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Void nodes reward update. Would this fix the whole Void issue for you?


blackheartstar_pc
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As unrealistic as it would be for DE to implement both keys and relics could both exist at the same time. No function of either would have to be changed. Only draw back is that fissures would not erupt/spawn on the Void tileset. With this everyone can be happy. The people who hate rng and want to focus down specific parts could run their relics and gather their traces and close the void fissures. Then those of us who miss the way it used to be could run for random parts to sell inside the void with our keys.

Void Keys could even be changed in function so that all squad members need a copy of the same key to enter the Void (similar to Relics and rewards) if that is what's needed to keep a concept like this balanced between the 2.

Not sure why it was decided it had to be one way or the other considering there are large groups of players on both sides and having more options at least in this case would not bad.

Edited by blackheartstar_pc
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