As we know, The Acolyte operation had brought us some pretty amazing mods. However, I have noticed that with some of the mods I can now get my Soma to Red Crit at around 130% crit chance. However, on the Dread, with a base crit of 50%, we can stack Point Strike and Critical Delay on it for 149% total crit chance. One of the new acolyte mods, Argon Scope, on headshots, increases the critical chance by 135% for 9 seconds. This should, in turn, add a further 67.5% chance of crit. This Should mean that for the 9 seconds of the active Argon Scope effect, the Dread should be dealing 216.5% critical chance without even thinking about the Arcane enhancements.
To further this thinking I've also pondered upon the possibility of also using the Bladed Rounds mod. With the dread, we have the critical multiplier of 2, which can be brought to 4.4x with vital sense. From here I could think that once Bladed Rounds becomes active, an extra 2.4x multiplier would be stacked, bringing the total critical multiplier to 6.8x.
(Correct me if I'm wrong)
That in mind, the critical multiplier would (I guess) be doubled anyway when brought into Red Crit for a total 8.8x? multiplier with Vital Sense, and with Bladed Rounds makes 13.6x?
To finish my thoughts... Say that the damage stacks in that extra 16.5% critical chance... would that then further double the 13.6x multiplier to 27.3x? or would it add another 6.8x to make 20.4x?
If so... how much damage could be possible on say, the Paris, or Dread, Would the chance of critical even go beyond 200 via the coding of the game? or would it stack beyond and create something greater than a Red Critical?
Question
Xanderplayer
As we know, The Acolyte operation had brought us some pretty amazing mods. However, I have noticed that with some of the mods I can now get my Soma to Red Crit at around 130% crit chance. However, on the Dread, with a base crit of 50%, we can stack Point Strike and Critical Delay on it for 149% total crit chance. One of the new acolyte mods, Argon Scope, on headshots, increases the critical chance by 135% for 9 seconds. This should, in turn, add a further 67.5% chance of crit. This Should mean that for the 9 seconds of the active Argon Scope effect, the Dread should be dealing 216.5% critical chance without even thinking about the Arcane enhancements.
To further this thinking I've also pondered upon the possibility of also using the Bladed Rounds mod. With the dread, we have the critical multiplier of 2, which can be brought to 4.4x with vital sense. From here I could think that once Bladed Rounds becomes active, an extra 2.4x multiplier would be stacked, bringing the total critical multiplier to 6.8x.
(Correct me if I'm wrong)
That in mind, the critical multiplier would (I guess) be doubled anyway when brought into Red Crit for a total 8.8x? multiplier with Vital Sense, and with Bladed Rounds makes 13.6x?
To finish my thoughts... Say that the damage stacks in that extra 16.5% critical chance... would that then further double the 13.6x multiplier to 27.3x? or would it add another 6.8x to make 20.4x?
If so... how much damage could be possible on say, the Paris, or Dread, Would the chance of critical even go beyond 200 via the coding of the game? or would it stack beyond and create something greater than a Red Critical?
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