[DE]Momaw Posted September 20, 2016 Share Posted September 20, 2016 We're getting augment mods for all of Warframe's active abilities, right? So why not mods that increase the performance or features of our *passive* abilities? The first half of the warframes: Ash Passive ability: Bleed DOT does more damage and lasts longer. Augment: Any time Ash inflicts a status with a melee weapon (bladestorm does not count), chance that the enemy will also take an additional slash proc Atlas Passive ability: Can't be knocked down while standing Augment: Any time an enemy tries to knock you down and you resist, you are allowed to use Landslide on that enemy for free, if you launch the attack within 2 seconds. Banshee Passive ability: All guns are silent Augment: All finishers are silent Chroma Passive ability: Elemental flexibility Augment: Chroma has doubled chance to inflict status of his chosen element when using weapons that have this damage type. Ember: Passive ability: More energy and power strength while on fire Augment: 25% chance of any incoming DOT status will instead set you on fire for 1/2 the ordinary damage and 1/2 the ordinary duration, and give you status immunity for 20 seconds (cannot trigger while WOF is active) Equinox: Passive ability: Energy/health equilibrium Augment: When you reach half shields, regenerate half your health. When you reach half health, regenerate half your shields. (10 second cooldown) Excalibur: Passive ability: Longsword/nikana proficiency Augment: +10% movement speed and +100 base armor if you do not have a primary or secondary weapon equipped ('sword alone') Frost: Passive ability: Chance that enemies who hit you in melee are frozen Augment: Chance on taking health damage of any kind to trigger "Freeze" centered on the ground at your feet Hydroid: Passive ability: Ground slam can create tentacles Augment: Kills from spin attacks give you 10% "charge" toward a free casting of Tidal Surge. Once fully charged, next usage of Tidal Surge is free. Inaros: Passive ability: Sarcophagus alternative bleedout state Augment: Enemies are fascinated by the Sarcophagus and will peacefully walk closer to investigate it (similar to Djinn attraction). Ivara: Passive ability: Sense enemies within 20 meters. Augment: Sense range extended by 10 meters and given to all team mates. (i.e. basically Ivara can use Enemy Radar as a warframe mod instead of an aura mod) Limbo: Passive ability: Reload and movement speed is faster while in Rift. Augment: Benefits last for 10 seconds after leaving the Rift, and can apply to team mates instead of only Limbo. Loki: Passive ability: +10 seconds of wall cling Augment: Invisible for 5 seconds when you first cling to a wall. Mag: Passive ability: Loot vacuum on bullet jump Augment: Enemy vacuum on bullet jump; enemies are knocked down and pulled toward your jump point Mesa: Passive ability: +10% fire rate, +20% reload speed, with pistols. 100 extra health if you don't have a melee weapon Augment: All bonuses tripled if you also do not have a primary weapon. Mirage: Passive ability: Faster acrobatics Augment: Immune to slow, grapple and knockdown during, and for 2 seconds after, a roll or parkour maneuver Nekros: Passive ability: Regain 5 health from deaths within 10 meters Augment: Enemies killed within 10 meters of you drop health orbs instead Link to comment Share on other sites More sharing options...
ThunderKitsune Posted September 21, 2016 Share Posted September 21, 2016 This is really interesting. Having these passive augment mods in the exilus slot would be useful. Link to comment Share on other sites More sharing options...
Denny2669 Posted September 21, 2016 Share Posted September 21, 2016 Aren't finishers already silent? That augment for Banshee doesn't make sense... Link to comment Share on other sites More sharing options...
[DE]Momaw Posted September 22, 2016 Author Share Posted September 22, 2016 (edited) 13 hours ago, Denny2669 said: Aren't finishers already silent? That augment for Banshee doesn't make sense... Enemies react to their buddies dying even if they are facing another direction, if they are standing close together. With augment they would not. Edited September 22, 2016 by Momaw Link to comment Share on other sites More sharing options...
Denny2669 Posted September 22, 2016 Share Posted September 22, 2016 28 minutes ago, Momaw said: Enemies react to their buddies dying even if they are facing another direction, if they are standing close together. With augment they would not. But I did it many times, and none got alerted. How do you think stealth works? It would be the stupidest idea ever to make finishers noisy, so u doubt DE did that. Link to comment Share on other sites More sharing options...
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