krisp Posted May 28, 2013 Share Posted May 28, 2013 DE If ALL of the enemies, hazards and traps did exclusively fire damage I still would not touch this mod. What do you have planned that could possibly justify a 9 drain mod slot worth 12% fire resistance? Link to comment Share on other sites More sharing options...
Zhoyzu Posted May 28, 2013 Share Posted May 28, 2013 it is perhaps useful in pvp to get a slight edge Link to comment Share on other sites More sharing options...
Genoscythe Posted May 28, 2013 Share Posted May 28, 2013 it so frickin IMBA, now it takes 21 instead of 20 seconds to kill me when im standing in the fire, i dumped my lvl 10 redirection for it! Link to comment Share on other sites More sharing options...
unmog Posted May 28, 2013 Share Posted May 28, 2013 (edited) I was thinking that too... dont see the point of any of the elemental mods. *shakes head* Its like the $&*&*#(%& stepchild of redirection/steelfiber/vitality Edit= The picture sure looks cool though! Am I right? Edited May 28, 2013 by unmog Link to comment Share on other sites More sharing options...
Yastin Posted May 28, 2013 Share Posted May 28, 2013 (edited) Y'know what's more useful than a measly 12% damage reduction? 240% more shields, or 320% more health. Both available for the same cost. Heck, Steel Fiber probably mitigates more damage on some frames... Edited May 28, 2013 by Yastin Link to comment Share on other sites More sharing options...
krisp Posted May 28, 2013 Author Share Posted May 28, 2013 it is perhaps useful in pvp to get a slight edge Because pvp balance is so tight that a 12% reduction of... Ember's damage (and let's not forget the most-probably useless in pvp flamethrower) will make a world of difference. Link to comment Share on other sites More sharing options...
Genoscythe Posted May 28, 2013 Share Posted May 28, 2013 Yeah, also the frost resistance is so redundant, the only thing i do when playing high lvl missions and having frost is restarting, if it would only raise drop rate or exp i would be in but why take iced maps when you get no reward for the higher difficulty? Link to comment Share on other sites More sharing options...
Tyrfalger Posted May 28, 2013 Share Posted May 28, 2013 I'm guessing the real reason for the addition of these 'trash mods' are a marketing tactic to extend grinding for desired mods and make buying mod packs look more and more appealing. Link to comment Share on other sites More sharing options...
Genoscythe Posted May 28, 2013 Share Posted May 28, 2013 Because pvp balance is so tight that a 12% reduction of... Ember's damage (and let's not forget the most-probably useless in pvp flamethrower) will make a world of difference. why areyou lready talking about pvp balance, dont you get that this is a friendly duel mode? if people are starting to make pvp-layouts for their frames and when DE starts to add rewarded and counted pvp this game is gonna be so pay2win... why dont you just stop? =( Link to comment Share on other sites More sharing options...
Strac_CRO Posted May 28, 2013 Share Posted May 28, 2013 they better re-work puncture mods Link to comment Share on other sites More sharing options...
Yastin Posted May 28, 2013 Share Posted May 28, 2013 why areyou lready talking about pvp balance, dont you get that this is a friendly duel mode? if people are starting to make pvp-layouts for their frames and when DE starts to add rewarded and counted pvp this game is gonna be so pay2win... why dont you just stop? =( I'm afraid he was employing sarcasm... Link to comment Share on other sites More sharing options...
Cingent Posted May 28, 2013 Share Posted May 28, 2013 I thought the frost one was supposed to reduce the amount of shield loss on cold maps, or is that a separate mod. Link to comment Share on other sites More sharing options...
krisp Posted May 28, 2013 Author Share Posted May 28, 2013 why areyou lready talking about pvp balance, dont you get that this is a friendly duel mode? if people are starting to make pvp-layouts for their frames and when DE starts to add rewarded and counted pvp this game is gonna be so pay2win... why dont you just stop? =( Chill out, I'm not advocating pvp. Link to comment Share on other sites More sharing options...
Yastin Posted May 28, 2013 Share Posted May 28, 2013 I thought the frost one was supposed to reduce the amount of shield loss on cold maps, or is that a separate mod. That's a separate mod called, "Warm coat". It maxes at 15% if my friend's to be believed. So, still useless. Link to comment Share on other sites More sharing options...
Cingent Posted May 28, 2013 Share Posted May 28, 2013 Oh ok cool. Lol thought it would be better than that. Still a bit confused thou, i cant think of anything that does cold damage anyway, except for frames. Link to comment Share on other sites More sharing options...
Noponis Posted May 28, 2013 Share Posted May 28, 2013 the resistance should cap at 75-90% or something this is bs i only want them as collectables if anything Link to comment Share on other sites More sharing options...
matrixEXO Posted May 28, 2013 Share Posted May 28, 2013 (edited) the resistance should cap at 75-90% or something this is bs i only want them as collectables if anything Even at 75~90%, I'd only take the Poison one. It does a world of betterment, reducing those damages from Toxics. If you are trying to build up your melee weapon's rank that is. Edited May 28, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
Romalic Posted May 28, 2013 Share Posted May 28, 2013 I got the cold resistance one, insulation its called, and I was reacting the same way, 5%, that's a waste of mod slots that could be used for, well, anything else and still give a better bonus, its a really pointless mod to equip atm as it has no use that I can see other than the negation of 5% shield loss per mod rank, maybe something is planned for the future we don't know about yet but atm its a truly useless mod, if I get a cold mission, I play it, I don't abandon it, the lower shield means its more difficult if its high level Link to comment Share on other sites More sharing options...
Lumireaver Posted May 28, 2013 Share Posted May 28, 2013 I thought it would be neat if it instead it were called "Flame Body" and it gave your abilities some fire damage and particle effects. Link to comment Share on other sites More sharing options...
matrixEXO Posted May 28, 2013 Share Posted May 28, 2013 I got the cold resistance one, insulation its called, and I was reacting the same way, 5%, that's a waste of mod slots that could be used for, well, anything else and still give a better bonus, its a really pointless mod to equip atm as it has no use that I can see other than the negation of 5% shield loss per mod rank, maybe something is planned for the future we don't know about yet but atm its a truly useless mod, if I get a cold mission, I play it, I don't abandon it, the lower shield means its more difficult if its high level Insulation is different from Warm Coat. Insulation reduces Ice damage while Warm Coat reduces the shield loss amount. Link to comment Share on other sites More sharing options...
HailCreation Posted May 28, 2013 Share Posted May 28, 2013 Warm Coat sounds useless, because the mitigation of shield loss isn't worth always having it on. You can't tell if a mission will be iced' or not until you're in it. At that point you can't swap mods. It's statistically insignificant. Link to comment Share on other sites More sharing options...
Fownie Posted May 28, 2013 Share Posted May 28, 2013 (edited) XD i have a clan member saying that he's going to be the GOD of pvp with those mods XDXD, he even said the rest of us noobs when we told him that they where insignificant. Gonna enjoy burning his bones with my ember :P Edited May 28, 2013 by Fownie Link to comment Share on other sites More sharing options...
matrixEXO Posted May 28, 2013 Share Posted May 28, 2013 (edited) Warm Coat sounds useless, because the mitigation of shield loss isn't worth always having it on. You can't tell if a mission will be iced' or not until you're in it. At that point you can't swap mods. It's statistically insignificant. I think it's possible that DE might be shifting map designs to have certain key effects onto players, like how the Frost Prime is affecting Orokin sets. Corpus Frozen Planet causing constant Icing and reducing shields would make it work nicely as a form of "Do I want to bring it for this tileset or not?". Numbers still need improvement though. Edited May 28, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
Entheos_Geon Posted May 28, 2013 Share Posted May 28, 2013 More useless mods thrown in the pool that lessen the chances of getting mods we might actually use, great idea! Link to comment Share on other sites More sharing options...
Weird_Stealth Posted May 28, 2013 Share Posted May 28, 2013 OP, I actually have that mod, and it's very useful for the void missions, fusion moas don't do as much damage thanks to their fire not doing much damage. Link to comment Share on other sites More sharing options...
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