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An Idea For More Challenging Missions


Zylofan
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I am late game tier myself, I have frames formaed to all hell and back; and most mods all maxed out.

 

Warframe is not a challenge to me anymore. Which is a shame because I love this game, and I was excited when sorties came out because I thought they would bring a challenge, but no, I can do sorties in my sleep for the most part still.

 

And even if that were not the case, they are only 3 missions a day, 3 MISSIONS, that MAY force me to actually play a bit.

 

So I have come up with an idea, that might bring the challenge back to the game for high level players.

 

 

I think the game should reward players for using weaker builds!

 

The main problem right now is that the late game is not highly balanced for a challenge, but the early game is! To take advantage of this if players are enticed to use builds with low conclave levels then they can be presented with a challenge again!

 

But of course the key word is "entice" most players would not willingly hurt their farm potential for no reason, so I suggest an affinity boost be given when playing with a weaker build.

 

If you play with a conclave of X where X is determined by DE to be a fair level, then you get an affinity boost for the mission if you succeed. With the addition of focus this to me would be reason enough to run a mission not packing all my best gear!

 

I know the first thing people will say is that I can do that right now. I could just take off half my mods and get the challenge I seek, but the problem is I won't do that because I have no motivation to do so other than making a game that should be fun by default, fun again.

 

This system rewards players who want a challenge, but also doesn't hurt players who would still like to play with their god frames.

 

 

 

So any thoughts on this?

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You can already do that, as you said. Offeres nothing new. Cannot really support your idea.

Take a look at this instead:

https://forums.warframe.com/index.php?/topic/602794-new-system-proposition-all-enemies-are-100/?hl=raid

 

This is just an example. There are way more out there, players just don't care about new chalenging content...

they just want more items to farm! :\ and complain about other stuff.

It's really hard to get positive and constructive feedback on new content for veterans.

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More incentive to play at a more interesting power level is a great idea.  Good ideas, OP.  Idk if a straight affinity boost is the way to do it, but you may be onto something good.  

 

 

No thanks. I would rather not de-equip mods that I have worked so tirelessly to build. 

Hitting the fusion button is soooooo tiring...

Edited by RealPandemonium
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  • 3 weeks later...
On 2/11/2016 at 2:12 PM, Zylofan said:

so I suggest an affinity boost be given when playing with a weaker build.

 

On 2/11/2016 at 2:12 PM, Zylofan said:

but the problem is I won't do that because I have no motivation to do so other than making a game that should be fun by default, fun again.

 

On 2/11/2016 at 2:12 PM, Zylofan said:

With the addition of focus this to me would be reason enough to run a mission not packing all my best gear!

I read it just fine.

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