Vorpalstryke Posted June 18, 2013 Share Posted June 18, 2013 The Lotus says that the Hyena is the new Corpus proxy that hunts in packs. But the battle is kind of disappointing since you only face off against one. And the fight usually goes faster than the one against the Jackal, the older inferior model. Wouldn't it be great if we had to fight 3 Hyenas at the same time? Or at least scale the number based on the number of players - one for 1 player, 2 Hyenas for 2 to 3 players, and 3 Hyenas for 4 players. This will help with the abysmal drop rate too for mats and BPs. And provide a good challenge for players that prevents them from steamrolling this particular boss. Of course, they will need a new stomping ground that caters to the increased number like the wide arena the Jackal fights in. Let's make it happen! Link to comment Share on other sites More sharing options...
Lactamid Posted June 18, 2013 Share Posted June 18, 2013 (edited) Lone wolf :) aaauuuuuuuuuuuuuu (hyena...wolf...anyway - forever alone XD) If this happens I would love some different colors for the Hyenas, maybe they could have different skillsets aswell? Green: heals others, ground pound-knock down Red: fires "plasma" rockets and has close range plasma (flame) thrower Blue: sets up shields and places stun mines Yellow: Teleports/ Creates temporary moving decoy (no damage) Edit: posted this in https://forums.warframe.com/index.php?/topic/65022-suggestion-new-enemies/#entry681735 Edited June 18, 2013 by Lactamid Link to comment Share on other sites More sharing options...
RsxHayabusa Posted June 18, 2013 Share Posted June 18, 2013 I was thinking the same, quote; we have located one of these "packs" Link to comment Share on other sites More sharing options...
Vorpalstryke Posted June 18, 2013 Author Share Posted June 18, 2013 Lone wolf :) aaauuuuuuuuuuuuuu (hyena...wolf...anyway - forever alone XD) If this happens I would love some different colors for the Hyenas, maybe they could have different skillsets aswell? Green: heals others, ground pound-knock down Red: fires "plasma" rockets and has close range plasma (flame) thrower Blue: sets up shields and places stun mines Yellow: Teleports/ Creates temporary moving decoy (no damage) I like these ideas! Link to comment Share on other sites More sharing options...
Jugganatha Posted June 18, 2013 Share Posted June 18, 2013 This idea is fantastic. I'd love to be challenged by having to fight 4 of these things at the same time. This would aslo help with the abysmal drop rate of Control Modules ever since they diluted the boss loot pools with dojo trash (why do bosses need to drop those now?). Unfortunately I can see many a new and underpowered player calling for a nerf to the new, actually challenging Hyena pack. Link to comment Share on other sites More sharing options...
DAwGi Posted June 18, 2013 Share Posted June 18, 2013 When they introduce higher difficulty settings for this system, I would absolutely love to fight a pack of these. Link to comment Share on other sites More sharing options...
Vitalidad Posted June 19, 2013 Share Posted June 19, 2013 Lone wolf :) aaauuuuuuuuuuuuuu (hyena...wolf...anyway - forever alone XD) If this happens I would love some different colors for the Hyenas, maybe they could have different skillsets aswell? Green: heals others, ground pound-knock down Red: fires "plasma" rockets and has close range plasma (flame) thrower Blue: sets up shields and places stun mines Yellow: Teleports/ Creates temporary moving decoy (no damage) Edit: posted this in https://forums.warframe.com/index.php?/topic/65022-suggestion-new-enemies/#entry681735 Yay, bring in tactics! Link to comment Share on other sites More sharing options...
Lactamid Posted June 19, 2013 Share Posted June 19, 2013 Yay, bring in tactics! Indeed! Tactics good! Lactamid...not so good (at tactics lol :D) Link to comment Share on other sites More sharing options...
Baigan Posted June 19, 2013 Share Posted June 19, 2013 Due to the ever increasing Control Module drought, these were hunted down to near extinction. Now only individuals can be found where before we could find a thriving population. These majestic creatures are on the brink of annihilation unless we take action NOW. Help stop the killing. This message was brought to you by TETA. (Tenno for the Excellent Treatment of Artificials) Link to comment Share on other sites More sharing options...
Madotsuki Posted June 19, 2013 Share Posted June 19, 2013 Of course, if we have multiple Hyenas we'd need to scale down their shields and health to match. I'd say 3 Hyenas for solo, each with one third the shields and health of the original, and add one Hyena for every additional player, to a max of 6. And yes there would definately need to be a unique arena for the Hyenas. Link to comment Share on other sites More sharing options...
Lady_Khaos Posted June 19, 2013 Share Posted June 19, 2013 (edited) I literally posted this two days ago -.- Actually, no, it was yesterday... https://forums.warframe.com/index.php?/topic/66274-suggestion-the-hyena-one-change-many-solutions/#entry698505 Basically, you aren't alone in this thought process. Edited June 19, 2013 by Khaos_Zand3r Link to comment Share on other sites More sharing options...
liavalenth Posted June 19, 2013 Share Posted June 19, 2013 (edited) I completely agree with this, however it should not be on Psamathe. I remember Hyena being very difficult when I first started, so I would say that creating an additional planet, or having this when used with a difficulty slider would be the best idea. As per; Of course, if we have multiple Hyenas we'd need to scale down their shields and health to match... I completely disagree with this. I don't feel there would be a point if you did that? Making them exist in packs and then weakening them so they are no more difficult than a single one. Arguably easier or harder, as that they have more firepower, but due to how fast I can take it out now I don't want to weaken it when it gets into a group. I think 3-4 would be a fun challenge, especially if they all had the same drop chance for Control Modules :) Edited June 19, 2013 by liavalenth Link to comment Share on other sites More sharing options...
Madotsuki Posted June 19, 2013 Share Posted June 19, 2013 (edited) I completely agree with this, however it should not be on Psamathe. I remember Hyena being very difficult when I first started, so I would say that creating an additional planet, or having this when used with a difficulty slider would be the best idea. As per; I completely disagree with this. I don't feel there would be a point if you did that? Making them exist in packs and then weakening them so they are no more difficult than a single one. Arguably easier or harder, as that they have more firepower, but due to how fast I can take it out now I don't want to weaken it when it gets into a group. I think 3-4 would be a fun challenge, especially if they all had the same drop chance for Control Modules :) Do you have any idea how bullet spongey the Hyena is right now? The point is to increase the number of Hyenas so that they can flank you better, have better fire power together (though not individually), and make the fight seem more intense since you're fighting multiple enemies instead of a single one, not make it take triple the number of bullets to fight the boss. If their shields and health were tweaked down to 50% of the original each, a team of 4 would still have to face 6 Hyenas which total 3 times the health of the current Hyena, without making each seem stupidly bullet spongey. If we kept the current Hyena's health on each, the fight would be just as tedious as it takes forever to gun one down, and I doubt solo players would have enough ammo to take 3 down without using top-end guns and mods. Edited June 19, 2013 by Madotsuki Link to comment Share on other sites More sharing options...
unmog Posted June 19, 2013 Share Posted June 19, 2013 Been saying it should be a group battle for oh... about a month. :p Link to comment Share on other sites More sharing options...
PaperAlien Posted June 19, 2013 Share Posted June 19, 2013 You might have to nerf the individual Hyneas though. The knockdown stomp, for one, could get pretty problematic when there's 4 of them. Link to comment Share on other sites More sharing options...
OriKlein Posted June 19, 2013 Share Posted June 19, 2013 I do believe Steve or Scott had addressed this shortly as one of the things on the to-do list that they wish to revisit as to improve the game's experience. Best Regards, Link to comment Share on other sites More sharing options...
Paradoxbomb Posted June 19, 2013 Share Posted June 19, 2013 Lone wolf :) aaauuuuuuuuuuuuuu (hyena...wolf...anyway - forever alone XD) If this happens I would love some different colors for the Hyenas, maybe they could have different skillsets aswell? Green: heals others, ground pound-knock down Red: fires "plasma" rockets and has close range plasma (flame) thrower Blue: sets up shields and places stun mines Yellow: Teleports/ Creates temporary moving decoy (no damage) I hope they do something like this. At present, I find it kinda dissapointing since its just another "spam shield with gorgon to do damage" type boss. If they reduced their shield and made them an actual pack, it would actually add strategy to the battle. Link to comment Share on other sites More sharing options...
liavalenth Posted June 19, 2013 Share Posted June 19, 2013 ... If we kept the current Hyena's health on each, the fight would be just as tedious as it takes forever to gun one down, and I doubt solo players would have enough ammo to take 3 down without using top-end guns and mods. There is some point to this, but I have been running Hyena a bit, what with needing Control Modules, and multiple times I find myself enter with the group and Hyena be dead before I can even run up to it... Link to comment Share on other sites More sharing options...
Xylia Posted June 19, 2013 Share Posted June 19, 2013 I can see it now... "WTF, we killed THREE of the stinking things and we only got Fieldron!?!?" I hate Control Modules SO stinking much...... Link to comment Share on other sites More sharing options...
Sumnus Posted June 19, 2013 Share Posted June 19, 2013 You have to remember that it's in the 15-24 slot of difficulty...if you're around those ranks, it's a lot more difficult than it is when you're Forma'd and Potato'd, and have rank thirty weapons with potatoes, and are just spamming it for control modules. It was a lot more difficult for me the first time i ran into it than now. Try to think back. He's fine for where he's ranked. Now adding a 'pack of them' in a future planet or something could be interesting. Link to comment Share on other sites More sharing options...
Vitalidad Posted June 19, 2013 Share Posted June 19, 2013 You have to remember that it's in the 15-24 slot of difficulty...if you're around those ranks, it's a lot more difficult than it is when you're Forma'd and Potato'd, and have rank thirty weapons with potatoes, and are just spamming it for control modules. It was a lot more difficult for me the first time i ran into it than now. Try to think back. He's fine for where he's ranked. Now adding a 'pack of them' in a future planet or something could be interesting. My first time took quite a while. With a full squad. Apparently, no one had anything powerful enough. We took it down for a damn filedron sample after a few minutes. It was not hard, but it did take a while. Link to comment Share on other sites More sharing options...
Sumnus Posted June 19, 2013 Share Posted June 19, 2013 (edited) My first time took quite a while. With a full squad. Apparently, no one had anything powerful enough. We took it down for a damn filedron sample after a few minutes. It was not hard, but it did take a while. Right, now if there were three or four of them together, and you were in that same gear you had in the first time, you're all dead over and over, with three others shooting at you while you focus down one of them. Edited June 19, 2013 by Sumnus Link to comment Share on other sites More sharing options...
Lady_Khaos Posted June 19, 2013 Share Posted June 19, 2013 Right, now if there were three or four of them together, and you were in that same gear you had in the first time, you're all dead over and over, with three others shooting at you while you focus down one of them. I'm not seeing the problem. It's a boss. It is supposed to be really hard, especially the first time. Link to comment Share on other sites More sharing options...
liavalenth Posted June 19, 2013 Share Posted June 19, 2013 I'm not seeing the problem. It's a boss. It is supposed to be really hard, especially the first time. there is no problem, the problem would be increasing the difficulty of the mission would be a bad idea, because new players would have a much harder time. Considering how hard it was when I first fought him, I wouldnot want them putting a pack on Psamthe. I think they should make another planet (maybe in the same system) with the pack, or make it occur with the difficulty slider they have mentioned may be put in the game later. Link to comment Share on other sites More sharing options...
Rikage Posted June 19, 2013 Share Posted June 19, 2013 Lone wolf :) aaauuuuuuuuuuuuuu (hyena...wolf...anyway - forever alone XD) If this happens I would love some different colors for the Hyenas, maybe they could have different skillsets aswell? Green: heals others, ground pound-knock down Red: fires "plasma" rockets and has close range plasma (flame) thrower Blue: sets up shields and places stun mines Yellow: Teleports/ Creates temporary moving decoy (no damage) Edit: posted this in https://forums.warframe.com/index.php?/topic/65022-suggestion-new-enemies/#entry681735 +1 to this (but no stuns... use another type of control if possible T.T) Link to comment Share on other sites More sharing options...
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