Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

How Status Chance + Elements Work ?


Sova94
 Share

Question

I am new to warframe, and I got confused about how status chance and elements work.

Let's say I have weapon with 10% status chance. and I put modes for 90% Electricity and 65% Toxic.

Does this mean that weapon will proc 1/10 of the times (10%) and when it procs it has 90% chance to proc Electicity and 65% Chance to proc Toxic?

Does this mean that 9/10 of the times when weapon hits (90%) it will proc electricity dmg and 6.5/10 of the times (65%) when weapon hits it will proc Toxic ? if this is true how exactly Status chance comes to play ?

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Status chance is unrelated to damage.  Elemental mods add elemental damage (as can be seen in the damage bit at the bottom of the stats).  This damage percent is taken from the weapon's base damage.  Elemental damage is ALWAYS applied.

 

Status chance is the chance to cause a status effect.  When it happens it'll pick a damage type and deal the related status effect.  Fire causes enemies to be set on fire, slash causes bleed, toxin causes poison, cold causes slow, impact causes them to be staggered, etc.  The chance to proc one specific status can't be controlled, unfortunately, it's up to the game to pick one randomly.

Link to comment
Share on other sites

  • 0

I am new to warframe, and I got confused about how status chance and elements work.

Let's say I have weapon with 10% status chance. and I put modes for 90% Electricity and 65% Toxic.

Does this mean that weapon will proc 1/10 of the times (10%) and when it procs it has 90% chance to proc Electicity and 65% Chance to proc Toxic?

Does this mean that 9/10 of the times when weapon hits (90%) it will proc electricity dmg and 6.5/10 of the times (65%) when weapon hits it will proc Toxic ? if this is true how exactly Status chance comes to play ?

Yes to status, no to damage.

You allways strike with 100% of your damage and each fragment acts individually concerning bonis. The calculated endresult is the number you see.

It's exactly as you said for status except that it doesn't replace the damage. The 1/10 would procc according to the procentuall split of your equipped damage additional to the damage you deal.

A lil recommendation btw, try slash+viral. Both damage types give primary bonus damage vs health but the status combination is divine as the slash procc deals finisher damage for 35% of your BASEDAMAGE. Meaning no matter how hard enemys scale (armor), the status damage you do is allways the same. Half theyr health with viral and they're as good as dead. 2 status/damage mods are enough to cover this specialisation, evrything else can go into basedamage, utility and krit mods as the basedamage is a standalone value and the status procc is also affected by multipliers. The endresult may be more or less effective then a propper build but it shredds corpus (low health, high shields that are bypassed), grineer (worst enemy type as the armor eats all of your damage at some point. Constant damage there) and infected ( boni on both slash and viral. Ancients only have reduced viral damage as far as i remember)

As i more or less use powers and melee exclusive: get the glatine or scindo prime for this purpose. Both are equal statwise, the galatine doing more status and the scindo doing more krit. The scindo is slightly better there.

The dragon nikana as the fastest of the bunch and as pure slash weapon gives similar results. That's the last weapon you'll get access to tho.

Edited by (PS4)CoolD2108
Link to comment
Share on other sites

  • 0

Elemental damage: there are many weapons in game that have no physical damage stats whatsoever, and are meant solely for dealing elemental damage. My personal favorites are the serro, sancti castanas, and quanta. If going for an elemental build, never build it on a weapon with a status chance lower that 15(pistols) 20 any other weapon, that's just my observation, as in warframe stats can only really be fully augmented if you build on what was already high to begin with. Status chance effects how often you attack will proc an elemental effect and the position of the mods in your weapons load out slots determines which one proc first as well as what element that weapon already had on it. If I add fire onto my serro, and then ice, the electricity damage on the serro will be combined with the fire mod, and the higher the percentage of the fire mod, the higher the radiation damage my serro does. The second mod, the ice mod, will have its own base damage based off the the electricity damage of the serro, but will only proc ice, and always after and at a lower chance then radiation, this is my observation. Procs do not reset after a melee combo, or after one attack or another, so if you attack someone and the second element procs first, this is why...all my opinion based on gameplay and what I have seen, the procs may very well be random in game, but in your weapon slots, all mods take priority over each other from left to right, top down to bottom, left to right.

Edited by (PS4)WINDMILEYNO
Link to comment
Share on other sites

  • 0

Physical damage: this damage type procs due to which damage type is higher be it slash, puncture, or impact is higher. Of I have 500 slash, and 300 impact, slash will proc first and with higher priority than impact, although I am unsure if this still holds true if you were to equip an impact mod, it your base slash damage was still higher

Edited by (PS4)WINDMILEYNO
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...