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voltocitygel

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  1. Yeah, you have to learn to see if the way the weapon works is fun for you before seeing how it works built out, to see if you even want to build it out. But most things can do pretty well with a few forma and some maxed mods.
  2. Yep, totally agree. Whenever people ask me what they should do next, I usually turn the question around and ask them what sounds fun. Plus as an added downside, most people who grind MR just for the purpose of increasing it don’t actually use or forget the weapons and warframes they leveled, and as a result miss out on gear they may have liked, because they speed leveled and never used it during the process.
  3. There is and probably always will be a meta, be it in general or for a specific mission. But it is also true that you can get by and complete much of the game without worrying about it- which is what I prefer to do, and hope the game will continue to allow. I haven’t had the time to run deep archimedia yet, but archon hunts are something I can run solo with little issue, using just gear that I find fun. I wasn’t able to before they dropped the damage attenuation- which was crazy high, to be fair. Given the way you choose your gear for duviri, and the many ways / game modes we are encouraged to use other gear from our inventory, it would be even better for the health of the game to make sure “off meta” gear doesn’t become unusable. It’s an unpopular opinion, but as someone who spent 11 years trying new gear and deciding what I liked (to keep and upgrade) and what I didn’t, the encouragement to use and diversify my builds has been quite fun, and helped me make use of by massive toolbox full of all the gear I’ve ever liked.
  4. Personally, I’m not big into AoE nukes, be they warframes or weapons. i had lots of fun with the tonkor and penta when they first came out, but the novelty wore off after awhile. I often find myself going back to weapons i just have fun using, like the dread, soma, rubico, ext. I tend to prefer low rate of fire, high damage precision weapons. They compliment volt (my favorite frame) nicely to boot. When they buffed the headshot multiplier, it really helped people with play styles like mine- but I don’t usually play on public, just because I’d rather play solo or with friends, so I’m not usually exposed to the full extent of the game’s aoe nuke capabilities. one thing worth mentioning is that a solution that helped with the prevalence of big damage aoe weapons was the ammo changes, to keep people happy with the weapons power but make it a choice about when it’s worth using them. This can largely be mitigated by carrier and ammo conversion, but it did reduce the number of people running around with a kuva zarr melting everything that exists, which tells me diversity and coexistence of these types of gameplay can be a thing, between resource requirements (ammo, or in the case of abilities, energy), damage falloff, and line of sight requirements. A large part of what draws me to games is player choice and balancing of different styles of play, so that you don’t have to play the meta to be able to achieve your goals, and can instead do what you find fun. Warframe still fulfills that objective for me, and I have faith it will continue to.
  5. My understanding is that when OP was looking at this screen the percentages were in different colors, which is what was confusing them. Though now that I think about it, it could be just like other parts of the arsenal, where red means a decrease, tan is the same, and green is an increase? I haven’t verified but I suspect those colors might show up on the status breakdown while changing any mod that affects the damage distribution of the weapon. (Any non base damage mod)
  6. You can also get away with or even benefit from other negatives depending on the weapon. for example, if you want to use primed chamber on the vectis prime. -magazine would be nice, then your riven can replace depleted reload, or - crit chance rivens for some of the incarnon weapons with anti-crit evolutions. You can also use + one damage type and - another to adjust your status chance distributions, though usually at the cost of total damage, if done with a negative. (My daikyu does more slash damage than puncture thanks to my riven- it’s like the dread’s bigger cousin now) theres also little harm in losing status chance on weapons with abysmal status chance, or crit chance on a weapon with a bad multiplier. If it isn’t a core part of the build, it can afford to have a negative. That said, zoom is rarely important to builds, so it’s often considered an ideal negative. If it loses too much zoom for the weapon to work at the range you want to use it, an exilus mod can fix that, which makes it even better. but yeah, there are very few cases where minus zoom will hurt a weapon. It would be fun and interesting to see more stats added to rivens (the only stats missing are conditional mods like the acolyte mods), but I can also see why they wouldn’t want to add those in.
  7. It’s an amazing achievement, congrats! ive been playing for 11 years and mostly kept up with mastery (33 atm). I only ever did it just to try more stuff and find more gear I like- but at the end of the day, warframe is about having fun (best done with friends), and using stuff you like is a great way to do that- don’t let anyone make you level MR if you don’t want to.
  8. Not sure what you mean about the colors. as for status on shotguns, they have a status chance per pellet, which stays the same even as you increase the pellet count, increasing your chances of getting more statuses. To maximize your statuses per shot, you want to add as much multishot and status chance as you can- just make sure it’s worth using over other mods that could fit into your build.
  9. I love the idea of a corpus “tome” being a tablet computer. And lasers with summonable drone? Excellent. I’d suggest a grineer themed tome to go along with this, but have no ideas for one, since the grineer answer to problems is just more grakata.
  10. Awesome concept! Not something I would have thought of, but the abilities are all useful and make sense. Seems like it would be a useful support/utility frame. One thing you’re missing is a passive. Maybe something as simple as reducing recoil for ranged weapons, due to camera-steadying experience? I would mention the difficulty of getting some of the skills to work, but they managed to make protea’s 4 function, so I think they could handle this challenge too.
  11. I would love to see this. As a martial artist this would be the change that would make me use melee more- currently, I just pick the stance that bothers me the least, and only use melee against enemies who actually manage to get close enough without being demolished by my arrows (or bullets, if I’m not using my bows for whatever reason).
  12. Obligatory I haven’t played the game mode yet (but I’m excited to try it out); but browsing the forums I see a lot of the same reactions I did when duviri came out, which I’ve played extensively and I love, so I’ll share some thoughts. I have to agree with OP that the game strongly encourages you to collect and try lots of gear. It’s how you raise your mastery, which is an important system for the game. Along the way, you find gear you like. Warframe has always been a game about having fun, rather than following the meta. If it works, do it. And as it turns out, most weapons can work in some way or another. I’ve always told my clan to keep and use gear they like, regardless of how “good” or “bad” it is. The only stuff I ever really encourage people to get rid of is something with a variant that has boosted stats. I’ve always done that myself and encouraged my clan to do the same, so when duviri came out, it wasn’t a big deal. We had tons of gear we’d built up that we had built out and liked. I like OP’s idea as a way to decrease “bad rolls” of gear, but switching gear around and using stuff you like, or making super weird niche builds for the fun of it is 100% how you stay invested in the game after 8k hours. I know others have said similar things but I enjoy the encouragement duviri and now deep archimedia, (along with arbitration, archon hunt, and weekly helminth bonuses) to dust off some of my well loved but less used weapons and warframes, and update builds and the like. Endgame warframe isn’t about fighting level cap enemies, it’s about having fun and adapting to any mission that’s thrown at you. In conclusion I do think a system that helps weigh Rng via investment and usage would certainly be a boon to the player base that hasn’t nearly 100% completed the game, and even those who have (since even I haven’t kept every piece of gear I leveled). I think it would be great for any game mode where there are randomized bonuses or requirements for gear.
  13. Devil would make a bit more sense, but interesting to see the same word used in two different ways, to be sure. Yeah, I read that! It makes me wonder how many of those smugglers joined up with the corpus after they were founded, since that’s one way the corpus could have gotten ahold of the weapon to design the ordinary detron. (Or the tenet, for that matter). kind of like how the gotva prime was originally used by proto-grineer foot soldiers, and it can be implied from the weapons performance and design that it was likely what they based the design of the grakata from.
  14. I knew someone would start to figure it out, and was kind of curious. Good luck to all of you trying to translate it. One funny side note- we have a weapon called the “Mara Detron”, which is the only one with that prefix / variant. Assuming what we think is correct, this would be the “child detron” lol. Unless it has multiple meanings based on context, as words can.
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