Hayabusa97 Posted July 12, 2016 Share Posted July 12, 2016 (edited) Sorry for the wordy title, this is an idea I came up with while building the Rubico and I realised that outside of Ivara and Banshee (former due to Prowl headshot bonus, latter because of Sonar damage boosts), we don't have a dedicated Sniper Warframe (the weapon I came up with is a bonus) so I decided to come up with one myself. Before I start, I'm gonna let you know I'm terrible at story writing and measuring min max values so I'll leave the lore up to someone else WARFRAME Spoiler Dolofonos is Greek for Assassin. This warframe is designed to be a glass cannon, capable of dolling out extreme damage and moving quite fast but unable to take hits very well. Her abilities center around taking out enemies with one shot while trying to avoid being spotted Health: 50 (150) Shield: 75 (225) Armor: 15 Power: 175 (262.5) Sprint: 1.30 Passive - Extra munitions: Maximum Ammo and ammo drops are doubled Role: Stealth/Utility/Damage Ability List Zero Shot: The next round fired will inflict 2x-4x damage including crit damage, Hunter Vision: Highlights all enemies in your FOV for 25-50 seconds, the area with the highest damage multiplier is highlighted in red, normal is highlighted yellow, reduced is highlighted white. Red areas are always red crits, Yellow areas are always normal crits, White areas will never crit even with 100% crit chance. Ghost Walk: Cloaks for as long as you have energy, Energy depletion increases greatly when you move around, Sniper damage is greatly increased while cloaked, Sniper and Pistol weapons are silenced Advanced Munitions: A temporary buff that increases the effectiveness of everyone's weapons, increasing weapon stability, accuracy, damage, crit Chance, crit damage, Proc Chance, and gives shots a small chance to ignore armor. Pros Extreme Damage Extreme Mobility Cloaking Buffing capabilities Rewards accuracy Cons Very low durability Only really effective with Sniper Weapons Lacks any press x to win (the damage boosts require you to aim your shot for the kill) Not good with Crowds (that's what the help is for) unless they are all lined up Energy Reliant WEAPON Spoiler Saminyama is Sanskrit for Precision. This is a Heavy Sniper that is designed for punching through incredibly dense material to hit the target within, it is capable of ignoring up to 50% of enemy armor Type: Projectile Damage: 750 Impact: 25 Puncture: 700 Slash: 25 Accuracy: 100 Rate of Fire: 0.7 Crit Chance: 35% Crit Damage: 2.5x Proc Chance: 2.5% Magazine: 5 Reload: 3.5 Trigger: Bolt Action Polarity: V and Dash Zoom Multipliers: 4x 8x 12x Zoom Bonus: +25% Crit Damage +40% Crit Damage +55% Crit Damage Shot Combo Reset: 3 Shot Combo Minimum: 1 Punch Through: 10m Mastery Rank: 9 Pros Immense Damage Great Crits Immense Punch Through Low Shot Combow Start Great Accuracy Cons Very low fire rate Short Reset Low Proc Projectile means leading shots Unwieldy at close range So yeah, I dunno if all this is balanced or not since they can deal stupid high damage, but I feel like the drawbacks reign them in. Also, how long will it take before we run out of cool sounding Latin, Sanskrit, Japanese, German, and Spanish words? Change list so far Sniper damage reduced from 1250 to 750 Sniper reload time increased from 2.5 to 3.5 Proposed Mastery rank req for sniper increased from 8 to 9 Decreased Sniper Armor ignoring from 75% to 50% Changed 3rd ability to suppress Sniper and Pistol weapons Changed passive from silencing all weapons to doubling ammo supply and drops Changed wording on First ability Edited July 15, 2016 by Hayabusa97 Read change list Link to comment Share on other sites More sharing options...
-Mandachordian-Tenno- Posted July 12, 2016 Share Posted July 12, 2016 her Passive is already outclassed by Banshee's Passive, suggest making enemies drop ammo usable for her primary and larger ammo capacity Link to comment Share on other sites More sharing options...
Xardis Posted July 12, 2016 Share Posted July 12, 2016 (edited) Wow, the weapon is just stupidly OP. Imagine Opticor combined with Rubico. Make it 350 dmg total. The frame is very similar to Ivara combined with Mesa. Edited July 12, 2016 by Xardis Link to comment Share on other sites More sharing options...
Teloch Posted July 12, 2016 Share Posted July 12, 2016 An ivara-banshee mix with absolutely OP rifle Link to comment Share on other sites More sharing options...
Hayabusa97 Posted July 12, 2016 Author Share Posted July 12, 2016 Changed the Sniper rifle damage to 750 since 1250 is a little too high Link to comment Share on other sites More sharing options...
Hayabusa97 Posted July 13, 2016 Author Share Posted July 13, 2016 Changed around a lot of stuff so it feels somewhat less broken. Link to comment Share on other sites More sharing options...
LoreKeeper-Ronan- Posted July 13, 2016 Share Posted July 13, 2016 Actually, a 1250 Base damage Sniper Rifle wouldn't be OP, rather, give it a long Reload Animation, make so that it slows you down because I like to think this is less a rifle, and more like a Railgun Cannon, and to reach optimal damage, one has to charge it. Link to comment Share on other sites More sharing options...
Eeveening Posted July 14, 2016 Share Posted July 14, 2016 I suggest you change the first ability from "Next Sniper round deals 2-4x damage" to "next bullet shot deals 2-4x damage" because having an ability that /only/ works if you have a sniper is a bit on the poor design side, but that's just me nitpicking. Link to comment Share on other sites More sharing options...
Hayabusa97 Posted July 15, 2016 Author Share Posted July 15, 2016 On 7/14/2016 at 6:23 AM, Fluttershy_I said: I suggest you change the first ability from "Next Sniper round deals 2-4x damage" to "next bullet shot deals 2-4x damage" because having an ability that /only/ works if you have a sniper is a bit on the poor design side, but that's just me nitpicking. Made the change Link to comment Share on other sites More sharing options...
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