On my melee build I put Buzz Kill, but meant to put Auger Strike (puncture).
[The question in brackets has been answered. "Exalted Weapons" are treated the same as normal weapons.]
[Before I get into it, I have a couple questions to ask first. When it comes to all the "exalted 4ths" they deal "pure" (non-elemental) damage, usually split between slash, impact, and puncture. Are these "exalted weapons" treated the same way as regular weapons, regarding damage mods? For example if an "exalted weapon" deals 100 puncture, 100 impact, and 500 slash, will a slash mod increase slash damage the same way it would a regular weapon or would the damage increase be distributed between the three? With those same stats, would elemental mods add the new elemental damage or is that also turned into the three pure damages and distributed equally?
I ask because if "exalted weapons" are treated exactly the same as regular weapons (excluding augment mods) , I'll mod according to the faction or, if the "exalted weapon" has mostly impact, i'll add primed heavy impact. If damage mods are put into a sort of pool and distributed between the three pure (non-elemental) stats, for example a +90% toxic mod being converted and added to pure damage and instead of just adding toxic, I'll use mods like primed heavy impact.]
I'm trying to find the best weapon builds for both Razorwing weapons. Any help or advice is always appreciated.
The stats for Titania's Pixie Pistols are as follows
The high RoF and crit chance/damage makes this build seem pretty straightforward to me. A standard crit built shotgun seems to be the way to go and the question above answers whether I should mod for elemental or pure (non-elemental) damage. If anyone has anything to add, please let me know.
Edit: As far as rifles go, crit builds yield slightly higher dps than pure damage builds, but better accuracy. I couldn't find a shotgun that matches the Pixie Pistol stats, but will update after some sim testing.
Edit 2: As it has been pointed out, I skipped right past the status option. With a base status chance of 25% , a status build could be a good, if not the best, choice for long endless missions. Warframe Builder doesn't account for status in it's calculations and I'm not going to do those maths. The numbers would be nice to know because status is very handy in high level situations, but there's really only one high level situation, split into three parts, in the game.
The stats for the Pixie Sword
Due to the low crit and status chances, I'm inclined to build for pure damage (even with the focus crit chance boost). This is where I need help. My current build,
Edit: I meant the Auger Strike instead of Buzz Kill
This is for Infested. Virulent Scourge is there because I couldn't think of anything better. I'd rather add +60% toxic to the corrosive damage than +90% fire. Virulent Scourge paired with Smite Infested seemed better than +180% blast. Is building for damage, ignoring crit, the way to go? Is there anything that you would change to this build?
Edit: Tenno have suggested Body Count over Virulent Scourge and that seems to work better in situations where you're doing more than the occasional quick melee.
Update:
I did some testing on the Harpak because it was the closest weapon, stat wise, to the Pixie Pistols.
After messing around with Warframe Builder, the crit build yields slightly higher dps. I don't know if I have the best builds, but here are the ones I used for testing.
Crit Build
Pure Damage Build (I went for as much corrosive damage as I could. If anyone has any suggestions for a better build, please let me know and I'll test it.)
This shows that the difference between crit and pure damage builds are hard to notice at first glance. Assuming my builds are spot on, the advantage goes to the crit build as it doesn't receive the accuracy reduction from Heavy Caliber and you have the option of swapping Buzz Kill for Heavy Caliber for that extra damage.
I'm still trying to figure out a good melee build and if rifles or shotguns are better.
I'll continue to test and update, but if anyone has beat me to it or has anything to add/change, please share.
Question
(PSN)B0XMAN517
On my melee build I put Buzz Kill, but meant to put Auger Strike (puncture).
[The question in brackets has been answered. "Exalted Weapons" are treated the same as normal weapons.]
[Before I get into it, I have a couple questions to ask first. When it comes to all the "exalted 4ths" they deal "pure" (non-elemental) damage, usually split between slash, impact, and puncture. Are these "exalted weapons" treated the same way as regular weapons, regarding damage mods? For example if an "exalted weapon" deals 100 puncture, 100 impact, and 500 slash, will a slash mod increase slash damage the same way it would a regular weapon or would the damage increase be distributed between the three? With those same stats, would elemental mods add the new elemental damage or is that also turned into the three pure damages and distributed equally?
I ask because if "exalted weapons" are treated exactly the same as regular weapons (excluding augment mods) , I'll mod according to the faction or, if the "exalted weapon" has mostly impact, i'll add primed heavy impact. If damage mods are put into a sort of pool and distributed between the three pure (non-elemental) stats, for example a +90% toxic mod being converted and added to pure damage and instead of just adding toxic, I'll use mods like primed heavy impact.]
I'm trying to find the best weapon builds for both Razorwing weapons. Any help or advice is always appreciated.
The stats for Titania's Pixie Pistols are as follows
The high RoF and crit chance/damage makes this build seem pretty straightforward to me. A standard crit built shotgun seems to be the way to go and the question above answers whether I should mod for elemental or pure (non-elemental) damage. If anyone has anything to add, please let me know.
Edit: As far as rifles go, crit builds yield slightly higher dps than pure damage builds, but better accuracy. I couldn't find a shotgun that matches the Pixie Pistol stats, but will update after some sim testing.
Edit 2: As it has been pointed out, I skipped right past the status option. With a base status chance of 25% , a status build could be a good, if not the best, choice for long endless missions. Warframe Builder doesn't account for status in it's calculations and I'm not going to do those maths. The numbers would be nice to know because status is very handy in high level situations, but there's really only one high level situation, split into three parts, in the game.
The stats for the Pixie Sword
Due to the low crit and status chances, I'm inclined to build for pure damage (even with the focus crit chance boost). This is where I need help. My current build,
Edit: I meant the Auger Strike instead of Buzz Kill
This is for Infested. Virulent Scourge is there because I couldn't think of anything better. I'd rather add +60% toxic to the corrosive damage than +90% fire. Virulent Scourge paired with Smite Infested seemed better than +180% blast. Is building for damage, ignoring crit, the way to go? Is there anything that you would change to this build?
Edit: Tenno have suggested Body Count over Virulent Scourge and that seems to work better in situations where you're doing more than the occasional quick melee.
Update:
I did some testing on the Harpak because it was the closest weapon, stat wise, to the Pixie Pistols.
Harpak damage split: 10% impact, 15% slash, 75% puncture.
Pixie Pistols: 10% ,80%, and 10% respectively. The percentages are all that matter, the +120% slash/puncture mods behave the same way.
Harpak fire rate: 6.0 rounds/second.
Pixie Pistols: 5.83 rounds/second.
Harpak Crit stats: Crit Chance 15.0%, Crit Multiplier 2.0x.
Pixie Pistols: Crit Chance 15.0%, Crit Multiplier 2.0x.
Harpak Status Chance: 10%
Pixie Pistols: 25%
After messing around with Warframe Builder, the crit build yields slightly higher dps. I don't know if I have the best builds, but here are the ones I used for testing.
Crit Build
Pure Damage Build (I went for as much corrosive damage as I could. If anyone has any suggestions for a better build, please let me know and I'll test it.)
This shows that the difference between crit and pure damage builds are hard to notice at first glance. Assuming my builds are spot on, the advantage goes to the crit build as it doesn't receive the accuracy reduction from Heavy Caliber and you have the option of swapping Buzz Kill for Heavy Caliber for that extra damage.
I'm still trying to figure out a good melee build and if rifles or shotguns are better.
I'll continue to test and update, but if anyone has beat me to it or has anything to add/change, please share.
Thank you in advance.
Edited by (PS4)B0XMAN517Made some fixes
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