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Enemy Ai Needs An Overhaul.


Gahrzerkire
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I.E. make it more complex, and reactive. "but they die too fast" simple solution: make enemies move 3x as fast. Try shooting them then.

On Grineer make the hit box smaller, and hug the body in the suit, after all hitting the suit isn't going to do S#&$.

(Want to see stuff like: You enter a room, and its completely empty, nothing shows up on enemy sense, then BAM grineer drop down from the @(*()$ ceilings all shooting you at the same time before swarming to cover.)

Edited by Olivionic_Gearhart
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"Make them move 3x as fast."

For as long as we have radial damage and perma-CC abilities, this won't do enemies any justice.

You can give everyone supersoldier AI if you want to. Our abilities will still render them useless in the same way that we already render Level 100+ enemies useless.

The only way that an enemy will ever get to make use of that "better AI" is if it had a form of CC-resistance.

Edited by AzureEmulation
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Enemies need CC resistance.  Not even all encompassing CC resistance, you resistance to different types of CC.  Other units can be resistant to other forms of CC.  They'll overlap and generally make it difficult to keep them all under control.  Diminishing returns might help too as a fail safe.

 

Once enemies aren't completely shut down by CC, THEN DE can explore improved AI that knows how best to use what they're equipped with, and give them new abilities as they level up, rather than bloated stats.  But none of this can happen without first addressing the elephant in the room.  Yes, it will piss people off - that's the gambit DE has to run, or they can keep throwing in enemies and rewards that can't be cheesed with endless CC in an endless mission.

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