(PSN)Tomplexthis Posted March 25, 2016 Share Posted March 25, 2016 (edited) (Mecha) New Engineer Based Warframe Mecha's Design is based around summoning support and utility defense He can summon energy regenerating turrets and even an exploding clone He can make a invincible bubble shield and shoot loot rockets The rockets will kill enemies and when those enemies explode its like a pinata of loot Also he is a bit on the bulky side with his defenses as a sort of tanky character And his stats or polarities tend to side with that note, so he is about as slow as the rhino Mecha has 2 passive abilities that help him in battle 1. He has a self aura that auto converts any ammo picked up; into the ammo for the weapon he has out *Mechas passive will automatically convert ammo he picks up into the ammo for the gun he has out, 25% rate change, like a rank 3 ammo mutation *This means that if he has a shotgun out, any ammo picked up will transmute into shotgun ammo *2. He benefits from a bonus 15% reload speed on pistols and shotguns as well (Stats) Health: 100 (300 at rank 30) Power: 150 (250 at rank 30) Armor: 225 Shield Capacity: 150 (400 at rank 30) Sprint Speed: 1.0 Conclave: 130 Polarities: 1 Madurai (V) and 1 Vazarin (D) Aura Polarity: Naramon (-) Ever the smart little stinker, his abilities revolve around mechanical items He is more suited as a support character who benefits teammates with energy, ammo, and loot Power 1: Mecha Turret 25 Energy Mecha summon's a turret or turrets to aid him and his allies A turret is not based on duration but has a set amount of health Each turret has 2 small shields on the left and right side of it They provide a wall that is short enough to crouch behind for cover from fire the shields slightly curve backwards as well, they block all bullets and explosions The turrets act like a real world obstacle and block enemies like a normal static item might Turrets act like a small energy generator as they regenerate energy to nearby players The rate of energy regen is a base of 0.3, it can stack with other turrets though turrets use the same weapon as Mecha's secondary weapon, with slightly decreased damage, 75% damage, -25% the turrets stats, shields/health/armor/damage are based off the players conclave and Mechas level Rank 1. 1 turret, +(1% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff)) Rank 2. 1 turret +(1.5% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff)) Rank 3. 2 turrets +(2% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff)) {the augment for this would replace the secondary you're using with the primary weapon you're using} Power 2: Mecha Bot 50 Energy Mecha summons a specter of himself to fight by his side The specter is not based on duration but has his own health and shields When the specter dies he will drop 4 health orbs for Mecha and his allies As well when the specter dies he will explode and deal damage in a explosive radius to nearby enemies The specter has slightly lower stats than the mecha who summoned him, a bonus based on conclave (Spectre has 50% base stats to Mecha) Rank 1. Death Blast does 250 Damage. 10M Radius (+1% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff) ) Rank 2. Death Blast does 250 Damage. 12M Radius (+1.5% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff) ) Rank 3. Death Blast does 250 Damage. 15M Radius (+2% stat increase per Mecha Level and + (Conclave/11 Converted into % Buff) ) {the augment makes the mecha bot drop 4 energy orbs on death instead of 4 health orbs} Power 3: Safe Zone 75 Energy Mecha summons an impenetrable bubble shield to protect his allies, it's size is about a 12m radius bubble it is meant purely as a defensive bubble and so enemy's cannot enter or shoot into it Allies can enter and leave as desired, but cannot fire out of the bubble The bubble is indestructible but has a short duration (useful for defense or reviving allies) Mechas turrets however cannot fire out of the bubble, but will still shoot if outside it You can place turrets outside the bubble, but if they are inside they turn off Rank 1. 6 second duration +(2% duration per (Conclave/30 Converted into % Buff)) Rank 2. 7 second duration +(2% duration per (Conclave/28 Converted into % Buff)) Rank 3. 8 second duration +(2% duration per (Conclave/26 Converted into % Buff)) {Augment: when the duration of life for the bubbles expends, it explodes dealing its damage it had taken from bullets, similar to Nyx's Ultimate} Power 4: Heat Seeker 100 Energy Mecha fires heat seeking rockets in all directions, each rocket locks onto and chases a target Each rocket has an explosive radius killing enemies within each radial explosion Enemies killed by the rockets have a 50% chance to drop extra ammo They will also have an extra % chance to drop extra loot, energy orbs, and even health orbs The % drop chance is based off conclave, Mechas level, and the abilities rank Rank 1. 8 rockets, 30% loot chance +(1% per Mecha Level and + (Conclave/11 Converted into % Buff)) Rank 2. 8 rockets, 35% loot chance +(1.5% per Mecha Level and + (Conclave/11 Converted into % Buff)) Rank 3. 8 rockets, 40% loot chance +(2% per Mecha Level and + (Conclave/11 Converted into % Buff)) Each rocket Does 125 Blast and Heat Damage on Explosion on all ranks, total of 250 damage The explosion range of each rocket is 8m, and will deal additional damage per explosion near an enemy, stacking per rocket {Augment: the explosions now shoot off small fragments of flak parts that seek out more enemies nearby for 33% the damage} Edited March 25, 2016 by (PS4)Tomplexthis Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted March 25, 2016 Author Share Posted March 25, 2016 an old concept i did, it is slightly re-polished though his 4th power is fun, it shoots 8 rockets that explode causing loot madness each rocket seeks out a nearby target he can make a safe zone for a breather and can summon 1 or 2 turrets and a copy of himself that is only 50% as strong as he is, a robo copy of himself, xO Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted March 25, 2016 Author Share Posted March 25, 2016 unlike any other warframes he uses conclave to power himself as 1000 cc/10 = 100%, it is more so /11 for 90% buff You can make a super conclave Mecha with really nice damage boosting Companions will not add to his conclave buff though Only your primary.secondary.melee will boost it, he himself will not, and companions will not So you can still try to get really high conclave, for a really nice boost Link to comment Share on other sites More sharing options...
tennorod Posted March 26, 2016 Share Posted March 26, 2016 I think the idea would bring a new & unique playstyle to the game Link to comment Share on other sites More sharing options...
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