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What combinations of PvP mods are allowed, and how is it determined?


Adder9
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I'm working on a new PvP build and I can't equip both tempered bound and calculated spring. I have had conflicts before, and I was wondering what mods can and cannot be equipped together. Anyone know? it's not on the wiki.

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Messed around with the mods a bit, came up with this.  Only very few weapon specific mods conflicted with regular mods.  If i missed some, feel free to correct me.

Warframe Mods

Spoiler
  • Searing Leap <-> Rime Vault <-> Venomous Rise <-> Voltaic Lance
  • Air Thrusters <-> Tempered Bound  <-> Rising Skill  <-> Calculated Spring  <-> Adept Surge
  • Final Act <->Tactical Retreat
  • Quick Charge <-> Vital Systems Bypass
  • Heightened Reflexes <-> Adrenaline Boost

Melee Mods

Spoiler
  • Martial Fury <-> Impenetrable Offense <-> (Daggers) Heartseeker
  • Counterweight <-> Serrated Edges <-> Sharpened Blade

Primary Mods

Spoiler
  • Hydraulic Gauge <-> Loose Hatch <-> Maximum Capacity <-> (Latrons) Double Tap <-> (Miter) Thundermiter
  • Hydraulic Chamber <-> Loose Chamber <-> Loaded Capacity
  • Shred Shot <-> Crash Shot <-> Flak Shot
  • Comet Rounds <-> Ripper Rounds <-> Serrated Rounds
  • Lucky Shot <-> Feathered Arrows

Secondary Mods

Spoiler
  • Hydraulic Barrel <-> Full Capacity <-> Loose Magazine
  • Impaler Munitions <-> Meteor Munitions <-> Razor Munitions
  • Heavy Warhead <-> Blind Shot <-> (Staticor) Static Alacrity

 

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I think it's based on affecting the same stat either positively or negatively.

For instance, Loose Hatch increases reload speed, but increases the recoil of your shots. You then can't use Hydraulic Gauge (-60% Recoil, -10% Magazine) to reduce that recoil.

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