Nyraxx Posted January 6, 2016 Share Posted January 6, 2016 My Idea for Landing Crafts is to simply get rid of air support charges. Liset: During the course of the mission, Liset will strafe run over the tileset, and electronics (I.e Alarms, cameras etc.) will have a 10% of being destroyed from electronic hacking. Multiple lisets can stack. etc. Mantis: During the course of the mission, the mantis will randomly fire ammo and health packs onto the tileset, they will be marked on player's radar. Scimitar: This landing craft zooms over the battle field, firing onto it. Dealing its current damage,does strafe runs, firing as it goes. The idea is that they shouldn't be too strong, but still considerable and noticeable. Link to comment Share on other sites More sharing options...
Nah_NotReally Posted January 6, 2016 Share Posted January 6, 2016 No thanks. I use my health stations tactfully with precision and planning. Leaving it up to rng would wreck that for me. Now if what you suggest were simply a default and the charges were around to enforce a drop, that'd be a good common ground. Link to comment Share on other sites More sharing options...
--Cake-- Posted January 6, 2016 Share Posted January 6, 2016 (edited) My Idea for Landing Crafts is to simply get rid of air support charges. Liset: During the course of the mission, Liset will strafe run over the tileset, and electronics (I.e Alarms, cameras etc.) will have a 10% of being destroyed from electronic hacking. Multiple lisets can stack. etc. Mantis: During the course of the mission, the mantis will randomly fire ammo and health packs onto the tileset, they will be marked on player's radar. Scimitar: This landing craft zooms over the battle field, firing onto it. Dealing its current damage,does strafe runs, firing as it goes. The idea is that they shouldn't be too strong, but still considerable and noticeable. No thanks, I like my air support. Edited January 6, 2016 by Damnationz Link to comment Share on other sites More sharing options...
NinthAria Posted January 6, 2016 Share Posted January 6, 2016 I think they work better as on-demand, high-impact moments. I don't want to leave it up to RNG to save me when I (or somebody in my group, more likely) accidentally set off a spy/rescue alarm. Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted January 6, 2016 Share Posted January 6, 2016 Give me the ability to choose my landing craft's abilities without changing the actual craft and I'm golden. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now