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Stealth idea: noisy rooms/perma stealth


sir_deadlock
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We've all been in those engine rooms with hissing steam pipes and those areas near noisy machinery. The reactor rooms and the piston pumps.

 Maybe these areas should be considered noisy rooms where it's harder to be detected and harder to alert nearby enemies.

If not the whole room, then perhaps an AOE around the noise producing object itself, like Banshee's Silence power but for props. The noisier the object/room the lower the perception.

As a draw back, if there had to be one, maybe the noise could mess with our mini-map. Maybe make it limited to sight range only?

Edited by sir_deadlock
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