Against Lv30ish enemies, when I use Banshee, it feels like everything can one shot me. Sometimes she brushes lightly against a Lancer's elbow and spontaneously explodes in a sprawling mess of motor oil and goo. Instant game over.
Against the same enemies, when using Zephyr, using similar tactics, with similar amounts of Health/Shields, she can take a beating before being downed.
Both Warframes have only 15 armor.
I have 70% use time with Banshee, and only sparingly started using Zephyr a few weeks ago. Even though I play them similarly, Zephyr feels way more durable (yes, without Turbulence).
So what's going on here? Does Zephyr's floaty ability maybe passively let her dodge bullets, or give her damage resistance? For example, Bombards will 1 to 2HKO Banshee, eating through 1400+ points of health and shields, but the same blast will only do like 200-300 damage to Zephyr's shields.
I use the jet-shark-fin Reverb helmet with Banshee, it makes her head noticeably bigger than the other helmets. Could this helmet maybe have a bigger hitbox so it passively has a greater chance of getting hit? lol Using the default helmet, does Banshee get damaged if she gets shot on the big fin part, but not the head directly?
I'm grasping at space straws here, there has to be an explanation for the difference in durability I'm noticing.
Question
MechaTails
Some anecdotal info for this topic:
Against Lv30ish enemies, when I use Banshee, it feels like everything can one shot me. Sometimes she brushes lightly against a Lancer's elbow and spontaneously explodes in a sprawling mess of motor oil and goo. Instant game over.
Against the same enemies, when using Zephyr, using similar tactics, with similar amounts of Health/Shields, she can take a beating before being downed.
Both Warframes have only 15 armor.
I have 70% use time with Banshee, and only sparingly started using Zephyr a few weeks ago. Even though I play them similarly, Zephyr feels way more durable (yes, without Turbulence).
So what's going on here? Does Zephyr's floaty ability maybe passively let her dodge bullets, or give her damage resistance? For example, Bombards will 1 to 2HKO Banshee, eating through 1400+ points of health and shields, but the same blast will only do like 200-300 damage to Zephyr's shields.
I use the jet-shark-fin Reverb helmet with Banshee, it makes her head noticeably bigger than the other helmets. Could this helmet maybe have a bigger hitbox so it passively has a greater chance of getting hit? lol Using the default helmet, does Banshee get damaged if she gets shot on the big fin part, but not the head directly?
I'm grasping at space straws here, there has to be an explanation for the difference in durability I'm noticing.
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