HalotroopermanX7 Posted July 4, 2016 Share Posted July 4, 2016 Had to get your attention somehow right? Well anyways I'm posting this off topic for a reason. The reason is to point out that synthesis targets run away from you as you try to scan them from afar (or up close) EVEN when the entire map is unalert. I'm not sure if this was a bug or intentional so I put it in off topic. (sorry :<) Link to comment Share on other sites More sharing options...
Marine027 Posted July 4, 2016 Share Posted July 4, 2016 They don't if you are cloaked and not come to close, but they still start running after a few seconds, just use the traps, that's what they are intented for. Link to comment Share on other sites More sharing options...
321agemo Posted July 5, 2016 Share Posted July 5, 2016 Put them to sleep before scanning. They wont run away if they're not awake. Link to comment Share on other sites More sharing options...
(PSN)WINDMILEYNO Posted July 7, 2016 Share Posted July 7, 2016 On 7/4/2016 at 7:39 PM, 321agemo said: Put them to sleep before scanning. They wont run away if they're not awake. Kill them before scanning. They won't run away if they are dead. :D Link to comment Share on other sites More sharing options...
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