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New Dark Souls 3 Details (Multiplayer, Fast Travel Etc.)


TheErebus.
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http://www.gameinformer.com/b/features/archive/2015/09/08/dark-souls-iii-what-s-in-what-s-out.aspx

 

So here's a list of details that will appear in Dark Souls 3 (With my commentary in bold):

 

Fast Travel

Players can expect to use fast travel from the very beginning of the game, much like Dark Souls II. Miyazaki wants to keep the convenience aspects from previous titles, unless they interfere with game design.

Eh...sounds pretty good but then again, I worry that this will affect the overall level design.

Respecialization

While Miyazaki is unsure if the “Soul Vessel” item will be available in Dark Souls III, he says there will be a method for players to reallocate stat points so that they can change builds around without having to create a completely new character. “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls,” Miyazaki says.

THANK GOD. THIS IS AMAZING. 

Seriously, this was (in my opinion) one of the biggest flaws in Bloodborne and DkS1.

New Game+

New Game+ will look more like Dark Souls II than other games, with new weapons, items, and reconfigured enemy locations and placements to keep the surprises and exploration elements fresh in Dark Souls III. Of particular note is that bonfire ascetics will not be returning, so players will be unable to artificially + zones.

I really hope what he says is true, Bloodborne and DkS1 lacked in making NG+ any more interesting.

Durability

Miyazaki’s take on durability is that Dark Souls III will find a happy medium between the two extremes of Dark Souls and Dark Souls II. “Still tuning the balance, but I personally think that the weapons in Dark Souls II break a little too easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls I, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls III. “

Sounds pretty interesting, and a lot of weapons in DkS2 did break insanely easily (Ivory Straight Sword)

Summoning And Invasion

If you were worried that Dark Souls III would be shifting toward Bloodborne’s bell summons, not to worry; it will have the standard summoning system found in Dark Souls and Dark Souls II, and will use soul level for matching, not soul memory. Here’s something interesting – Miyazaki states that players won’t be locked behind consumable items for invasion; they’ll be able to do so as they wish without having to worry about keeping stocked up on cracked red orbs.

YES. YES. ALL MY YES. NO MORE SOUL MEMORY, NO MORE CONSUMABLE ITEMS.

INVADE EVERYONE FOR EVER. 

Hidden Walls

Hidden walls will still be there for players to find in Dark Souls III, but forget walking to each section of a zone and tapping the interact button – they’ll be tied to attacking again, like the first Dark Souls. “This is due to my thinking behind this type of feature,” Miyazaki says. “I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game.”

Pretty cool, wasn't a big deal for me in DkS2 but it's nice to see why he prefers it to be this way.

Magic:

Miyazaki confirms that fans can look forward to staple magic abilities returning, like fireball-slinging pyromancy and miracles. However, From Software is working hard to distinguish spells from one another as you improve your character.

"We will make sure that they are not just the same type of spells with different attributes (i.e. Spear type, lightning type) but actually have specific characteristics that can enhance the players' play styles and strategies," Miyazaki says. "Players will be able to have more criteria to accurately choose the different types of spells to best fit their tactics and strategies. This is similar to the thinking behind the characterization of each weapon and their specific battle arts."

Similar to battle arts, Miyazaki hinted that magic would have its own system that would provide players new options with core spells.

Another change coming to the magic system affects limitations on usage. In the previous two Dark Souls games, magic was limited by the number of available charges, which refresh when you sit at a bonfire. Magic in Dark Souls III will be ruled by a more traditional MP bar, similar to Demon's Souls. "By changing the magic management system to an MP scheme, options and freedom of utilization should increase. This way we can better clarify the differences in managing items and magic," Miyazaki says.  

This sounds really interesting, the usage of a more traditional MP bar than the limited number of uses does make me worry that a lot of spamming will happen, but luckily they'll find a way to avoid it from becoming common place. Magic is also getting what is essentially their own version of battle arts? HELL YES.

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I'll of course be buying it, but there's nothing that's been announced yet that really has me hyped for this game. Besides 'Weapon Arts' it seems pretty much same ol', same ol'. Oh, and return of backstab fishing and lagstabs galore.

Actually, backstab fishing (In relation to PvE) has a unique counter to it. The enemies will bash you with their shield if you keep trying to backstab them.

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Actually, backstab fishing (In relation to PvE) has a unique counter to it. The enemies will bash you with their shield if you keep trying to backstab them.

 

Yeah, I remember that being advertised in DkS 2 as well -- they showed off those turtle enemies that could fall backwards onto you. However, againsst 90% of enemies, it was an all day fishing session per usual. 

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Yeah, I remember that being advertised in DkS 2 as well -- they showed off those turtle enemies that could fall backwards onto you. However, againsst 90% of enemies, it was an all day fishing session per usual. 

I don't remember you being to backstab those guys, but the instant backstabs is what horrifies me. 

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I don't remember you being to backstab those guys, but the instant backstabs is what horrifies me. 

 

Nah you couldn't backstab them, but that's my point. It was like, a handful of enemies were immune to backstabs and they advertised "Hey! You won't be able to backstab fish anymore!" and it turns out that you could just fine 90% of the time.

 

Honestly liked the way backstabs were done in Bloodborne more.

 

EDIT: I guess the omission of Soul Memory and consumable Invasion items is good news. Rather embarrassing when your most hype announcements are that you're shedding features.

Edited by AM-Bunny
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Nah you couldn't backstab them, but that's my point. It was like, a handful of enemies were immune to backstabs and they advertised "Hey! You won't be able to backstab fish anymore!" and it turns out that you could just fine 90% of the time.

 

Honestly liked the way backstabs were done in Bloodborne more.

Which was that you couldn't do it unless you were sneaking up on them. I didn't like that, I found myself rarely using it.

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