OriKlein Posted June 19, 2013 Share Posted June 19, 2013 (edited) (As per players' reports & findings.) LEX's trigger guard can now be coloured by "tint colour 4". Lanka crit chance set to 20%. Torid crit chance set to 5%. Ogris crit chance set to 5%. Ignis crit chance set to 2.5%. Supra crit chance set to 2.5%. Dera crit chance set to 2.5%. Flux crit chance set to 5%. Kunai crit chance set to 2.5%. Despair crit chance set to 2.5%. Reaper Prime components no longer marked as Ash Chassis in foundry description. New muzzle SFX for Braton, Burston, Torid and Flux Rifle. Security Console is no longer re-hackable during the blastshields lowering to cover over decompression. Torid cloud GFX has been optimized to lower FPS drain. New Grineer death SFX. New GFX for Ember's World on Fire. Melee weapons swing trail colour is now determined by the weapon's energy colour setting. Mission-specific rewards are now forced to display at the front in the in-mission rewards window. Physics changed to ease low-height object scaling. Ignis clips through walls. (likely a bug?) After a dash-melee spin the reuse of melee has enforced delay. Cronus can now be coloured. Infested Ancients' electric damage resistance set to 50%. Kunai can no longer be shot while using zip-lines. Dojo rooms can now have a message set to display above the demolition console. Edited June 23, 2013 by OriKlein Link to comment Share on other sites More sharing options...
Blatantfool Posted June 19, 2013 Share Posted June 19, 2013 Oh, fancy that. Damn. Good eye OriKlein. Link to comment Share on other sites More sharing options...
NovaKiller Posted June 19, 2013 Share Posted June 19, 2013 (edited) Also it seems the result screen at the end of a mission, not the one in the lobby. It will show the you the item you got from a certain mission, raid, void, defense, etc. So that means if i got a prime reciever in the void, but i couldn't see it because of too many mods. Well it will show it as the first thing now. And i LOVE IT. Also i really like the new sound on the Braton Edited June 19, 2013 by NovaKiller Link to comment Share on other sites More sharing options...
Un1ted Posted June 19, 2013 Share Posted June 19, 2013 (edited) Some of the Grineer got new audio "death groans" when killed. Edit: the "Capture Target" also got a new audio "death scream" when captured. The replacement audio is much less overly dramatic :) Edited June 19, 2013 by Un1ted Link to comment Share on other sites More sharing options...
NovaKiller Posted June 19, 2013 Share Posted June 19, 2013 Some of the Grineer got new audio "death groans" when killed. It actually seems to be on all, if not most enemies. I noticed that on Corpus and Infested Link to comment Share on other sites More sharing options...
dongstrong Posted June 19, 2013 Share Posted June 19, 2013 Orthos swing color can be changed with weapon energy color Link to comment Share on other sites More sharing options...
Nightmuse Posted June 19, 2013 Share Posted June 19, 2013 Braton has a new firing sound. Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted June 19, 2013 Share Posted June 19, 2013 (edited) * Lanka now crits* changed one of the Randomized Corpus defense map (changed the location of Crypod)* New Braton sound* Fixed a bug where you needed to hack console twice when the protective glass was shattered and oxygen was going out. * Tweaked minimap (fancier) * New Torid sound * Torid cloud is different (more transparent and animation less laggy) So far i noticed these. Edited June 19, 2013 by WingsOfGryphin Link to comment Share on other sites More sharing options...
tsubasakuroi Posted June 19, 2013 Share Posted June 19, 2013 Burston has a new firing sound too. Link to comment Share on other sites More sharing options...
Namacyst Posted June 19, 2013 Share Posted June 19, 2013 World on Fire got FX upgrade, too. Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted June 19, 2013 Share Posted June 19, 2013 Burston has a new firing sound too. This excites me the most. Link to comment Share on other sites More sharing options...
FateZero Posted June 19, 2013 Share Posted June 19, 2013 World on Fire got FX upgrade, too. Interesting, might have to dust off Ember for a try. Link to comment Share on other sites More sharing options...
tsubasakuroi Posted June 19, 2013 Share Posted June 19, 2013 Orthos swing color can be changed with weapon energy color This seems to apply for most, if not all melee weapons it seems. Friend had Dual Zorens as red energy color, could see the swing color as that and I've been seeing a lot of light blue lately on the melee weapons I use Link to comment Share on other sites More sharing options...
WhisperByte Posted June 19, 2013 Share Posted June 19, 2013 Edit: the "Capture Target" also got a new audio "death scream" when captured. The replacement audio is much less overly dramatic :) I liked the "burning hl2 zombie" scream better but this one is still funny enough Link to comment Share on other sites More sharing options...
Feam Posted June 19, 2013 Share Posted June 19, 2013 (edited) "Hotfix Thread! Look at all of these changes we did: Get back to looking ridiculous and going Sanic Speeds because everyone cried about it. Splines are now reticulated more properly. " In the meanwhile, 95% of the game recieved an overhaul in this 285mb "hotfix" (which is over 50 times the size of some recent hotfixes) I wonder if DE even tries (To tell us what is changed. They do try to change things though!) Edited June 20, 2013 by Feam Link to comment Share on other sites More sharing options...
Demon-King-Lamb Posted June 19, 2013 Share Posted June 19, 2013 LEX's trigger guard can now be coloured by "tint colour 4". It's always been like that. I have been using the lex till the Kunai's came out. Link to comment Share on other sites More sharing options...
OriKlein Posted June 19, 2013 Author Share Posted June 19, 2013 It's always been like that. I have been using the lex till the Kunai's came out. Negative, I had the LEX with a yellow colour set for tint4 that never appeared until now. Best Regards, Link to comment Share on other sites More sharing options...
TheaMatticks Posted June 19, 2013 Share Posted June 19, 2013 From http://www.reddit.com/r/Warframe/comments/1gnqm5/unreleased_hotfix_stuff/ Torid got crit chance, 5% for 150%.Ogris got crit chance, 5% for 200% (only the single target damage).Ignis got crit chance, 2.5% for 200%.Supra got crit chance, 2.5% for 150%.Lanka got crit chance, 20% for 150%.Dera got crit chance, 2.5% for 150%.Flux got crit chance, 5% for 200%.Kunai got crit chance, 2.5% for 150%.Despair got crit chance, 2.5% for 150%.Apparently they also fixed slash dash/sliding up stairs and getting stuck as well as moving the reward display from defense/raid etc to the front of the list at the mission log screen(so that it doesn't get hidden by all the mods you picked up). Link to comment Share on other sites More sharing options...
Firetempest Posted June 19, 2013 Share Posted June 19, 2013 In the meanwhile, 95% of the game recieved an overhaul in this 285mb "hotfix" (which is over 50 times the size of some recent hotfixes)I wonder if DE even tries. They stated in the stream that these larger patches are changing a lot under the hood to optimize performance and make way for future changes without it being one giant d/l when it happens. Link to comment Share on other sites More sharing options...
Nerokerubina Posted June 19, 2013 Share Posted June 19, 2013 (edited) They also increased the size of the Grineers models, all of them, even the female machete wielding Grineer are slightly taller then us. Edited June 19, 2013 by Nerokerubina Link to comment Share on other sites More sharing options...
Firetempest Posted June 19, 2013 Share Posted June 19, 2013 They also increased the size of the Grineers models, all of them, even the female machete wielding Grineer are slightly taller then us. maybe we are smaller? Link to comment Share on other sites More sharing options...
Nerokerubina Posted June 19, 2013 Share Posted June 19, 2013 maybe we are smaller? That is a possibility. Link to comment Share on other sites More sharing options...
Feam Posted June 19, 2013 Share Posted June 19, 2013 They stated in the stream that these larger patches are changing a lot under the hood to optimize performance and make way for future changes without it being one giant d/l when it happens.Nothing about this is "Under the hood." Whether they tell us or not isn't my concern, frankly I'm just glad they still are doing these things instead of caving in to people who beg for more and more content. Every single corner of this game has a light update, change, or fix from this hotfix. They mentioned nothing at all. If it is their intention - good for them. If they still follow what they said a few weeks ago ("We'll try to work harder on letting you know what gets changed in patches"), all I'm saying is that they downright failed at that goal. Again, I don't care if they did or didn't. I just love seeing things getting fixed / improved. Link to comment Share on other sites More sharing options...
iBread Posted June 19, 2013 Share Posted June 19, 2013 Cant see people on the minimap thing(green dots) or I think its just me Link to comment Share on other sites More sharing options...
Coldex Posted June 19, 2013 Share Posted June 19, 2013 Whether they tell us or not isn't my concern, frankly I'm just glad they still are doing these things instead of caving in to people who beg for more and more content. ...really? You just typed that? Take your time to delete the post. Link to comment Share on other sites More sharing options...
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