DaEnMgOeNl Posted June 21, 2013 Share Posted June 21, 2013 Just a thought, PLEASE Take the Grineer Defense mission out of the rotation for this weekends event. We had a decent enough team, got on a 20 round mission, every other round there was a friggin Grineer stuck in a roof or undera floor. We had to waste half out ammo, and all our our energy on AOE attacks to try and get them. FINALLY, we make it to 2 rounds left! and something gets stuck in a ceiling and we can't get it out, or dead. please, Please PLEASE, take that friggin mission out of this weekends rotation. The Grineer defense mission is the glitchiest messed up one out of all of them. Sincerely, DEMONangel Link to comment Share on other sites More sharing options...
Darktmn Posted June 21, 2013 Share Posted June 21, 2013 (edited) It happened to meplus the napalm would constantly do about 65% damage to the artifact does making it to where 1-2 shots would cause it to get destroyedmaking it impossible to beat Edited June 21, 2013 by Darktmn Link to comment Share on other sites More sharing options...
Mainabi Posted June 21, 2013 Share Posted June 21, 2013 I can't verify that, maybe I was lucky? Link to comment Share on other sites More sharing options...
Phoenix86 Posted June 21, 2013 Share Posted June 21, 2013 no problems here luckly, but i'd support OP since he might be a problem that could hit us all soon or later Link to comment Share on other sites More sharing options...
SabreUr Posted June 21, 2013 Share Posted June 21, 2013 this map had problems even before the event... Link to comment Share on other sites More sharing options...
Synopsis Posted June 21, 2013 Share Posted June 21, 2013 We three-manned it with no trouble. Enemy Radar didn't seem to work correctly in it, however. Maybe you were seeing the dots on the map and assuming enemies were stuck when they were, in fact, dead? Link to comment Share on other sites More sharing options...
SynisterDoom Posted June 21, 2013 Share Posted June 21, 2013 yeah and it was way hard. my team was working just fine but after a host migration two napalmers shot the artifact from across the map, and the freaking artifact died because of the damage over time thing :c Link to comment Share on other sites More sharing options...
Eirshy Posted June 21, 2013 Share Posted June 21, 2013 Just need one of the defense allstars.... Nyx, Vaub, or Frost can carry it. Maybe not Vaub on the grineer one though :/ Link to comment Share on other sites More sharing options...
Worira Posted June 21, 2013 Share Posted June 21, 2013 Playing hide and seek with the last couple of grineer every wave gets pretty damn irritating, as does the artifact being made of rice paper. Link to comment Share on other sites More sharing options...
Cleesus Posted June 21, 2013 Share Posted June 21, 2013 It happened to me plus the napalm would constantly do about 65% damage to the artifact does making it to where 1-2 shots would cause it to get destroyed making it impossible to beat Yup I now hate the Napalm as much as i hate the posion Ancients Link to comment Share on other sites More sharing options...
liavalenth Posted June 21, 2013 Share Posted June 21, 2013 (edited) I have to agree, my group has the same problem. I went with my clan, 4 Energy Siphons and 2 Banshee meant we could kill it with AoEs, taking only a few seconds to recharge, so we solved the problem. Does not stop it from being a problem. Edited June 21, 2013 by liavalenth Link to comment Share on other sites More sharing options...
Phaenur Posted June 21, 2013 Share Posted June 21, 2013 That isn't the half of it. Napalms are nasty, sure, but our group got knocked out in the middle of Wave 11 when a Flameblade teleported inside the artifact and killed it in maybe two seconds. I don't think that's even physically possible with the old Cryopod targets, although I distinctly remember Rollers catching on the old surfaces and doing ~10% a second. In any case, when there's high time and difficulty pressure tied to new content, the newest and buggiest map is not the place to deploy it. That said, I applaud the concept of defense alerts not just on their own but also in service of larger-scale goals, so hopefully if nothing else the concept sticks around. Link to comment Share on other sites More sharing options...
VScipii26 Posted June 21, 2013 Share Posted June 21, 2013 My favorite part was when I got hit by a scorpion, pulling me into a Napalm, who ground smashed right when I stood up, then when I stood up from that I got grabbed by another, different, scorpion. I got up from that and did Iron Skin to save my 30hp/0shields pink booty, only to get hit by YET ANOTHER @(*()$ SCORPION and then hit by a napalm rocket, then went down.Then when a teammate came to my aid, the artifact got destroyed by a powerfist hitting it and a napalm rocket.And then the time for the alert ended. Link to comment Share on other sites More sharing options...
SynisterDoom Posted June 21, 2013 Share Posted June 21, 2013 My favorite part was when I got hit by a scorpion, pulling me into a Napalm, who ground smashed right when I stood up, then when I stood up from that I got grabbed by another, different, scorpion. I got up from that and did Iron Skin to save my 30hp/0shields pink booty, only to get hit by YET ANOTHER @(*()$ SCORPION and then hit by a napalm rocket, then went down. Then when a teammate came to my aid, the artifact got destroyed by a powerfist hitting it and a napalm rocket. And then the time for the alert ended. yeah similar thing happened here... ugh... this was a massive cluster F*** but it WAS really really fun! Link to comment Share on other sites More sharing options...
Aishi Posted June 21, 2013 Share Posted June 21, 2013 This is why we need a good puncture mod. Link to comment Share on other sites More sharing options...
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