Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Ammo Regen


Keiiken
 Share

Recommended Posts

Can we get an artifact that regens ammo slowly over time in the same way Energy Siphon regens energy and Rejuv does health?

 

Having increased ammo pickup for specific weapons is nice but some times you want to have your squad each sporting different types of weapons on purpose. There are also some weapons that either burn through ammo too fast or naturally have a low max ammo capacity. Not fun when after burning all your ammo on a boss you have to conserve your shots, scrounge for pickups and carefully melee/circumvent enemies you come across on your way to the exit.

Link to comment
Share on other sites

If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l

Link to comment
Share on other sites

If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l

 

Who really uses them apart from when you are running Afuris/Twin Vipers or Paris/Snipetron/Vulkar/Dread?

Link to comment
Share on other sites

If there was a Ammo Regeneration Artifact, it'd make the Scavenge Artifacts pointless. So I think the immediate answer to this would be no from the people who have all the Scavenger Artifacts. :l

 

Wouldn't necessarily make it useless it the rate is similar to that that of Health and Energy, it would still give less ammo than the extra drops. Also some times in a team you would want to have extra ammo for more than one type of weapons and not want to have to sacrifice Health Regen, Energy Regen, Enemy Radar or some other artifact that benefits the whole team more than boosted sniper/pistol ammo pickup when there isn't more than one person that needs it.

Link to comment
Share on other sites

How would the idea of a Conservative Artifact that gives a chance of not using ammunition when shooting? Wouldn't that be a working idea too?

 

That would stack thing too much in favor of the full auto weapons and those players that play the spray and play game, aka accuracy by volume.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...