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Fallout 4 Image Leaks (And Criticism)


TheErebus.
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http://www.gamespot.com/articles/lots-of-fallout-4-ps4-screenshots-leak/1100-6431891/

So it seems that some images of Fallout 4 have been leaked ahead of time.

 

However, there appears to a user on Reddit who criticized an image here:

https://www.reddit.com/r/pcmasterrace/comments/3qyn69/leaked_fallout_4_screens_from_the_peasantstation/

 

KEEP IN MIND THAT THESE IMAGES ARE FOR THE PLAYSTATION 4. NOT PC.

 

 

H3hIKMC.jpg

 

Here's what he said:

 

·      Incredibly short draw distance for shadows, looks to be around 15 metres tops.

·      As per usual for Bethesda games, the LOD is absolutely terrible. Super low poly "distant" objects everywhere.

·      Everything is plagued by low res textures

·      Everything is low poly

·      Very poor ambient occlusion

·      Particles don't receive shadowing

·      Minuscule draw distance for vegetation

·      Once again, vegetation and terrain don't cast shadows. Shadows seem to only be cast by actors and props

·      The screenshot with the vault-tec bobblehead has a light that doesn't cast shadows

·      Very poor depth of field effect (see the last 4 screenshots)

 

Anyway, there are definite improvements over Skyrim. Aside from the natural increase in texture res and polycount:

·      At least the game actually has ambient occlusion now

·      Shadows, although rendering within incredibly short distances, look WORLDS better than those in Skyrim. High res, appropriately smooth, and there seems to be a distance-dependent blur factor (notice how shadows closer to their casting objects are much sharper than the shadows cast by objects further away). If you're not sure what I'm talking about, this technology is marketed by Nvidia as "PCSS" - which you've probably seen in a few games

·      The move to PBR has worked wonders for the aging engine they're using. Everything looks like it's made of realistic materials, even if the low res textures spoil the progress made. Look closely at the clothing, power armour, pistol and the Pipboy - the way they react to lighting looks real

·      It's hard to be certain thanks to Imgur's overly aggressive compression, but the anti-aliasing looks much better than Skyrim's FXAA. Still quite blurry, but significantly better than the bizarrely terrible AA they used in Skyrim.

·      Lighting is volumes (pun intended) better thank Skyrim's thanks to the use of volumetric lighting in order to provide accurate 3D godrays and fog, that add a much needed sense of depth to the scene that Skyrim so sorely lacked

·      Tonemapping may as well have come from a different universe. Where Skyrim relished in its crushed blacks, massively blown out bright spots, incredibly obnoxious bloom and terrible contrast, Fallout 4 does a fantastic job at making lighting look consistent and balanced

Edited by TheErebus.
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Thankfully ENBs and SweetFx exist.

 

So at least PC players can mod to fix some things.

 

(I heard something about consoles being able to mod too, but I don't know about that. Even if they can, which I doubt, I don't think that ENB/SweetFx would be things they can use)

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PeasantStation 4. Fitting of the name. Images posted by OP weren't for PC.

 

 

http://www.gamespot.com/articles/lots-of-fallout-4-ps4-screenshots-leak/1100-6431891/

So it seems that some images of Fallout 4 have been leaked ahead of time.

 

However, there appears to a user on Reddit who criticized an image here:

https://www.reddit.com/r/pcmasterrace/comments/3qyn69/leaked_fallout_4_screens_from_the_peasantstation/

 

 

H3hIKMC.jpg

 

Here's what he said:

 

·      Incredibly short draw distance for shadows, looks to be around 15 metres tops.

·      As per usual for Bethesda games, the LOD is absolutely terrible. Super low poly "distant" objects everywhere.

·      Everything is plagued by low res textures

·      Everything is low poly

·      Very poor ambient occlusion

·      Particles don't receive shadowing

·      Minuscule draw distance for vegetation

·      Once again, vegetation and terrain don't cast shadows. Shadows seem to only be cast by actors and props

·      The screenshot with the vault-tec bobblehead has a light that doesn't cast shadows

·      Very poor depth of field effect (see the last 4 screenshots)

 

Anyway, there are definite improvements over Skyrim. Aside from the natural increase in texture res and polycount:

·      At least the game actually has ambient occlusion now

·      Shadows, although rendering within incredibly short distances, look WORLDS better than those in Skyrim. High res, appropriately smooth, and there seems to be a distance-dependent blur factor (notice how shadows closer to their casting objects are much sharper than the shadows cast by objects further away). If you're not sure what I'm talking about, this technology is marketed by Nvidia as "PCSS" - which you've probably seen in a few games

·      The move to PBR has worked wonders for the aging engine they're using. Everything looks like it's made of realistic materials, even if the low res textures spoil the progress made. Look closely at the clothing, power armour, pistol and the Pipboy - the way they react to lighting looks real

·      It's hard to be certain thanks to Imgur's overly aggressive compression, but the anti-aliasing looks much better than Skyrim's FXAA. Still quite blurry, but significantly better than the bizarrely terrible AA they used in Skyrim.

·      Lighting is volumes (pun intended) better thank Skyrim's thanks to the use of volumetric lighting in order to provide accurate 3D godrays and fog, that add a much needed sense of depth to the scene that Skyrim so sorely lacked

·      Tonemapping may as well have come from a different universe. Where Skyrim relished in its crushed blacks, massively blown out bright spots, incredibly obnoxious bloom and terrible contrast, Fallout 4 does a fantastic job at making lighting look consistent and balanced

 
Edited by RevivedEdgeLord
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Given that outside of a few shaders being changed, it is incredibly similar looking to FO3 (which was pretty ugly when it was released seven years ago), that is sad even for the PS4.

 

Edit: Looking at more screenshots, the up-close stuff looks decent, but it is just better model/texture quality.

 

It's a bit sad that Warframe blows even the viewmodels out of the water.

Edited by egregiousRac
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Thanks for info, will edit in.

Yeap. The player also claimed to have a few FPS drops

Given that outside of a few shaders being changed, it is incredibly similar looking to FO3 (which was pretty ugly when it was released seven years ago), that is sad even for the PS4.

They hardly look similar >_>
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Yeap. The player also claimed to have a few FPS drops

They hardly look similar >_>

 

Compare the environments, which are most of what you will ever see if it is anything like the last few Bethesda games.

 

Characters look better, but they still look pretty terrible after a fairly short distance.

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Compare the environments, which are most of what you will ever see if it is anything like the last few Bethesda games.

Characters look better, but they still look pretty terrible after a fairly short distance.

Considering it's on PS4 and on 30 FPS I doubt the game's running any higher than high. To say it has great visuals like Witcher or Battlefront nah, but it's still a significant improvement over FO3 and Vegas.
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Historically speaking, Bethesda has not been so supportive of Playstation consoles. Oblivion came onto the PS3 a year after it released on the 360. Skyrim being in such a horrible state that, if I remember correctly, they had to delay the DLC's for months claiming it impossible to release them. When these kinds of things happen, I would be careful to trust anything they put onto a Playstation.

 

Also, the graphics look fine. As long as it doesn't look like the previous Fallout games, it is a considerable upgrade.

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I agree, but do you think our opinions are gonna stop Xx_Cod_Player_Dope_Hed_Shoots_Shrek_xX from complaining?

Why do they play a game which doesn't have multiplayer in the first place?

That's their land, they stay there. We're spastically moving because we don't stick to a single opinion and playstyle.

 

Yeah. COD kids tried to play CS:GO, but complained about not being able to aim down sights. They got booted in the face soon afterwards by the CS community.

Also this.

Edited by ViroVeteruscy
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Even then, we can fix it. Upgrade your hardware. And to be fair to Bethesda, they don't have high requirements. A comp from 2007 could run this if you optimize it enough.

GTA V and Dying Light have lower requirements to run >_>

FO4 has pretty decent requirements if you ask me.

Also, according to the same guy, gun play has been significantly improved and so has the AI.

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