fatpig84 Posted June 20, 2013 Share Posted June 20, 2013 (edited) With the grapple hook incoming, let's change Super Jump a little. Allow super jump be used while Excalibur is in the air. Sprint, Jump, Air slide, Super jump, Slash Dash, grapple, wall run, wall jump, super jump, slash dash etc Rinse and repeat and fly across the maps. So who is your god now ? Let's see Excaliburs fly across the map and be the premier parkour experts while rest of the "killers" can stay on the ground, Hell make ALL Excalibur's skills castable from the air to further fit the theme ;) Edited June 20, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
Zero5412 Posted June 20, 2013 Share Posted June 20, 2013 Rushers and rushing ruins the game in my opinion. So I disagree. Link to comment Share on other sites More sharing options...
crusnik001 Posted June 20, 2013 Share Posted June 20, 2013 i rather like his idea, not at all for rushing purposes, but a ninja frame that attacks from the air using acrobatics sounds epic Link to comment Share on other sites More sharing options...
Kielix7 Posted June 20, 2013 Share Posted June 20, 2013 That's a very nice troll post you have there. I'll just sit over here and eat my churros. Link to comment Share on other sites More sharing options...
fatpig84 Posted June 20, 2013 Author Share Posted June 20, 2013 (edited) How is that a troll post ? If Excalibur gets all his abilities air castable too so he can pretty much attack or disable from any angle and quickly be air borne again giving him a high skill, acrobatic and flashy gameplay. It would be pretty epic if his Radial Javelin can head shot multiple enemies, while in the air and it would be insanely rewarding for a player who can time it perfectly. As for fears of rushing, you need at least half the team at the extraction point to actually make that work. And not to forget other frames can equip the grapple hook too ;) If you worry for PVP, perhaps you need to work on your aim and use hit scan weapons, because any frame that is in the air is extremely vulnerable. Edited June 20, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted June 20, 2013 Share Posted June 20, 2013 Probably just once will be good enough. Being able to chain multiple Super Jumps will be kinda insane and actually will be useless also given the current maps aren't very tall in most tiles. Another suggested buff will be a knockdown effect with no damage dealt on the landing of every Super Jump. Link to comment Share on other sites More sharing options...
fatpig84 Posted June 21, 2013 Author Share Posted June 21, 2013 (edited) Probably just once will be good enough. Being able to chain multiple Super Jumps will be kinda insane and actually will be useless also given the current maps aren't very tall in most tiles. Another suggested buff will be a knockdown effect with no damage dealt on the landing of every Super Jump. Gotta look past that man. With the grappling hook, there is no reason NOT to make a map that requires parkour or wall running to get past. Edited June 21, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
claci Posted June 21, 2013 Share Posted June 21, 2013 (edited) And what about that if create the super jump to a special groung hit attack? So in my mind when you super jump and after than hit the "E" button (IF YOU WANT.. if NOT than it works as the original super jump) than you get a special ground hit.. not the original.. much more a stronger, and bigger... like the slash dush, with a big ground explode... from the air!!!!!! Thats could be AWESOME!!!!!!!! :P :P ;))) Edited June 21, 2013 by claci Link to comment Share on other sites More sharing options...
fatpig84 Posted June 21, 2013 Author Share Posted June 21, 2013 And what about that if create the super jump to a special groung hit attack? So in my mind when you super jump and after than hit the "E" button (if you want.. if not than it works as the original super jump) than you get a special ground hit.. not the original.. much more a stronger, and bigger... like the slash dush, with a big ground explode... from the air!!!!!! Thats could be AWESOME!!!!!!!! :P :P ;))) Oh a hyper jump attack or something ? Maybe instead of a fixed damage it deals like x2 your Jump attack damage and twice the radius. But that is borderline Op with heavy weapons since that would mean a 12m radius :p Link to comment Share on other sites More sharing options...
claci Posted June 21, 2013 Share Posted June 21, 2013 Why? It could be 12m... lets create it to give higher damage to the central, and a smaller damage to the outside areas, and maybe stagger the enemys at the outside areas, and in the central the enemys lets fall by the hit.. :))It's a special ability.. isn't it? Lets create it powerful... Link to comment Share on other sites More sharing options...
Taisho207 Posted June 21, 2013 Share Posted June 21, 2013 (edited) Rushers and rushing ruins the game in my opinion. So I disagree. Rushers and explores both suck. clear the room and move to the objective. Don't ditch a tenno while hes killing the enemy, don't stop to rifle through the crewmans under wear lookin for materials. Edited June 21, 2013 by Varo_Sanumai Link to comment Share on other sites More sharing options...
Minningar Posted June 21, 2013 Share Posted June 21, 2013 Super Jump for Excalibur is a use for transportation , no more. I think that Super Jump don't need another functions, expect increasing height of jump. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now