Keiiken Posted June 5, 2013 Share Posted June 5, 2013 Can we get an artifact that regens ammo slowly over time in the same way Energy Siphon regens energy and Rejuv does health? Having increased ammo pickup for specific weapons is nice but some times you want to have your squad each sporting different types of weapons on purpose. There are also some weapons that either burn through ammo too fast or naturally have a low max ammo capacity. Not fun when after burning all your ammo on a boss you have to conserve your shots, scrounge for pickups and carefully melee/circumvent enemies you come across on your way to the exit. Link to comment Share on other sites More sharing options...
Yanga Posted June 5, 2013 Share Posted June 5, 2013 If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l Link to comment Share on other sites More sharing options...
Darkwave1098 Posted June 5, 2013 Share Posted June 5, 2013 If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l Who really uses them apart from when you are running Afuris/Twin Vipers or Paris/Snipetron/Vulkar/Dread? Link to comment Share on other sites More sharing options...
Keiiken Posted June 5, 2013 Author Share Posted June 5, 2013 If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l Wouldn't necessarily make it useless it the rate is similar to that that of Health and Energy, it would still give less ammo than the extra drops. Also some times in a team you would want to have extra ammo for more than one type of weapons and not want to have to sacrifice Health Regen, Energy Regen, Enemy Radar or some other artifact that benefits the whole team more than boosted sniper/pistol ammo pickup when there isn't more than one person that needs it. Link to comment Share on other sites More sharing options...
Keiiken Posted June 5, 2013 Author Share Posted June 5, 2013 Who really uses them apart from when you are running Afuris/Twin Vipers or Paris/Snipetron/Vulkar/Dread? You forgot Gorgon and on occasion I have run out of ammo for Kunai, Akbolto or Boltor. Link to comment Share on other sites More sharing options...
Yanga Posted June 5, 2013 Share Posted June 5, 2013 How would the idea of a Conservative Artifact that gives a chance of not using ammunition when shooting? Wouldn't that be a working idea too? Link to comment Share on other sites More sharing options...
Oleker Posted June 5, 2013 Share Posted June 5, 2013 will not only make the scavengers useless, but the market ammo packs too... Link to comment Share on other sites More sharing options...
Keiiken Posted June 5, 2013 Author Share Posted June 5, 2013 How would the idea of a Conservative Artifact that gives a chance of not using ammunition when shooting? Wouldn't that be a working idea too? That would stack thing too much in favor of the full auto weapons and those players that play the spray and play game, aka accuracy by volume. Link to comment Share on other sites More sharing options...
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