blackheartstar_pc Posted July 11, 2016 Share Posted July 11, 2016 Just throw Ducats into the reward rotation where our Prime parts used to be on all Void tileset nodes. The new system where some think it's great for being able to get what you want easier is horrible for Ducat farming. I want a reason to jump back into the old Void survival and sabotage. Link to comment Share on other sites More sharing options...
Mutt2679 Posted July 11, 2016 Share Posted July 11, 2016 (edited) It would certainly help. ducats or even void trace.... something. Just give me a reason to go back. Edited July 11, 2016 by Mutt2679 Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted July 11, 2016 Author Share Posted July 11, 2016 2 minutes ago, Mutt2679 said: It would certainly help. ducats and void trace.... something. Just give me a reason to go back. Fixed :) Link to comment Share on other sites More sharing options...
Xzorn Posted July 11, 2016 Share Posted July 11, 2016 I'd be happy with just Void Traces, Relics and a competitive amount of Cores, Since you now get 5 in a rotation and generally the lower Tiers of the Void were out of date. Link to comment Share on other sites More sharing options...
Necrius Posted July 11, 2016 Share Posted July 11, 2016 Yeah, they should make void a viable place to farm at least Relics. It'd make a lot of sense lore-wise, unlike giving relics for corpus/grineer/ifested missions. Link to comment Share on other sites More sharing options...
Azrael Posted July 11, 2016 Share Posted July 11, 2016 Absolutely. After all they have to put something there. I'd like it if I could go to the void and have that trip yield something more than o-cells... Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted July 11, 2016 Author Share Posted July 11, 2016 (edited) As unrealistic as it would be for DE to implement both keys and relics could both exist at the same time. No function of either would have to be changed. Only draw back is that fissures would not erupt/spawn on the Void tileset. With this everyone can be happy. The people who hate rng and want to focus down specific parts could run their relics and gather their traces and close the void fissures. Then those of us who miss the way it used to be could run for random parts to sell inside the void with our keys. Void Keys could even be changed in function so that all squad members need a copy of the same key to enter the Void (similar to Relics and rewards) if that is what's needed to keep a concept like this balanced between the 2. Not sure why it was decided it had to be one way or the other considering there are large groups of players on both sides and having more options at least in this case would not bad. Edited July 11, 2016 by blackheartstar_pc Link to comment Share on other sites More sharing options...
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