Laoshottie_X Posted September 14, 2015 Share Posted September 14, 2015 That only speeds up the knockdown recovery, it does not stop getting chain-harpooned from multiple directions. Enough recovery for me to get out of the way still even in 60 minute ODS Link to comment Share on other sites More sharing options...
DoctorD4nk Posted September 14, 2015 Share Posted September 14, 2015 No please stop trying to make this a game with no challenging enemies. If I ever dislike a certain enemy then I make sure i'm prepared to face them. If we have no challenges then we gain no skill. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 14, 2015 Share Posted September 14, 2015 (edited) I can stand the Ancients having a means to bring you closer, but I absolutely hate how they're able to use it nearly instantaneously at point blank and, in some cases, even when you're already behind them. Ancients and Scorpions should simply be unable to use their grapple attack unless you're a minimum distance away. A visual update wouldn't hurt too, the copy-paste of the Scorpion grapple just looks kinda lazy. Edited September 14, 2015 by Paradoxbomb Link to comment Share on other sites More sharing options...
HoakinBlackforge Posted September 14, 2015 Share Posted September 14, 2015 I prefer the older attack they had, rush at you, and knockdown, they made them quite a really high menace. Link to comment Share on other sites More sharing options...
Hortonman Posted September 14, 2015 Share Posted September 14, 2015 No please stop trying to make this a game with no challenging enemies. If I ever dislike a certain enemy then I make sure i'm prepared to face them. If we have no challenges then we gain no skill.While I agree this game needs challenging enemies, I'd argue that there's a line between "challengeing" and "total bulls***" that these harpoons are dangerously close to, if not already past. For example: the banshee from mass effect 3. Teleporting in repeated short bursts, including through obstacles, in order to quickly close into attack range is challengeing in the good way. Their 360 degree, instant, unblockable melee sync kill (loose control as your character is drawn into a preset animation) with no chance of revival is challenging in the bulls*** way. Link to comment Share on other sites More sharing options...
Cabadath5 Posted September 14, 2015 Share Posted September 14, 2015 (edited) I hate it because its harder to avoid than the old fast charging attack the ancients had but at the same time love it because it makes whiners that were too blind to see a towering abomination charging at them and move out of its way mad (because if I remember correctly its their fault it replaced the old fast charge attack in the first place so they deserve it). Edited September 14, 2015 by Cabadath5 Link to comment Share on other sites More sharing options...
Acidulant Posted September 14, 2015 Share Posted September 14, 2015 Ancients after ancients after ancients after ancients is what forces player to use Handspring, knockdown resistant abilities or recess to CC everything and cheese strategy. Don't tell me 'you can roll' because you aren't going to roll and roll and roll and roll and roll. Add to the fact that if you mess up just once you're as good as dead Link to comment Share on other sites More sharing options...
Acos Posted September 14, 2015 Share Posted September 14, 2015 http://strawpoll.me/5490782 Link to comment Share on other sites More sharing options...
(XBOX)BluAina Posted September 14, 2015 Share Posted September 14, 2015 Pls DE, add more content like the ancient grapple.This this this haha, would like a buff as well make it like a mini juggy Link to comment Share on other sites More sharing options...
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