Jinryusai Posted October 3, 2015 Share Posted October 3, 2015 (edited) There is that detective vision Batman has and it's toggable and he moves as fast as ever. But for scanners, you activate it and you move slow, stuck in zoom and vulnerable to attacks making you constantly zoom in and out and you can't even shoot or channel... Why hasn't anyone though of wearing the scanner and shooting? You just hover over scanner, you put it on, you continue shooting, you move fast and you can channel. Simple, yes? Makes sense, right? This would make synthesis scanning fun and not stupid Be The Batman, not some wannabe detective. :) Edited October 3, 2015 by Jinryusai Link to comment Share on other sites More sharing options...
Jinryusai Posted October 3, 2015 Author Share Posted October 3, 2015 Current mechanic is too slow n sluggish...It's pointless. Link to comment Share on other sites More sharing options...
XBlackLotusX Posted October 3, 2015 Share Posted October 3, 2015 (edited) i agree i want to play warframe not fatal frame Edited October 3, 2015 by XBlackLotusX Link to comment Share on other sites More sharing options...
Jinryusai Posted October 4, 2015 Author Share Posted October 4, 2015 Synthesis scanning is terrible. Link to comment Share on other sites More sharing options...
Incunabulum Posted October 4, 2015 Share Posted October 4, 2015 At the least they need to add a Simaris scan precept to Helios. Link to comment Share on other sites More sharing options...
Dartiel Posted October 5, 2015 Share Posted October 5, 2015 Or bind scanner to a specific button. Or as an warframe's attachment in a new feature, automatically used when scoping and doubled as xray (still showed unit's outline for scanned mobs). Speaking of attachment, we need the usual ninja's tools that's not a mod like grappling hook, cracker to distract mobs in stealth gameplay, etc. Link to comment Share on other sites More sharing options...
(XBOX)ChantingSheep Posted October 5, 2015 Share Posted October 5, 2015 Having a faster way to scan would be great. As it stands, the thing I hate abput scanning the most is having to call up the gear menu and put it on, then call it again every time I want to use a trap. Hoping that there's no enemies around to take advantage of your disarmed state, or that you can get the scan before a troll or new player can kill the target. If it was a quicker and smoother process, I would love synthesis scanning. The way it is now, though, I just get my 10 and forget about it. I would love to be able to bind scanning to a specific button as Dartiel suggested. Link to comment Share on other sites More sharing options...
MumblesMcphatty Posted October 5, 2015 Share Posted October 5, 2015 (edited) If it was a quicker and smoother process, I would love synthesis scanning. The way it is now, though, I just get my 10 and forget about it. I would love to be able to bind scanning to a specific button as Dartiel suggested. You know you can hot- .... oh ... Xbox ... sorry! Nevermind! Actually my point was - even with the ability to hotkey the scanner - its still not ideally implemented. It is always a hassle to use - the Batman style Detective mode is a good idea. Edited October 5, 2015 by MumblesMcphatty Link to comment Share on other sites More sharing options...
Jinryusai Posted October 5, 2015 Author Share Posted October 5, 2015 Of course Helios can always track and scan the target for you via a widget or built in. Gotta multitask. Link to comment Share on other sites More sharing options...
Chroia Posted October 5, 2015 Share Posted October 5, 2015 I have the inv slot the scanner's in bound to wheelup. Still bleh. Also, scanning is the reason I've pretty much only been using Glaive P for the last 3 months. Swapping back and forth is... not fun. Link to comment Share on other sites More sharing options...
Jinryusai Posted October 6, 2015 Author Share Posted October 6, 2015 ^Sounds like they need to do more to give players the feeling of choice... Link to comment Share on other sites More sharing options...
Chroia Posted October 6, 2015 Share Posted October 6, 2015 Nah, they just need to make it less actively uncomfortable to use. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 6, 2015 Share Posted October 6, 2015 I'd also like the option to duct-tape a scanner to my guns. I want to make good use of those punch-through mods. Link to comment Share on other sites More sharing options...
MilkTheTank Posted October 10, 2015 Share Posted October 10, 2015 There is that detective vision Batman has and it's toggable and he moves as fast as ever. But for scanners, you activate it and you move slow, stuck in zoom and vulnerable to attacks making you constantly zoom in and out and you can't even shoot or channel... Why hasn't anyone though of wearing the scanner and shooting? You just hover over scanner, you put it on, you continue shooting, you move fast and you can channel. Simple, yes? Makes sense, right? This would make synthesis scanning fun and not stupid Be The Batman, not some wannabe detective. :) ^This. Frankly, for the people who care about the codex or synthesis, the current mode is just too clunky. For codex scanning, once you're done with the fodder, even helios starts having problems (since he has to have un-interrupted LOS, which the fodder love to break). So between AI and in-ability to quickly pop up the codex overlay (my nickname for the green and orange glow applied to all units on screen) without severely gimping yourself, it's difficult to utilize the current synth/codex scanner system. I think by adding a codex vision toggle, ala Batman reference above, the players would be able to quickly ID what targets they want to scan. (This isn't even going into synth/codex scanner swap time, which needs to not be a thing) This would significantly help people doing Stealth runs too. Link to comment Share on other sites More sharing options...
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