iglumajor Posted June 2, 2013 Share Posted June 2, 2013 It does not make any sense, all the others are Tactic polarities, all elemental damage should be the same polarity because they are all made for the same task= counter a faction of enemies Link to comment Share on other sites More sharing options...
belthagor Posted June 2, 2013 Share Posted June 2, 2013 maybe because wind.... ice, can freeze/stun enemies? or slow them down? I always thought ice slows down and shock stuns, fire is the only thing without additional effect Link to comment Share on other sites More sharing options...
Engelheim Posted June 2, 2013 Share Posted June 2, 2013 Be glad that you aren't forced to put staggering force on your fangs. Link to comment Share on other sites More sharing options...
fauxhb Posted June 2, 2013 Share Posted June 2, 2013 Be glad that you aren't forced to put staggering force on your fangs. :D frost is mainly to slow down enemies. that's not offense. Link to comment Share on other sites More sharing options...
Lumireaver Posted June 2, 2013 Share Posted June 2, 2013 Fire and lightning are in your face elements with attitude. Ice is meek and shy. Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted June 2, 2013 Share Posted June 2, 2013 Besides, Ice does not counter any faction. It slows them all down equally. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted June 2, 2013 Share Posted June 2, 2013 It does not make any sense, all the others are Tactic polarities, all elemental damage should be the same polarity because they are all made for the same task= counter a faction of enemies All ice mods are d polarities. Otherwise the only d polarity on weapons would be stun mods. Link to comment Share on other sites More sharing options...
fishworshipper Posted June 2, 2013 Share Posted June 2, 2013 Ice doesn't counter any faction and it has the weakest of all the damage buffs... (discounting melee's electricity) And slowing people down generally isn't considered very offensive. Link to comment Share on other sites More sharing options...
belthagor Posted June 2, 2013 Share Posted June 2, 2013 this topic reminded me of the song "Ice Ice Baby" God what a horrible song...... Link to comment Share on other sites More sharing options...
Bakim0n0 Posted June 2, 2013 Share Posted June 2, 2013 maybe because wind.... ice, can freeze/stun enemies? or slow them down? I always thought ice slows down and shock stuns, fire is the only thing without additional effect Fire can cause panic. (they flail around instead of attacking) Link to comment Share on other sites More sharing options...
belthagor Posted June 2, 2013 Share Posted June 2, 2013 Fire can cause panic. (they flail around instead of attacking) oh really? good to know Link to comment Share on other sites More sharing options...
Hayden11121 Posted June 2, 2013 Share Posted June 2, 2013 Frost efficiently makes them less useful. Since they are slowed. This means it is more defensive. BTW, it counters shields 200%. Link to comment Share on other sites More sharing options...
iglumajor Posted June 3, 2013 Author Share Posted June 3, 2013 Electric is good against Corpus, Fire is good against infested so what does that leave? Frost should be good against Grineer but it isn't and is defensive polarity, they should make it a Tactic polarity and counter Grineer Link to comment Share on other sites More sharing options...
DarkStyle Posted June 3, 2013 Share Posted June 3, 2013 Electric is good against Corpus, Fire is good against infested so what does that leave? Frost should be good against Grineer but it isn't and is defensive polarity, they should make it a Tactic polarity and counter Grineer Actually AP is the counter to Grineer. It behaves like an elemental mod, but has an attack polarity. I'm fine with all polarities except the lack of attack(v)ones for warframes. Makes the second "v" polarity on frames like Ex.-Prime and Banshee totally useless. Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted June 3, 2013 Share Posted June 3, 2013 If I'm not wrong, the symbols actually stand for the faction/tribe that made the module so lorewise, D doesn't really mean defensive module but rather, the faction/tribe that made mainly (since I agree North Wind isn't defensive) defensive modules. Link to comment Share on other sites More sharing options...
Zectifin Posted June 3, 2013 Share Posted June 3, 2013 AP vs grineer fire vs infested electric vs corpus ice vs shields. Link to comment Share on other sites More sharing options...
Enomilli Posted June 3, 2013 Share Posted June 3, 2013 Fire and lightning are in your face elements with attitude. Ice is meek and shy. *looks at Shocking Touch* What...? Link to comment Share on other sites More sharing options...
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