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I Love The Secret Rooms/sidetracks, But I Got Questions:


Kinperor
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If I'm lucky a dev will be nice enough to answer: So I was exploring the Corpus colony with a friend, and I "stumbled" on this treasure "room" (or rather, platform):

1370224195-2013-06-02-00002.jpg

I was wondering if the red path on the pic (which I took first and actually made it from there to the platform) was intended as a path to the platform? I noticed afterward that there was a zipline (green square) to go directly there, but as I said, the red path worked for me.

I'm using "worked" loosely here, it wasn't a smooth walk to get there, if you guys want the red path to be possible, it needs to be smoothed out a bit, I'm pretty sure there's an invisible roof that limited the movement of my Dethcube (and my own vertical movement), and the path were a bit too subtle, there was parts I really didn't feel like I should be able to walk there. Also, at the very first jump, I went through the rock.

The zipline worked better (obviously), but at some point it turned transparent and my Banshee's hand wasn't aligned with the rope anymore. It needs some tweaking.

PS: If any level-designing devs care to respond, can you guys tell us if you want to know if there's some problem with parts of the map that are REALLY out of the way? Let's just say I test the limit often and uh, well, let's just say I see weird S#&$ sometimes. Just look at that pic I took on a defense level of the new grineer ship: http://tinyurl.com/lelgd56

Unless you guys are stealth announcing deep space levels, that doesn't look quite right.

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i noticed that route yesterday but never noticed the zipline till i saw a random vid earlier today :P 

I noticed the zipline when I was trying to get some containers on top of the building on the right of the zipline tower. Viva la Thief's Wit!

 

Pretty sure some of you guys don't know some secret areas on this map. Heck, this tile (room) itself has 2 hidden areas.

Edited by matrixEXO
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I'm guessing it was not an intended path if there were invisible roofs/walls on the way. I believe the zipline route was the intended path to get there. Nice one for finding the route though, something to try out when I get there again.

While there was some hindering, it wasn't impossible, so at some point someone had to make it walkable. Without mentionning the starting cliffs in the red square that are pretty jump friendly.

@ matrixEXO: I'm not sure what's the point of saying whether we know secret area or not. Are you talking about the double ceiling in the building to the right of the zipline tower or the secret room that can be reached inside the room behind the left side of the red square?

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@ matrixEXO: I'm not sure what's the point of saying whether we know secret area or not. Are you talking about the double ceiling in the building to the right of the zipline tower or the secret room that can be reached inside the room behind the left side of the red square?

Both.

Edited by matrixEXO
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I made the red path an alternate way you could get down from the platform; that's cool that you used it to get UP there. And we definitely appreciate any feedback that will make the rooms better and tighter. The Maps/Level section is a great place to post any bugs you find. Thanks!

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Thats actually one of my favorite places. Not because of the Platform or anything...Just because its hard to jump the distance of that gorge. So far the only frame i've been able to do it in is Xcal, with Zorens. Sprint, Crouch-spin (whatever its called) then Slash Dash. Real ninjas don't need Ziplines ;)

lol

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I made the red path an alternate way you could get down from the platform; that's cool that you used it to get UP there. And we definitely appreciate any feedback that will make the rooms better and tighter. The Maps/Level section is a great place to post any bugs you find. Thanks!

Hearing from DE Staff is always awesome....but how many times have we actually got to talk not to "A" Dev...But "The" one that made a specific part that we are discussing? Only on Warframe guys...Only on Warframe.

DE Staff * +2 Internets

 

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I made the red path an alternate way you could get down from the platform; that's cool that you used it to get UP there. And we definitely appreciate any feedback that will make the rooms better and tighter. The Maps/Level section is a great place to post any bugs you find. Thanks!

 

Why doesn't that surprised me, I've always been told that I always look for the hard way instead of the easy way.

 

Anyway, thanks for the answer, I wasn't sure about reporting stuff like the Galleon bug post above because it needed a super-jump and was kinda out of the way for no reasons, but sure I'll report them now. There, you have one right now, the Galleon, I would personally tour the part where the picture was taken,  I didn't try ALL the walls, but I'm pretty sure it needs some tweaking.

 

Although I'm guessing you guys have bigger fishes to take care of right now, what's with U8 and E3. 

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Thats actually one of my favorite places. Not because of the Platform or anything...Just because its hard to jump the distance of that gorge. So far the only frame i've been able to do it in is Xcal, with Zorens. Sprint, Crouch-spin (whatever its called) then Slash Dash. Real ninjas don't need Ziplines ;)

lol

That room with the green laser that will turn your eyes to mush if you stare at it too long? Wall-run. If not, not sure what you're talking about.

Edited by matrixEXO
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That room with the green laser that will turn your eyes to mush if you stare at it too long? Wall-run. If not, not sure what you're talking about.

Im talking about getting from the spawn point in this map, to the platform that is below the one that Kinperor is standing on in the picture, without wall running or climbing over anything, Just getting straight across the gorge between them.

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Im talking about getting from the spawn point in this map, to the platform that is below the one that Kinperor is standing on in the picture, without wall running or climbing over anything, Just getting straight across the gorge between them.

Sorry, I turned dumb for a moment and read it wrong. Sorry.

Edited by matrixEXO
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I'm glad you guys are liking the room!

 

And don't hesitate to post any weird stuff that happens with the rooms, or areas you know weren't intended to get to. I've seen posts with players showing themselves getting to a strange place on the map, and I've either gone in and fixed it; or a few times I've added a secret area and didn't post that I added it :P

 

If you have posts to make, the Map & Level Feedback is your best bet. It's very helpful to have a video that shows the room and what is wrong. If a video cannot be provided; a few screens of the room is great, a description of what happened and how it happened. To make it easier for us to scan the forums, maybe even have the topic line be something like:

 

Level Bug: (Environment) Corpus - (Description) Falling through the geo and not respawning.

 

Then in your message provide all the info mentioned above. That should help us pick up on the bugs, and like you guys mentioned; it doesn't hurt to post up the small stuff too, because if it's simple and we already have to fix something in that level, we can polish it a bit more...and that's never a bad thing!

 

Thanks for all your feedback guys!

 

Mitch

Edited by mGladney
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I just wanted to say that I love this stuff.  My favourite thing to do in this game is to see something and say "I bet I can get up there".  What is even better is that when I do, I find a crate or a locker =3

 

Please add more stuff like this.  I might be wrong but there seems to be far less of this on Grineer themed maps.

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I just wanted to say that I love this stuff.  My favourite thing to do in this game is to see something and say "I bet I can get up there".  What is even better is that when I do, I find a crate or a locker =3

 

Please add more stuff like this.

Me, too.  It's a kind of connection to see a spot, wonder if I can get there, struggle, find a way, and then find a reward left there by a level designer you don't know, but with whom you share a kindred spirit.  It's cool.

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Alright then Mitch, since you're so open to feedback I thought it was cheap for me to just give one picture to describe several problems, so I prepared you a more detailed review of the red path in question to help you if you would decide to re-work said tile. I want to point out at this point that I think circling the cliff to reach the treasure platform feels more rewarding to me than jumping on a zipline, although both are okay IMO.

 

The first rock I was talking about that I was glitching through:

 

1370368727-corpus-colony-rock-glitch.jpg

 

Seems to be because of how the rock is made and how it interacts with third person, the game probably assume my warframe's head is supposed to be inside that rock and push the camera inside to compensate for the wall that's blocking the camera's view. You can see the rock from outside in the next spoiler. Replicate by walking into the rock without jumping.

 

The small cliff that is annoyingly hard to scale:

 

1370368737-corpus-colony-untameable-rock

 

I was having difficulties because the game thinks you want to do a horizontal wall run if you hit anything but the right place, which is somewhere in the middle. Wouldn't be a problem normally, but it is pretty un-intuitive where you can and where you can't wallrun vertically.

 

The invisible roof:

 

 

1370368736-corpus-colony-zipline-blocked

 

and

 

1370368718-corpus-colony-invisible-roof-

 

The invisible roof affects you on the cliff not only by forcing you to cuddle with your sentinels, but also by hindering your jumps. It wasn't a major problem in the end, but it was felt, and bumping into an invisible roof of all things feels oppressive. The rocky wall do a fairly good job at stopping our vertical movements I believe, so elevating said roof would feel better for the players stumbling there without any downside. Not only is it felt there on the cliff, but it is also felt on the zipline by forcing an un-elegant first person perspective on the player. The roof should be raised, if only to fix the zipline problem.

 

While we're on the subject of the zipline:

 

 

1370368739-corpus-colony-zipline-not-ali

 

Thats what I was talking about with the zipline not aligned with the player's hand. I suggest making the zipline stop higher and have an anchor point, because right now you lose your alignment when your feet reach the small platform, without mentioning that if you keep going you just slide off the rocky wall/floor. And really, the rope sprouting out of a rock wall is not credible all that much.

 

Going down the hard way:

 

 

 

1370368723-corpus-colony-leaving-platfor

 

I tried going DOWN from the platform by the cliff, like you said. It worked, but it didn't feel all that more intuitive (a bit better than the other way around tho) . I have two gripes with it: first, starting from the red circle you get blocked in your wall running by the rock sprouting inside the red rectangle. Not a major problem, there is another route I noticed by starting from the green circle and my second gripe is with the end of said route. I had to try two or three time because the way you wall run on the green line brings you around the same height as the spot you're supposed to land on. Myself had to jump away from the landing spot and then crouching-sliding mid air back on the spot, in complete disregard of physic as we know it. 

 

I guess you could just wall run to the edge of said landing spot and then jump from there onto the containers on the ground, but there's the problem of expectations: When you see a fat, flat and beautiful patch of snow like that at what seems to be the end of a wall run, you kinda expect to end up on it.

 

The landing spot seemed to be the end of the way before jumping down, so I didn't go further in that direction. If it was meant to go on further, we might have another problem of stuff being not intuitive. Or maybe I missed it, I dunno, I'm not perfect.

 

Perspective view on the cliff:

 

 

 

1370368725-corpus-colony-general-cliff-v

 

Nothing much to see here, the red square with an arrow is the spot that was hard to cross for all the wrong reasons (sliding down from it, no good foot hold, wallrunning it had a tendency of throwing me to an icy death in the depth). We can also see on the right side of the square the spot where I think the way down from the platform was. If I quit too early, you can call me out. 

 

The green rectangle is the spot I was talking about that wasn't intuitive, it doesn't look as much as walkable ledge as it should IMO. Also, there's a point where a rock sprout fuse together with the ledge you can walk on. Aesthetically speaking, it doesn't look natural to me.

 

A random icicle, not related to the platform per se, but its in the same tile:

 

 

 

1370368737-corpus-colony-pass-through-ic

 

Nothing complicated here, just a icicle I could glitch into easily. I trust I don't need to explain why glitching inside an icicle shouldn't be possible. To replicate, walk into the red rectangle I marked.

 

 

Oh, one last thing, I noticed that sometime on the cliff the frame's feet started floating a solid foot above the ground on some parts. That could be worth correcting when reworking the rest. 

 

Holy wall of text. Hope that helps Mitch, otherwise neither of us know what I'm doing here right now. I dunno if reworking the cliff side road is something that appeals to you, but my list should help you fix it so that it's more viable. 

 

I will also give more feedback in time about the other maps (oh the fun we shall have), if only because I have ADHD and try to jump everywhere. Is there any additional details you'd like in the future? It's a given that we need to know it's in what location and its in what tile (I don't really have a simple way to accurately designate a specific tile tho). 

 

 

 

 

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I don't see why I should. Pictures does the job just fine, and you don't need to start a video whenever you want to look back at a specific frame. 

 

Without mentioning that making a montage of a video would be more complex than squares/resize in paint. 

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I don't see why I should. Pictures does the job just fine, and you don't need to start a video whenever you want to look back at a specific frame. 

 

Without mentioning that making a montage of a video would be more complex than squares/resize in paint. 

You are all way ahead of me, I don't even know how to upload an image to the forum to begin with.

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I don't upload them on the forums themselves, I upload them to my images host of choice and put link in between "[ img] [/img ]" (no space).

 

I could upload them with Steam too (easily) and just link to that, but I resize my pics to not be a gigantic 1920x1080 and I add squares to put the focus on important things. 

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I don't upload them on the forums themselves, I upload them to my images host of choice and put link in between "[ img] [/img ]" (no space).

 

I could upload them with Steam too (easily) and just link to that, but I resize my pics to not be a gigantic 1920x1080 and I add squares to put the focus on important things. 

Thanks, i don't feel like an idiot now :)

I almost always play in 1920x1080....but even on my 65 inch TV sometimes the text (particularly my warframe's power level) is nearly impossible to read. But its a sacrifice im willing to make to see such a large chunk of pure awesome. WIth everything maxed it looks so amazing. Except the Color correction, which i turn off cause i dont like how it makes everything look...but i digress.

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I could always wall run back from the platform with ease (probably because I made it :P) so I've tried to add a few rocks and tells to make it easier. The trick would be to jump off as you're wall running and you should safely land onto the other side. I also addressed the zipline issue. These changes won't be in until the next update, but hopefully it's a bit clearer. Thanks!

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