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[Warframe Concept] Pandora


Kai
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This is Pandora, the curious. The innocent.

Armed with supportive contraptions, Pandora lures her foes into a gruesome demise with her toys. Keep an eye on her, Tenno. You don't want to be caught in her traps.

 

STATS

  • HEALTH: 90.0 (300.0 at Rank 30)
  • SHIELD: 150.0 (250.0 at Rank 30)
  • ARMOR: 50.0
  • POWER: 100.0 (300.0 at Rank 30)
  • SPRINT SPEED: 1.1

 

 

Observer deploys invisible drones that scouts ahead for enemies, latching unto them and revealing their position and their weak spots while in contact. Killing the enemy will allow the drone to find another target.
  • Observer creates 2 / 3 / 4 / 5 drones that will seek out enemies within an X meters. Upon finding a target, they will stick to them, allowing Pandora and her allies to see the unit through their mini-map and through walls as well as the target's weak spot.
  • Drones expires after X seconds, regardless if they're still seeking enemy units or already latched to one.
  • Power Strength affects the number of Drones created as well as the damage multiplier on the target's weak spots. 
  • Power Range affects a Drone's search range upon their creation or upon death of their previous host.
  • Power Duration affects a Drone's time before they expire. 
  • Augment - Recorder - Drones now stuns the target for 0.5 - 1 second upon contact and has 50% chance to be instantly scanned upon death.

 

 

Protect yourself with First Call. Pandora deploys a Sentry that creates a barrier around her, detecting hostilities and launching a powerful blast in a wide radius against the target as long as she keeps her peace.
  • The Sentry generates a barrier around Pandora that absorbs X damage. The Sentry lasts for X seconds or once Pandora attacks (through Guns or Melee) or once the Barrier is depleted.
  • As long as enemies continue to attack Pandora, the Sentry will attack enemies with a powerful beam that deals Heat Damage in a small radius around the target. Prioritizes enemies that targets Pandora.
  • Power Strength affects the barrier health and Sentry's damage.
  • Power Duration affects the ability's duration.
  • Augment - Second Chance - Once the Barrier is depleted, the Sentry will create a second barrier with 60% - 80% health with reduced duration. Only applies once per ability activation.

 

 

Create another choice with Paradigm, Pandora drops a Transmuter Device, changing her ammo pickups and orbs for further assistance.
  • The Transmuter Device releases 4 pulses in a X meter every 6 seconds, with each pulse changing all ammo pickups to an another ammo type and health orb to energy orb and vice-versa within the radius.
  • Ammo Pickups affected by Paradigm gives an additional 5 / 7 / 9 / 11 Ammo upon pick-up and Health / Energy Orbs restores additional 3 / 4 / 5 / 6 Health and Energy. 
  • This only affects Pandora's Pickups and Orbs.
  • Power Strength affects the additional ammo granted from Ammo Pickups as well as bonus Health and Energy gained from Orbs.
  • Power Range affects the Transmuter Device's Pulse range.
  • Augment - Emergency Beacon - Upon expiration of the Transmuter Device, it creates an area that slowly restores Health for 12 seconds.

 

 

Tempt your foes with a deadly gift with Demise, Pandora sends out a moving trap that slowly moves forward while pacifying enemies and luring them towards it. Upon end of duration, destruction or activating it again, the trap explodes in a powerful blast.
  • The trap moves at a rate of 2 meters each second that can be steered with the player's reticule. Drains energy per second and per 6 meters covered.
  • Enemies with direct line of vision of the trap are tempted (akin to that of an un-alerted status) and will walk towards the trap.
  • Deals X Radiation Damage with a guaranteed Radiation Proc on surviving enemies.
  • Power Strength affects the damage dealt and health of the trap as well as the number of enemies that can be tempted at a time by the trap.
  • Power Range affects the trap's temptation range as well as lowers the energy cost per 6 meters covered.
  • Augment - Hope - Heals allies within explosion radius. Converts excess health recovered as shield (overshield) with 10% - 20% more of the excess health.
Edited by Harowing
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