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Some Interesting Side Objectives/achievments For Each Mission


Anatolius
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I was playing Draco the other day and sometimes people try to stop the enemy from taking a point. You know, slap em out the way, kill em, anything you can do to stop them.

 

Got me thinking, why not have more of those side objectives you can do to get an extra amount of experience or achievements (Sorry I cant remember what they are called for the life of me).

 

Interception

- Intercept: Stop X number of enemies from taking a tower

- Domination: Complete one round without the enemy gaining a single percentage point

 

Spy

- Without a trace: Complete a mission without sounding any alarms

- Smooth Criminal: Complete a perfect Spy run (none of them being purged or destroyed)

 

Hijack

- Push On: Contribute the most amount of shields/ X amount of shields to a hijack target

- None Stop Action: Complete a hijack without the objective stopping (except for when its at a gate or something).

 

Assassination

- Kill a boss in under 1 minute

- A true assassin: Reach a boss without sounding any alarms

 

Rescue

- Complete a mission without killing anyone

 

Excavation

- Gold Mine: Complete X number of extractors

- Rampage: After losing an extractor, kill x number of enemies within x seconds

 

Defense/Mobile Defense

- Cutting it close: Successfully complete a mission where the pod/objective has lost 50% of its health.

 

Extermination

- Stealth kill every enemy

 

 

 

These are just some random ones. If you got any, post em!

 

 

 

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- Domination: Complete one round without the enemy gaining a single percentage point

 

- Rampage: After losing an extractor, kill x number of enemies within x seconds

- Cutting it close: Successfully complete a mission where the pod/objective has lost 50% of its health.

Domination is functionally impossible, as the enemy starts with "control" over all four towers, and they start gaining points as soon as you capture one. The only way to achieve this is, with a full cell, to pre-position one player at each tower such that when the next wave begins, all neutralizations and captures complete at the same time. That's not realistic gameplay.

 

Rampage and Cutting it Close should not reward counterintuitive (aka poor) gameplay. You're creating tension within the squad by pitting players who want the achievement and players who want [excavation progress/a cautiously protected defense objective] against each other.

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Looter - collect at least 10k credit in a mission (not includes the reward)

 

Sharpshooter - 50 headshot in a mission

 

Marksman - 50 kill with a bow

 

Moa Tamer - hack 10 moa casket in a mission

 

Master hacker - hack terminals under 10 sec. (could be 5 sec) without chipher.

 

Martial artist - kill enemies with fist weapons equipped.

 

Speedrun - finish a mission under 5 mins.

 

Last stand - play at least 50 min/wave on a survivor/defense mission

 

Designer - equip your dojo with some miscleanous stuffs.

 

King's garden - build 3 garden to your dojo by yourself without others contributing.

 

Adventurer - find secret rooms and loot them.

 

 

Some of from my minds and these are also situational. Feel free to suggest or make a critic.

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