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Noo don't run away synthesis target! :<


HalotroopermanX7
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Had to get your attention somehow right? 

Well anyways I'm posting this off topic for a reason. 

The reason is to point out that synthesis targets run away from you as you try to scan them from afar (or up close) EVEN when the entire map is unalert. 

I'm not sure if this was a bug or intentional so I put it in off topic. (sorry :<) 

 

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