TerrorofDeaths Posted September 13, 2015 Share Posted September 13, 2015 (edited) after playing 8 months i know some played even more i think we should get tons new bosses and new planets also after you added new syndicate weapons i think we could have secondary and melee syndicates weapons too also can weakest weapon game have bar that do 1000 damage like in syndicate void need boss too but strong one with huge amount of health about raid and new archwing raid doing boss raid in archwing was good but bad was you added again puzzles why raid is i told many times cant be boss battle only without any puzzles raid should be changed in 3 boss stage fight Edited September 13, 2015 by TerrorofDeaths Link to comment Share on other sites More sharing options...
.corvon. Posted September 13, 2015 Share Posted September 13, 2015 after playing 8 months i know some played even more i think we should get tons new bosses and new planets also after you added new syndicate weapons i think we could have secondary and melee syndicates weapons too also can weakest weapon game have bar that do 1000 damage like in syndicate void need boss too but strong one with huge amount of health about raid and new archwing raid doing boss raid in archwing was good but bad was you added again puzzles why raid is i told many times cant be boss battle only without any puzzles raid should be changed in 3 boss stage fight gramer pls k yes k ok yes why is not gramer Link to comment Share on other sites More sharing options...
(PSN)teh1tank Posted September 13, 2015 Share Posted September 13, 2015 gramer pls k yes k ok yes why is not gramer Don't be a jerk. Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted September 13, 2015 Share Posted September 13, 2015 after playing 8 months i know some played even more i think we should get tons new bosses and new planets also after you added new syndicate weapons i think we could have secondary and melee syndicates weapons too also can weakest weapon game have bar that do 1000 damage like in syndicate void need boss too but strong one with huge amount of health about raid and new archwing raid doing boss raid in archwing was good but bad was you added again puzzles why raid is i told many times cant be boss battle only without any puzzles raid should be changed in 3 boss stage fight We have enough planets already and we are getting the orokin moon soon. We need new tilesets and boss reworks more than we need a bunch of new ones. We already have syndicate secondaries, that's were syndicate weapons started from. The void needs a lot of new enemies especially original orokin enemies (like the drone). And void Vor is an adequate boss for now. Raid puzzles are what makes our raids unique to every other raid in every other game. And they don't take away from the experience, what we actually need are more different types of puzzles to make it so that raids don't play the same every time we play it. Link to comment Share on other sites More sharing options...
Xico.xide Posted September 13, 2015 Share Posted September 13, 2015 (edited) 1. i think we should get tons new bosses and new planets 2. i think we could have secondary and melee syndicates weapons too 3. void need boss too but strong one with huge amount of health 4. add new archwing raid 5. doing boss raid in archwing was good but bad was you added again puzzles why raid is i told many times cant be boss battle only without any puzzles 6. raid should be changed into 3 stage boss fight 1. If you want "tons" of new bosses and planets that are GOOD you have to give DE time. 2. We already have syndicate secondaries, and from what i can hear, they are working on syndicate melees 3. Again, a GOOD boss takes time 4. they're working on one, J3 Golem 5. puzzles are fun 6. 2 stages of a boss are enough, thanks but, no thanks. (lephantis and vay hek) Edited September 13, 2015 by Xicio Link to comment Share on other sites More sharing options...
MrAwkwardGeek Posted September 13, 2015 Share Posted September 13, 2015 I think it just needs better bosses. There are honestly no bosses that are even moderately difficult after you've fought them once with average gear, let alone end-game gear. Link to comment Share on other sites More sharing options...
Xico.xide Posted September 13, 2015 Share Posted September 13, 2015 (edited) I think it just needs better bosses. There are honestly no bosses that are even moderately difficult after you've fought them once with average gear, let alone end-game gear. well not only that, even (pre?) "end-game" bosses can get rekt. "Excalibur uses Exalted Blade on Corrupt Vor! It's super effective! Corrupted Vor has fainted! You gained Virulent Scourge!" Edited September 13, 2015 by Xicio Link to comment Share on other sites More sharing options...
MrAwkwardGeek Posted September 14, 2015 Share Posted September 14, 2015 well not only that, even (pre?) "end-game" bosses can get rekt. "Excalibur uses Exalted Blade on Corrupt Vor! It's super effective! Corrupted Vor has fainted! You gained Virulent Scourge!" I know. I never said they couldn't. I think all bosses need a serious rework, and not just a fancy new stadium, and updated looks. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 14, 2015 Share Posted September 14, 2015 Take a look at this concept, maybe you'll find something interesting.https://forums.warframe.com/index.php?/topic/451204-assassination-missions-rework-dynamic-challenging-stealthy/ Link to comment Share on other sites More sharing options...
.corvon. Posted September 14, 2015 Share Posted September 14, 2015 Don't be a jerk. shh, I'm just trying to speak gramer language. It might be a little clearer to this one chap. Link to comment Share on other sites More sharing options...
(XBOX)Skode Posted September 14, 2015 Share Posted September 14, 2015 The issue with bosses is you need the tileset to go hand in hand. These take time - a year on xbox and its only been two new tiles since our console launch version. Hope Nef Anyo is next after J3 - the sergant is pathetic, getting a frame should be a challenge, getting mag is as easy as beating a T1 Capture target if not easier as at least void has traps. Kehla also being worked on which ideal, with those two your talking a unique Sedna and Mars whilst lack of tile share as a result "kinda" meaning by default Mercury and Pluto become more unique too leaving Neptune... no idea who or what boss wise comes with Orokin Moon though. Link to comment Share on other sites More sharing options...
Liquid262 Posted September 14, 2015 Share Posted September 14, 2015 What you're really saying is that the Empress is not only incapable of locking down her followers but ---- -- ---- - Link to comment Share on other sites More sharing options...
Liquid262 Posted September 14, 2015 Share Posted September 14, 2015 Fools! You could seize power at this instant but, alas we will settle for nineteen meters of asphalt. Blame Becca Schoenkopguckers. Link to comment Share on other sites More sharing options...
(XBOX)Gabriel W Tenma Posted September 14, 2015 Share Posted September 14, 2015 (edited) well not only that, even (pre?) "end-game" bosses can get rekt. "Excalibur uses Exalted Blade on Corrupt Vor! It's super effective! Corrupted Vor has fainted! You gained Virulent Scourge!" You sir gained 4000 Exp. You reached lvl 36! Wait! xicio is evolving! Edited September 14, 2015 by (XB1)AndreLavallee1 Link to comment Share on other sites More sharing options...
Vadrigos Posted September 14, 2015 Share Posted September 14, 2015 (edited) Raid puzzles are what makes our raids unique to every other raid in every other game. And they don't take away from the experience, what we actually need are more different types of puzzles to make it so that raids don't play the same every time we play it. I can't stop laughing. Raids are by definition, filled with puzzles. In Crota's End in Destiny, there's the Bridge Puzzle. And that one requires only marginally less standing in place while people shoot at you than The Law of Retribution, from what I understand. The only thing that sets us apart are how ALL the puzzles in our one raid are pretty much just like that. Edited September 14, 2015 by Vadrigos Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted September 14, 2015 Share Posted September 14, 2015 (edited) I can't stop laughing. Raids are by definition, filled with puzzles. In Crota's End in Destiny, there's the Bridge Puzzle. And that one requires only marginally less standing in place while people shoot at you than The Law of Retribution, from what I understand. The only thing that sets us apart are how ALL the puzzles in our one raid are pretty much just like that. Don't even quote destiny. Destiny has nothing original in it. And no, raids are not by definition "filled with puzzles", most raids in games consist of a huge bulletsponge enemy that requires more people to take it down and to keep the team alive, like pretty much all of destinys "raids" Edited September 14, 2015 by (PS4)Pharen Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 14, 2015 Share Posted September 14, 2015 (edited) Don't even quote destiny. Destiny has nothing original in it. And no, raids are not by definition "filled with puzzles", most raids in games consist of a huge bulletsponge enemy that requires more people to take it down and to keep the team alive, like pretty much all of destinys "raids" Don't forget Energy Vampire and Energy Consumables spam... Which is a terrible mechanic. Edited September 14, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
LordChronos Posted September 14, 2015 Share Posted September 14, 2015 Before adding new stuff, the old Stuff needs to be worked on and bugs worked out. I just spent 15 minutes trying to kill an invincible jet pack boss..... Link to comment Share on other sites More sharing options...
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