Omega-X Posted November 3, 2015 Share Posted November 3, 2015 maybe augments can be placed in utility slots?It also can be placed in normal slots as well if u don't have utility slot unlocked or want to use more than 1 without loss of mod usage. Link to comment Share on other sites More sharing options...
(PSN)CowboyJeff72 Posted November 3, 2015 Share Posted November 3, 2015 Would love to see it. I think it would make people take an actual look at more augments, and as long as you could still use them in a regular slot too just like the exilus mods, then it really shouldn't cause an issue. So the augment slot can only hold an augment, but the mods themselves could still be used in any regular slot. And gives the opportunity to experiment with possible new builds. Link to comment Share on other sites More sharing options...
(XBOX)Archibald Jax Posted November 3, 2015 Share Posted November 3, 2015 There are frames I cannot bring myself to run an augment on because as interesting as they may be I cannot bring myself to drop anything from the builds to slot an augment. I would love to have a slot for augments added exilus style, where they could still be used in the regular slots as well if I so choose, but given the limitations imposed on exilus mods I doubt we will ever get one. I do however expect the manditory mod crowd to eventually get around to complaining about the basic power mods, especially streamline and intensify, citing build diversity as they did with weapons (which I still suspect started as someone's clever way of asking for more slots that just backfired). Maybe then we'll have room on all our builds for augments galore, but that is a distant future possibility. Link to comment Share on other sites More sharing options...
ShardsSuperior Posted November 3, 2015 Share Posted November 3, 2015 I'm not against drawbacks but I'm still of the opinion that not everything should have one. If we're going down that route we might as well have standard mods like intensify decreasing power efficiency opposed to a flat positive and go the way of corrupted mods for everything. Just don't think it is really needed here. Some people just want to add a twist to abilities and make their frame a bit refreshing. You mentioned this again in your original post and I'm wondering, what 'should' the game be like exactly? The drawback for Intensity/Continuity/Stretch is a mod slot that cannot be used for anything else. Corrupted mods give strong bonuses, but also have an overt drawback in the form of a decreased secondary stat. I will not comment on my personal vision for the game, as it is completely subjective and non-applicable to discussion. However, the one vision that actually matters to the game is the Devs. While I don't pretend to be certain about it, there are some things we can infer from what DE has done recently. For example: Duration now affects efficiency of channeled abilities. This means that Transient Fortitude and Fleeting Expertise are no longer completely free efficiency and power for Exalted Blade, Peacemaker, etc. DE implemented a drawback to minimum duration builds that forces players to consider whether they would rather have a bit more efficiency by adding duration with Continuity or more power by adding mods such as Transient Fortitude. And adding Augment slots would just be adding power without drawback (other than an extra Forma or two), which seems to go against what DE's actions have shown in the past. Link to comment Share on other sites More sharing options...
(PSN)AllOrNothinDays Posted November 4, 2015 Share Posted November 4, 2015 I hope they include augment slots because otherwise, I've only used them for two frames as I've needed other mods to put the frame on better standing. At least with an augment mod I'd know to forma it and not have to choose like with an exilus slot. Link to comment Share on other sites More sharing options...
PnOyLeeT Posted November 4, 2015 Share Posted November 4, 2015 the problem its not the slot but the augment itself - most are not even usable to fit play style with few exceptions ... Link to comment Share on other sites More sharing options...
YasaiTsume Posted November 4, 2015 Share Posted November 4, 2015 Some band aid mods have no reason to exist to take up space.Others are good buffs and an extra slot is significant Link to comment Share on other sites More sharing options...
AandOE Posted November 4, 2015 Share Posted November 4, 2015 If it were part of the Focus system, I don't see why not. Of course you'd probably have to choose to juuuust focus on warframe abilities, but.... :3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now