful doesn't mean it suits every enemy, every scenario and every playstyle. The one nerf I'd be happy with hasn't been suggested to my knowledge - raise the availability requirements. Do this in 1 or 2 ways - raise the base lvl you can buy it at to MUCH higher, say 4-5-6. You'll be rewarding your longer players with the cool new toy without making it sh*t. Raise the cost of the blueprints and the construction to make it something you have to seriously aim for for a day or so, instead of something you can pretty much build straight away. Nerfing weapons & warframes people love which are working as designed* when we're playing a PVE game only pisses people off who have spent many hours levelling their favourite weapons. Myself definitely included. (* e.g. not like the paris crititcal % chance which which was bugged) Link to comment Share on other sites More sharing options...
Caliocerion Posted May 28, 2013 Share Posted May 28, 2013 It has 10 rounds per mag and is slower than anything else. Its fine the way it is, don't ruin it for everyone else. Link to comment Share on other sites More sharing options...
Fn0rd Posted May 28, 2013 Share Posted May 28, 2013 Link to comment Share on other sites More sharing options...
Estred Posted May 28, 2013 Share Posted May 28, 2013 This has been my opinion in all of these threads. If you think it's OP, try it out yourself, it is cheap to buy in BP & uses common materials to build. It has many strengths, it has few weaknesses. That doesn't mean you'll love it, it just means it's versatile. Just because it's powerful doesn't mean it suits every enemy, every scenario and every playstyle. The one nerf I'd be happy with hasn't been suggested to my knowledge - raise the availability requirements. Do this in 1 or 2 ways - raise the base lvl you can buy it at to MUCH higher, say 4-5-6. You'll be rewarding your longer players with the cool new toy without making it sh*t. Raise the cost of the blueprints and the construction to make it something you have to seriously aim for for a day or so, instead of something you can pretty much build straight away. Nerfing weapons & warframes people love which are working as designed* when we're playing a PVE game only &!$$es people off who have spent many hours levelling their favourite weapons. Myself definitely included. (* e.g. not like the paris crititcal % chance which which was bugged) To me it is a Level 2 or level 3 restricted weapon or at least should be. I was Level 2 before I could get this. The Kunai are not OP, try them out on wave 15+ then tell me they are OP compared to Lex/Furis/Akbolto's because they are not. You can do far more sustained damage with any of those than the Kunai. Everyone has a playstyle the goal of weapons is to viable in the hands of the right player. IF perhaps a weapon is being used a lot... well the Kunai JUST came out of course they are going to be used as everyone figures out what they like, they also are another source of level-xp. Link to comment Share on other sites More sharing options...
Thypari2013 Posted May 28, 2013 Share Posted May 28, 2013 I second all your proposed changes Link to comment Share on other sites More sharing options...
UraniumKnight Posted May 28, 2013 Share Posted May 28, 2013 Just came from opening up Pluto, the Kunai are perfectly balanced in those difficulties. They're twitchy as hell, but effective if you can keep your head in a big fight. Mine are at Lv-30, Potato'd with Barrel Diffusion at 100%, and +160% damage Hornet Strike. I still need two to three throws into a target to drop them, and if I don't get the enemy before they see me, I come out worse in the exchange. Also, I'm finally the guy who carries the football in those missions and doesn't feel like I'm dragging the team down because I can't fight. I really appreciate having an effective sidearm that can keep up with the rapid pace of play. Link to comment Share on other sites More sharing options...
ASH_PRIME Posted May 29, 2013 Share Posted May 29, 2013 Its at Level 10....10!!!! and You are asking for a nerf?tragic Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now