Syncrasis Posted November 2, 2015 Share Posted November 2, 2015 Loving your skins so far, your art style really works well for them! Link to comment Share on other sites More sharing options...
blazingcobalt Posted November 2, 2015 Author Share Posted November 2, 2015 Loving your skins so far, your art style really works well for them! ;n; I always felt my style was too cutesy/whatever for Warframe but your comment makes me feel a lot better about it now. Link to comment Share on other sites More sharing options...
blazingcobalt Posted November 4, 2015 Author Share Posted November 4, 2015 I spent the past few days updating my Excalibur/Volt skins. Link to comment Share on other sites More sharing options...
blazingcobalt Posted November 10, 2015 Author Share Posted November 10, 2015 Updated the Maltzur liset skin. You can see the changes added to it from the change notes on the workshop page. Link to comment Share on other sites More sharing options...
blazingcobalt Posted December 30, 2015 Author Share Posted December 30, 2015 Updated with a Chroma skin. Link to comment Share on other sites More sharing options...
Omni_Omega Posted December 30, 2015 Share Posted December 30, 2015 I quite like the Chroma skin Link to comment Share on other sites More sharing options...
Syncrasis Posted December 30, 2015 Share Posted December 30, 2015 Just visited your Steam page for the Chroma skin and I'd like to comment here instead. Not sure why people always comment about what these things are not. "Slapping patterns on" is exactly what the immortal skins are, and still look great. Not having a normal map is completely viable. "Adding a helmet" has nothing to do with a skin submission. Another popular one: "Put it on X Warframe instead of this one". It doesn't work that way lol Anyway though: Chroma has really strong and deep physical detail, and I think that your patterns could respond better to this overall. Otherwise, the physical detail fights with the patterns. I'd recommend using more of the detail as a guide at least for the beginning or ends of strokes, and have the patterns react more to the surface. Personally I'd favor making the markings that don't follow the detail appear "painted on" like warpaint, where the edges are ragged and the coloration does not sink into crevices. This would also help with the "hunter" kind of sub-theme he has going too. What I've found works pretty well with tintmasks is to divide them into percent coverage. For the 4 tints: 60/25/10/5 seems to work good as a starting point, depending on what you're doing. You currently have a lot of scattered details, and I wonder if color/detail grouping based on these percentages would help with that. Inner vs outer surfaces, body vs limb detail, etc. That all said, I really like where you're going with the energy markings, and the conceptual direction with the feathery/flame motif. This is a really difficult Warframe to tackle and it's exciting to watch you do it :> I hope this crit helps! Link to comment Share on other sites More sharing options...
blazingcobalt Posted December 31, 2015 Author Share Posted December 31, 2015 -snip- Gah, this is so nice. Thanks for the awesome feedback! Chroma is a very difficult frame to work with in Tennogen, that's for sure. He has lots going on and his textures can be a bit confusing. I had to play hide and go seek with patterns when trying to figure out what was what, haha. That being said, Chroma really does that strong physical detail and I'll be working with that now and giving him some much needed clean ups. It's comments like these that make me much happier to fix things up lol. The nicer more constructed ones always shine out a lot more than the ones like you've given. Well, back to Tennogen I go. :D Link to comment Share on other sites More sharing options...
blazingcobalt Posted December 31, 2015 Author Share Posted December 31, 2015 A little preview of how I've changed things so far if anyone wanders by here. I just wish I could copy colors in Tennogen easier for other parts that need em :( Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 1, 2016 Author Share Posted January 1, 2016 Added a quick Nova skin I did today. I wish I could've done more with her helmet but the left half of it has some real weird UV mapping on it. Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 4, 2016 Author Share Posted January 4, 2016 Updated the Maltzur skin. woop woop. Link to comment Share on other sites More sharing options...
Zahnrad Posted January 4, 2016 Share Posted January 4, 2016 Will you be doing or attempting that mastery Synadana? Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 7, 2016 Author Share Posted January 7, 2016 Added a Mesa skin. Although I wonder how it'll go.. removing the jacket may or may not be too much of an edit. Will you be doing or attempting that mastery Synadana? Maybe sometime in the future. Link to comment Share on other sites More sharing options...
Demonfr34k Posted January 7, 2016 Share Posted January 7, 2016 Added a Mesa skin. Although I wonder how it'll go.. removing the jacket may or may not be too much of an edit. Maybe sometime in the future. try doing it with the collar, It looks a bit awkward without, but it wouldn't hurt to have 2 varients to show Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 7, 2016 Author Share Posted January 7, 2016 try doing it with the collar, It looks a bit awkward without, but it wouldn't hurt to have 2 varients to show Adding the collar back got rid of her strange... giraffe neck that she has. Well, it's all updated now in the shop. Link to comment Share on other sites More sharing options...
alexmach1 Posted January 7, 2016 Share Posted January 7, 2016 (edited) Altering the mesh isn't allowed yet, textures are the only skins we can make at the moment. More info here: https://warframe.com/steamworkshop/help/index.php?page=creating-a-warframe-skin Edited January 7, 2016 by alexmach1 Link to comment Share on other sites More sharing options...
Kai_Shiba Posted January 7, 2016 Share Posted January 7, 2016 (edited) Altering the mesh isn't allowed yet, textures are the only skins we can make at the moment. More info here: https://warframe.com/steamworkshop/help/index.php?page=creating-a-warframe-skin But... They didn't alter the Mesh. It's literally only a Texture pattern.. Edited January 7, 2016 by KJRenz Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 7, 2016 Author Share Posted January 7, 2016 Altering the mesh isn't allowed yet, textures are the only skins we can make at the moment. More info here: https://warframe.com/steamworkshop/help/index.php?page=creating-a-warframe-skin Mmm, that is correct. I wonder if I could achieve the same effect if I used opacity on the diffuse. Although that could potentially get me back to square one with another person bringing up how mesh editing isn't allowed. I guess I probably jumped the gun when I saw the popup while uploading say to "include your .obj file". But... They didn't alter the Mesh. It's literally only a Texture pattern.. It is/isn't. I removed the shoulder parts, back part, leg holster things, and the loopies around her waist. Other then that, yeah, texture changes. Link to comment Share on other sites More sharing options...
Rekkou Posted January 7, 2016 Share Posted January 7, 2016 But... They didn't alter the Mesh. It's literally only a Texture pattern.. Blazingcobalt remove Mesa's vest, it still count as mesh modification because it will modify the game file. Link to comment Share on other sites More sharing options...
alexmach1 Posted January 7, 2016 Share Posted January 7, 2016 (edited) Mmm, that is correct. I wonder if I could achieve the same effect if I used opacity on the diffuse. Although that could potentially get me back to square one with another person bringing up how mesh editing isn't allowed. I guess I probably jumped the gun when I saw the popup while uploading say to "include your .obj file". I'm all for being able to add and remove mesh pieces, but that tends to encroach upon "alternate prime frame skin" territory(even though DE can simply choose not to accept such things). As for using opacity to hide those parts, you might get an answer from the FAQ thread. Edited January 7, 2016 by alexmach1 Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 7, 2016 Author Share Posted January 7, 2016 As for using opacity to hide those parts, you might get an answer from the FAQ thread. I wanna say thank you for pointing this out before I got myself into some sorta trouble. I think now for the time being I'll just let this skin sit on the back burner until we have a bit more flexibility in Tennogen. I think maybe the use opacity function was put into place for the newer frames that were added that have FX(Nova,Chroma, etc) on them and to hide the gray planes during preview. Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 26, 2016 Author Share Posted January 26, 2016 Starting a syandana! LEARNING PROCESS IS A GO Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 27, 2016 Author Share Posted January 27, 2016 updatessssssss Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 27, 2016 Author Share Posted January 27, 2016 yay more updates Link to comment Share on other sites More sharing options...
KaraBerry Posted January 28, 2016 Share Posted January 28, 2016 Holy-.... That syandana. If it comes out as good as the concept, I'm getting it. It's too pretty! OuO Link to comment Share on other sites More sharing options...
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