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Massive map made it a chore to find syndicate medallions


Pepperdy
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Now I am assuming this is a bug, because this is the first time I've encountered such a massive map for a syndicate mission. It was an exterminate, and I was close to getting max standing with the Steel meridian, so I made it my goal to find every medallion... until when I got to the 3rd one and realize how ridiculous this was going to get.

http://images.akamai.steamusercontent.com/ugc/261594687625326111/1D4C7861000A23B8E1BA02223982B62B7D58E8C1/

So this is my first picture after picking up the 3rd one, I was taken so far off course from the original exterminate that I started to question what was going on.

http://images.akamai.steamusercontent.com/ugc/261594687625326540/2667CF10183CC31723BC40963FED2BCA74320372/

After the 4th, the whole map was hardly even showing the extent of it.

http://steamcommunity.com/sharedfiles/filedetails/?id=755460636

After I had found the 6th I had given up, if you look closely you see I still had another big room to explore, and a few smaller ones. I was so annoyed at that point, also because the rest of the map had been cut off.

Anyways, possible bug? Hopefully an easy fix to avoid massive maps like this for just a simple syndicate exterminate.

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I can concur, the Grineer Galleon tile generation seems a bit humongously over-eager ATM,
producing massive-yet-empty dead end sidepaths off the way to the next Exterminate target
that could've housed multiple missions' worth of enemies themselves.

Edited by NinjaZeku
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I assume the tilesets are chosen at random. Today, my syndicate exterminate was just as big as well. I found it huge too but I didn't bother.

To be fair and to spoil your hunt a little, medallions have a tendency

to return to the same places they have hidden before in every tileset. You can check the common places for every tile and just check these places to make your hunt easier.

You can also just try hunting with Animal Instinct or Thief's Wit, since the medallions are map-marked by these mods.

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