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Need help with end game boltor prime build


LemonEnterprise
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I usually don't go with rapid fire or vile acceleration but i think its time to change my build, the picture below is my current build. My previous build was replacing rapid fire with piercing caliber, i would like to know this build is viable for end game. I also seem to have a problem, i run out of bullets faster when using rapid fire, any tips on that? 

Edit: Bane of grineer was replaced by another event cold mod i think, so yea bane of grineer ain't in my previous build.

YQcoWb1.jpg

Edited by LemonEnterprise
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1 minute ago, (XB1)Cash201293 said:

Build that holds on well for me

Serration

Split Chamber

Heavy Cal

Shred

All 4 90% Elemental Mods -or- Any 3 90% elemental mods (I personally go with corro & fire) + Piercing Cal

Mind explaining more in detail, i am confused. Thanks :) 

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2 minutes ago, LemonEnterprise said:

Mind explaining more in detail, i am confused. Thanks :) 

Sure. 

Okay so your usual dmg mods is a must. Including Heavy Cal

Serration. Split Chamber. Heavy Cal

You also want a bit of fire rate but you also will want punchthrough for when mobs start pouring in. 

Shred

Now your last 4 mods can be either all 90% elements (Since it doesnt have much status anyway) or just 3 90% elements and Piercing Cal. Would probably be better to use 3 90% elements & Piercing Cal since it just have Impact & Puncture & no Slash

Infected Clip. Stormbringer. Hellfire. Piercing Cal

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serration    heavy caliber    split chamber    shred (boltor already has some kind of punch through, but when enemies get harder to kill, you'll need the punch through from shred) 


x3 90% dmg mods (depends on who you're fighting against)  and a bane mod (if going against the corrupted, replace this with piercing caliber) 

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Because of how ragdolling enemies with boltor series weapons deal damage to enemies those bodies fly into, I personally run Serration, Heavy Caliber, and Split Chamber for Damage and Punchthrough, 4 90% elemental mods because I don't feel there's enough status chance to warrant using the status mods unless it's vs corrupted/infested or corpus (corrosive + cold/heat for corrupted/infested, radiation+viral for grineer, and magnetic and toxin for corpus) and the last slot being piercing caliber or a bane mod. To be honest though, I can't remember the last time I even touched it so I'll probably need to run numbers again

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